Doc: corrected broken links qtbase

Task-number: QTBUG-43115
Change-Id: Ib441326083294a6d59d75510142b1481f7b0bc35
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Reviewed-by: Martin Smith <martin.smith@digia.com>
This commit is contained in:
Nico Vertriest 2014-12-17 15:20:29 +01:00
parent 0920e00932
commit a8714548d1
6 changed files with 11 additions and 16 deletions

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@ -29,7 +29,7 @@
\module QtDBus
\title Qt D-Bus C++ Classes
\brief The Qt D-Bus module is a Unix-only library that you can use
to perform Inter-Process Communication using the \l{D-Bus} protocol.
to perform Inter-Process Communication using the \l{Qt D-Bus}{D-Bus} protocol.
\ingroup modules
\qtvariable dbus
@ -61,6 +61,6 @@
directory. When installing Qt from source, this module is built when Qt's
tools are built.
See the \l {D-Bus} page for detailed information on
See the \l {Qt D-Bus}{D-Bus} page for detailed information on
how to use this module.
*/

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@ -314,7 +314,7 @@ bool QImageData::checkForAlphaPixels() const
sharing}. QImage objects can also be streamed and compared.
\note If you would like to load QImage objects in a static build of Qt,
refer to the \l{How To Create Qt Plugins#Static Plugins}{Plugin HowTo}.
refer to the \l{How To Create Qt Plugins}{Plugin HowTo}.
\warning Painting on a QImage with the format
QImage::Format_Indexed8 is not supported.

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@ -283,7 +283,6 @@ QMouseEvent::~QMouseEvent()
\sa Qt::MouseEventSource
\sa QGraphicsSceneMouseEvent::source()
\sa QGraphicsSceneMouseEvent::setSource()
*/
Qt::MouseEventSource QMouseEvent::source() const
{
@ -299,7 +298,6 @@ Qt::MouseEventSource QMouseEvent::source() const
\sa Qt::MouseEventFlag
\sa QGraphicsSceneMouseEvent::flags()
\sa QGraphicsSceneMouseEvent::setFlags()
*/
Qt::MouseEventFlags QMouseEvent::flags() const
{

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@ -519,7 +519,7 @@ void QOpenGLContext::setScreen(QScreen *screen)
value type. These classes can be found in the QtPlatformHeaders module.
When create() is called with native handles set, the handles' ownership are
not taken, meaning that destroy() will not destroy the native context.
not taken, meaning that \c destroy() will not destroy the native context.
\note Some frameworks track the current context and surfaces internally.
Making the adopted QOpenGLContext current via Qt will have no effect on such
@ -583,9 +583,9 @@ QVariant QOpenGLContext::nativeHandle() const
be used with makeCurrent(), swapBuffers(), etc.
\note If the context is already created, this function will first call
destroy(), and then create a new OpenGL context.
\c destroy(), and then create a new OpenGL context.
\sa makeCurrent(), destroy(), format()
\sa makeCurrent(), format()
*/
bool QOpenGLContext::create()
{
@ -613,7 +613,7 @@ bool QOpenGLContext::create()
destroying the underlying platform context frees any state associated with
the context.
After destroy() has been called, you must call create() if you wish to
After \c destroy() has been called, you must call create() if you wish to
use the context again.
\note This implicitly calls doneCurrent() if the context is current.
@ -658,10 +658,8 @@ void QOpenGLContext::destroy()
/*!
Destroys the QOpenGLContext object.
This implicitly calls destroy(), so if this is the current context for the
This implicitly calls \c destroy(), so if this is the current context for the
thread, doneCurrent() is also called.
\sa destroy()
*/
QOpenGLContext::~QOpenGLContext()
{

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@ -88,7 +88,7 @@ public:
Access to these parameters are useful when implementing custom user interface components, in that
they allow the components to exhibit the same behaviour and feel as other components.
\sa QGuiApplication::styleHints(), QPlatformTheme
\sa QGuiApplication::styleHints()
*/
QStyleHints::QStyleHints()
: QObject(*new QStyleHintsPrivate(), 0)

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@ -713,9 +713,8 @@
\snippet code/doc_src_sql-driver.cpp 31
the problem is usually that the plugin had the wrong \l{Deploying
Plugins#The Build Key}{build key}. This might require removing an
entry from the \l{Deploying Plugins#The Plugin Cache} {plugin cache}.
the problem is usually that the plugin had the wrong build key.
This might require removing an entry from the plugin cache.
\target development
\section1 How to Write Your Own Database Driver