rhi: Optimize the default null QShader

To please qmlbench. 441->463 in delegates_shadereffect.qml

Change-Id: I66bbfd7747df958963a4ebf588a1461edc5dce59
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Laszlo Agocs 2022-09-16 19:25:31 +02:00
parent 9b3de58d2d
commit b61e9846d3

View File

@ -209,7 +209,7 @@ QT_BEGIN_NAMESPACE
Constructs a new, empty (and thus invalid) QShader instance.
*/
QShader::QShader()
: d(new QShaderPrivate)
: d(nullptr)
{
}
@ -218,7 +218,10 @@ QShader::QShader()
*/
void QShader::detach()
{
qAtomicDetach(d);
if (d)
qAtomicDetach(d);
else
d = new QShaderPrivate;
}
/*!
@ -227,7 +230,8 @@ void QShader::detach()
QShader::QShader(const QShader &other)
: d(other.d)
{
d->ref.ref();
if (d)
d->ref.ref();
}
/*!
@ -235,7 +239,12 @@ QShader::QShader(const QShader &other)
*/
QShader &QShader::operator=(const QShader &other)
{
qAtomicAssign(d, other.d);
if (d) {
qAtomicAssign(d, other.d);
} else if (other.d) {
other.d->ref.ref();
d = other.d;
}
return *this;
}
@ -244,7 +253,7 @@ QShader &QShader::operator=(const QShader &other)
*/
QShader::~QShader()
{
if (!d->ref.deref())
if (d && !d->ref.deref())
delete d;
}
@ -253,7 +262,7 @@ QShader::~QShader()
*/
bool QShader::isValid() const
{
return !d->shaders.isEmpty();
return d ? !d->shaders.isEmpty() : false;
}
/*!
@ -261,7 +270,7 @@ bool QShader::isValid() const
*/
QShader::Stage QShader::stage() const
{
return d->stage;
return d ? d->stage : QShader::VertexStage;
}
/*!
@ -269,7 +278,7 @@ QShader::Stage QShader::stage() const
*/
void QShader::setStage(Stage stage)
{
if (stage != d->stage) {
if (!d || stage != d->stage) {
detach();
d->stage = stage;
}
@ -280,7 +289,7 @@ void QShader::setStage(Stage stage)
*/
QShaderDescription QShader::description() const
{
return d->desc;
return d ? d->desc : QShaderDescription();
}
/*!
@ -297,7 +306,7 @@ void QShader::setDescription(const QShaderDescription &desc)
*/
QList<QShaderKey> QShader::availableShaders() const
{
return d->shaders.keys().toVector();
return d ? d->shaders.keys().toVector() : QList<QShaderKey>();
}
/*!
@ -305,7 +314,7 @@ QList<QShaderKey> QShader::availableShaders() const
*/
QShaderCode QShader::shader(const QShaderKey &key) const
{
return d->shaders.value(key);
return d ? d->shaders.value(key) : QShaderCode();
}
/*!
@ -313,7 +322,7 @@ QShaderCode QShader::shader(const QShaderKey &key) const
*/
void QShader::setShader(const QShaderKey &key, const QShaderCode &shader)
{
if (d->shaders.value(key) == shader)
if (d && d->shaders.value(key) == shader)
return;
detach();
@ -326,6 +335,9 @@ void QShader::setShader(const QShaderKey &key, const QShaderCode &shader)
*/
void QShader::removeShader(const QShaderKey &key)
{
if (!d)
return;
auto it = d->shaders.find(key);
if (it == d->shaders.end())
return;
@ -350,6 +362,9 @@ static void writeShaderKey(QDataStream *ds, const QShaderKey &k)
*/
QByteArray QShader::serialized() const
{
static QShaderPrivate sd;
QShaderPrivate *dd = d ? d : &sd;
QBuffer buf;
QDataStream ds(&buf);
ds.setVersion(QDataStream::Qt_5_10);
@ -357,18 +372,18 @@ QByteArray QShader::serialized() const
return QByteArray();
ds << QShaderPrivate::QSB_VERSION;
ds << int(d->stage);
d->desc.serialize(&ds);
ds << int(d->shaders.count());
for (auto it = d->shaders.cbegin(), itEnd = d->shaders.cend(); it != itEnd; ++it) {
ds << int(dd->stage);
dd->desc.serialize(&ds);
ds << int(dd->shaders.count());
for (auto it = dd->shaders.cbegin(), itEnd = dd->shaders.cend(); it != itEnd; ++it) {
const QShaderKey &k(it.key());
writeShaderKey(&ds, k);
const QShaderCode &shader(d->shaders.value(k));
const QShaderCode &shader(dd->shaders.value(k));
ds << shader.shader();
ds << shader.entryPoint();
}
ds << int(d->bindings.count());
for (auto it = d->bindings.cbegin(), itEnd = d->bindings.cend(); it != itEnd; ++it) {
ds << int(dd->bindings.count());
for (auto it = dd->bindings.cbegin(), itEnd = dd->bindings.cend(); it != itEnd; ++it) {
const QShaderKey &k(it.key());
writeShaderKey(&ds, k);
const NativeResourceBindingMap &map(it.value());
@ -379,8 +394,8 @@ QByteArray QShader::serialized() const
ds << mapIt.value().second;
}
}
ds << int(d->combinedImageMap.count());
for (auto it = d->combinedImageMap.cbegin(), itEnd = d->combinedImageMap.cend(); it != itEnd; ++it) {
ds << int(dd->combinedImageMap.count());
for (auto it = dd->combinedImageMap.cbegin(), itEnd = dd->combinedImageMap.cend(); it != itEnd; ++it) {
const QShaderKey &k(it.key());
writeShaderKey(&ds, k);
const SeparateToCombinedImageSamplerMappingList &list(it.value());
@ -391,8 +406,8 @@ QByteArray QShader::serialized() const
ds << listIt->samplerBinding;
}
}
ds << int(d->nativeShaderInfoMap.count());
for (auto it = d->nativeShaderInfoMap.cbegin(), itEnd = d->nativeShaderInfoMap.cend(); it != itEnd; ++it) {
ds << int(dd->nativeShaderInfoMap.count());
for (auto it = dd->nativeShaderInfoMap.cbegin(), itEnd = dd->nativeShaderInfoMap.cend(); it != itEnd; ++it) {
const QShaderKey &k(it.key());
writeShaderKey(&ds, k);
ds << it->flags;
@ -438,6 +453,7 @@ QShader QShader::fromSerialized(const QByteArray &data)
return QShader();
QShader bs;
bs.detach(); // to get d created
QShaderPrivate *d = QShaderPrivate::get(&bs);
Q_ASSERT(d->ref.loadRelaxed() == 1); // must be detached
int intVal;
@ -573,6 +589,9 @@ QShaderKey::QShaderKey(QShader::Source s,
*/
bool operator==(const QShader &lhs, const QShader &rhs) noexcept
{
if (!lhs.d || !rhs.d)
return lhs.d == rhs.d;
return lhs.d->stage == rhs.d->stage
&& lhs.d->shaders == rhs.d->shaders
&& lhs.d->bindings == rhs.d->bindings;
@ -595,11 +614,13 @@ bool operator==(const QShader &lhs, const QShader &rhs) noexcept
*/
size_t qHash(const QShader &s, size_t seed) noexcept
{
QtPrivate::QHashCombine hash;
seed = hash(seed, s.stage());
if (!s.d->shaders.isEmpty()) {
seed = hash(seed, s.d->shaders.firstKey());
seed = hash(seed, s.d->shaders.first());
if (s.d) {
QtPrivate::QHashCombine hash;
seed = hash(seed, s.stage());
if (!s.d->shaders.isEmpty()) {
seed = hash(seed, s.d->shaders.firstKey());
seed = hash(seed, s.d->shaders.first());
}
}
return seed;
}
@ -741,11 +762,15 @@ QDebug operator<<(QDebug dbg, const QShader &bs)
const QShaderPrivate *d = bs.d;
QDebugStateSaver saver(dbg);
dbg.nospace() << "QShader("
<< "stage=" << d->stage
<< " shaders=" << d->shaders.keys()
<< " desc.isValid=" << d->desc.isValid()
<< ')';
if (d) {
dbg.nospace() << "QShader("
<< "stage=" << d->stage
<< " shaders=" << d->shaders.keys()
<< " desc.isValid=" << d->desc.isValid()
<< ')';
} else {
dbg.nospace() << "QShader()";
}
return dbg;
}
@ -809,6 +834,9 @@ QDebug operator<<(QDebug dbg, const QShaderVersion &v)
*/
QShader::NativeResourceBindingMap QShader::nativeResourceBindingMap(const QShaderKey &key) const
{
if (!d)
return {};
auto it = d->bindings.constFind(key);
if (it == d->bindings.cend())
return {};
@ -832,6 +860,9 @@ void QShader::setResourceBindingMap(const QShaderKey &key, const NativeResourceB
*/
void QShader::removeResourceBindingMap(const QShaderKey &key)
{
if (!d)
return;
auto it = d->bindings.find(key);
if (it == d->bindings.end())
return;
@ -866,6 +897,9 @@ void QShader::removeResourceBindingMap(const QShaderKey &key)
*/
QShader::SeparateToCombinedImageSamplerMappingList QShader::separateToCombinedImageSamplerMappingList(const QShaderKey &key) const
{
if (!d)
return {};
auto it = d->combinedImageMap.constFind(key);
if (it == d->combinedImageMap.cend())
return {};
@ -890,6 +924,9 @@ void QShader::setSeparateToCombinedImageSamplerMappingList(const QShaderKey &key
*/
void QShader::removeSeparateToCombinedImageSamplerMappingList(const QShaderKey &key)
{
if (!d)
return;
auto it = d->combinedImageMap.find(key);
if (it == d->combinedImageMap.end())
return;
@ -925,6 +962,9 @@ void QShader::removeSeparateToCombinedImageSamplerMappingList(const QShaderKey &
*/
QShader::NativeShaderInfo QShader::nativeShaderInfo(const QShaderKey &key) const
{
if (!d)
return {};
auto it = d->nativeShaderInfoMap.constFind(key);
if (it == d->nativeShaderInfoMap.cend())
return {};
@ -948,6 +988,9 @@ void QShader::setNativeShaderInfo(const QShaderKey &key, const NativeShaderInfo
*/
void QShader::removeNativeShaderInfo(const QShaderKey &key)
{
if (!d)
return;
auto it = d->nativeShaderInfoMap.find(key);
if (it == d->nativeShaderInfoMap.end())
return;