remove compiler warning
Change-Id: I40750320d21165333b195aca7564a6f4ee9d9eef Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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@ -346,12 +346,12 @@ void renderAScene(int w, int h)
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for (int i=0; i<1000; ++i) {
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for (int i=0; i<1000; ++i) {
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GLfloat pos[] = {
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GLfloat pos[] = {
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(rand() % 100) / 100.,
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.,
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.,
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.,
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.,
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.
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(rand() % 100) / 100.f
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};
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};
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos);
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