Fix constness of QGraphicsSceneBspTreeIndex::bspTreeDepth()
Change-Id: I8298afc9c493a1e9c6e49cc36a97184a50709558 Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@nokia.com> Reviewed-by: Thorbjørn Lund Martsum <tmartsum@gmail.com>
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@ -601,7 +601,7 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order) co
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10 items.
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10 items.
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*/
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*/
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int QGraphicsSceneBspTreeIndex::bspTreeDepth()
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int QGraphicsSceneBspTreeIndex::bspTreeDepth() const
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{
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{
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Q_D(const QGraphicsSceneBspTreeIndex);
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Q_D(const QGraphicsSceneBspTreeIndex);
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return d->bspTreeDepth;
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return d->bspTreeDepth;
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@ -83,7 +83,7 @@ public:
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QList<QGraphicsItem *> estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const;
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QList<QGraphicsItem *> estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const;
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QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::DescendingOrder) const;
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QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::DescendingOrder) const;
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int bspTreeDepth();
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int bspTreeDepth() const;
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void setBspTreeDepth(int depth);
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void setBspTreeDepth(int depth);
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protected Q_SLOTS:
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protected Q_SLOTS:
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