Resolve symbol ambiguity when building with Unity Build
In unity build, we may get `error: reference to 'detail' is ambiguous` between the `detail` namespace defined in `qpropertyprivate.h`, and `qflatmap_p.h`. For now, this causes an issue during the compilation of `qcalendar.cpp` and it may occur in other places where qflatmap is included. Pick-to: 6.5 Task-number: QTBUG-109394 Change-Id: Ie4bbb66543d26a5db58488e924333d98ce0adebf Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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@ -83,6 +83,7 @@ public:
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}
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};
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namespace qflatmap {
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namespace detail {
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template <class T>
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class QFlatMapMockPointer
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@ -100,6 +101,7 @@ public:
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}
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};
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} // namespace detail
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} // namespace qflatmap
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template<class Key, class T, class Compare = std::less<Key>, class KeyContainer = QList<Key>,
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class MappedContainer = QList<T>>
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@ -107,8 +109,9 @@ class QFlatMap : private QFlatMapValueCompare<Key, T, Compare>
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{
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static_assert(std::is_nothrow_destructible_v<T>, "Types with throwing destructors are not supported in Qt containers.");
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template <class U>
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using mock_pointer = detail::QFlatMapMockPointer<U>;
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template<class U>
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using mock_pointer = qflatmap::detail::QFlatMapMockPointer<U>;
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public:
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using key_type = Key;
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using mapped_type = T;
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