QOpenGLVertexArrayObject: remove a now unnecessary initialize call

Change-Id: I03a14c52dd5a02de0c1cc1c2df5d4529acff9acd
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Giuseppe D'Angelo 2015-02-07 21:33:00 +01:00
parent 4d19c3a354
commit b4bcc50c32

View File

@ -168,12 +168,10 @@ bool QOpenGLVertexArrayObjectPrivate::create()
if (format.version() >= qMakePair<int, int>(3,2)) {
vaoFuncs.core_3_2 = ctx->versionFunctions<QOpenGLFunctions_3_2_Core>();
vaoFuncsType = Core_3_2;
vaoFuncs.core_3_2->initializeOpenGLFunctions();
vaoFuncs.core_3_2->glGenVertexArrays(1, &vao);
} else if (format.majorVersion() >= 3) {
vaoFuncs.core_3_0 = ctx->versionFunctions<QOpenGLFunctions_3_0>();
vaoFuncsType = Core_3_0;
vaoFuncs.core_3_0->initializeOpenGLFunctions();
vaoFuncs.core_3_0->glGenVertexArrays(1, &vao);
} else
#endif