QLocalSocket: port to QDeadlineTimer

Easier logic for such use-cases.

Change-Id: I4ce14bbaeda5441294f33993195396d9f47710dc
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This commit is contained in:
Ahmad Samir 2023-07-26 19:53:20 +03:00
parent 6ecf43120f
commit b358672556

View File

@ -13,14 +13,16 @@
#include <errno.h>
#include <qdir.h>
#include <qdeadlinetimer.h>
#include <qdebug.h>
#include <qelapsedtimer.h>
#include <qstringconverter.h>
#ifdef Q_OS_VXWORKS
# include <selectLib.h>
#endif
using namespace std::chrono_literals;
#define QT_CONNECT_TIMEOUT 30000
@ -585,21 +587,22 @@ bool QLocalSocket::waitForConnected(int msec)
if (state() != ConnectingState)
return (state() == ConnectedState);
QElapsedTimer timer;
timer.start();
pollfd pfd = qt_make_pollfd(d->connectingSocket, POLLIN);
QDeadlineTimer deadline{msec};
auto remainingTime = deadline.remainingTimeAsDuration();
do {
const int timeout = (msec > 0) ? qMax(msec - timer.elapsed(), Q_INT64_C(0)) : msec;
const int result = qt_poll_msecs(&pfd, 1, timeout);
timespec ts = durationToTimespec(remainingTime);
const int result = qt_safe_poll(&pfd, 1, &ts);
if (result == -1)
d->setErrorAndEmit(QLocalSocket::UnknownSocketError,
"QLocalSocket::waitForConnected"_L1);
else if (result > 0)
d->_q_connectToSocket();
} while (state() == ConnectingState && !timer.hasExpired(msec));
} while (state() == ConnectingState
&& (remainingTime = deadline.remainingTimeAsDuration()) > 0ns);
return (state() == ConnectedState);
}