macOS: Improve QCocoaGLContext logging
Change-Id: I27d0abe0eb5b0f0ba64b8787b430484c48b131c0 Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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@ -86,6 +86,10 @@ private:
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QSurfaceFormat m_format;
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QVarLengthArray<QMacNotificationObserver, 3> m_updateObservers;
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QAtomicInt m_needsUpdate = false;
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#ifndef QT_NO_DEBUG_STREAM
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friend QDebug operator<<(QDebug debug, const QCocoaGLContext *screen);
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#endif
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};
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QT_END_NAMESPACE
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@ -158,6 +158,8 @@ void QCocoaGLContext::initialize()
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[m_context setValues:&order forParameter:NSOpenGLCPSurfaceOrder];
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updateSurfaceFormat();
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qCDebug(lcQpaOpenGLContext).verbosity(3) << "Created" << this << "based on requested" << context()->format();
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}
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NSOpenGLPixelFormat *QCocoaGLContext::pixelFormatForSurfaceFormat(const QSurfaceFormat &format)
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@ -355,7 +357,7 @@ QCocoaGLContext::~QCocoaGLContext()
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bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
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{
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qCDebug(lcQpaOpenGLContext) << "Making" << m_context << "current"
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qCDebug(lcQpaOpenGLContext) << "Making" << this << "current"
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<< "in" << QThread::currentThread() << "for" << surface;
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Q_ASSERT(surface->surface()->supportsOpenGL());
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@ -555,4 +557,20 @@ QFunctionPointer QCocoaGLContext::getProcAddress(const char *procName)
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return (QFunctionPointer)dlsym(RTLD_DEFAULT, procName);
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}
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#ifndef QT_NO_DEBUG_STREAM
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QDebug operator<<(QDebug debug, const QCocoaGLContext *context)
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{
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QDebugStateSaver saver(debug);
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debug.nospace();
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debug << "QCocoaGLContext(" << (const void *)context;
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if (context) {
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if (debug.verbosity() > QDebug::DefaultVerbosity)
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debug << ", " << context->format();
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debug << ", " << context->nativeContext();
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}
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debug << ')';
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return debug;
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}
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#endif // !QT_NO_DEBUG_STREAM
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QT_END_NAMESPACE
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