rhi: Optimize the default null QShader
To please qmlbench. 441->463 in delegates_shadereffect.qml Change-Id: I66bbfd7747df958963a4ebf588a1461edc5dce59 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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@ -209,7 +209,7 @@ QT_BEGIN_NAMESPACE
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Constructs a new, empty (and thus invalid) QShader instance.
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*/
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QShader::QShader()
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: d(new QShaderPrivate)
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: d(nullptr)
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{
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}
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@ -218,7 +218,10 @@ QShader::QShader()
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*/
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void QShader::detach()
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{
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qAtomicDetach(d);
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if (d)
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qAtomicDetach(d);
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else
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d = new QShaderPrivate;
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}
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/*!
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@ -227,7 +230,8 @@ void QShader::detach()
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QShader::QShader(const QShader &other)
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: d(other.d)
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{
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d->ref.ref();
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if (d)
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d->ref.ref();
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}
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/*!
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@ -235,7 +239,12 @@ QShader::QShader(const QShader &other)
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*/
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QShader &QShader::operator=(const QShader &other)
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{
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qAtomicAssign(d, other.d);
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if (d) {
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qAtomicAssign(d, other.d);
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} else if (other.d) {
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other.d->ref.ref();
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d = other.d;
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}
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return *this;
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}
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@ -244,7 +253,7 @@ QShader &QShader::operator=(const QShader &other)
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*/
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QShader::~QShader()
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{
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if (!d->ref.deref())
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if (d && !d->ref.deref())
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delete d;
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}
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@ -253,7 +262,7 @@ QShader::~QShader()
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*/
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bool QShader::isValid() const
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{
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return !d->shaders.isEmpty();
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return d ? !d->shaders.isEmpty() : false;
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}
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/*!
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@ -261,7 +270,7 @@ bool QShader::isValid() const
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*/
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QShader::Stage QShader::stage() const
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{
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return d->stage;
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return d ? d->stage : QShader::VertexStage;
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}
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/*!
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@ -269,7 +278,7 @@ QShader::Stage QShader::stage() const
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*/
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void QShader::setStage(Stage stage)
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{
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if (stage != d->stage) {
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if (!d || stage != d->stage) {
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detach();
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d->stage = stage;
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}
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@ -280,7 +289,7 @@ void QShader::setStage(Stage stage)
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*/
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QShaderDescription QShader::description() const
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{
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return d->desc;
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return d ? d->desc : QShaderDescription();
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}
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/*!
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@ -297,7 +306,7 @@ void QShader::setDescription(const QShaderDescription &desc)
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*/
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QList<QShaderKey> QShader::availableShaders() const
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{
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return d->shaders.keys().toVector();
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return d ? d->shaders.keys().toVector() : QList<QShaderKey>();
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}
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/*!
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@ -305,7 +314,7 @@ QList<QShaderKey> QShader::availableShaders() const
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*/
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QShaderCode QShader::shader(const QShaderKey &key) const
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{
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return d->shaders.value(key);
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return d ? d->shaders.value(key) : QShaderCode();
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}
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/*!
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@ -313,7 +322,7 @@ QShaderCode QShader::shader(const QShaderKey &key) const
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*/
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void QShader::setShader(const QShaderKey &key, const QShaderCode &shader)
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{
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if (d->shaders.value(key) == shader)
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if (d && d->shaders.value(key) == shader)
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return;
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detach();
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@ -326,6 +335,9 @@ void QShader::setShader(const QShaderKey &key, const QShaderCode &shader)
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*/
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void QShader::removeShader(const QShaderKey &key)
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{
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if (!d)
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return;
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auto it = d->shaders.find(key);
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if (it == d->shaders.end())
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return;
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@ -350,6 +362,9 @@ static void writeShaderKey(QDataStream *ds, const QShaderKey &k)
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*/
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QByteArray QShader::serialized() const
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{
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static QShaderPrivate sd;
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QShaderPrivate *dd = d ? d : &sd;
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QBuffer buf;
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QDataStream ds(&buf);
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ds.setVersion(QDataStream::Qt_5_10);
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@ -357,18 +372,18 @@ QByteArray QShader::serialized() const
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return QByteArray();
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ds << QShaderPrivate::QSB_VERSION;
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ds << int(d->stage);
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d->desc.serialize(&ds);
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ds << int(d->shaders.count());
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for (auto it = d->shaders.cbegin(), itEnd = d->shaders.cend(); it != itEnd; ++it) {
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ds << int(dd->stage);
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dd->desc.serialize(&ds);
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ds << int(dd->shaders.count());
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for (auto it = dd->shaders.cbegin(), itEnd = dd->shaders.cend(); it != itEnd; ++it) {
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const QShaderKey &k(it.key());
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writeShaderKey(&ds, k);
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const QShaderCode &shader(d->shaders.value(k));
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const QShaderCode &shader(dd->shaders.value(k));
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ds << shader.shader();
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ds << shader.entryPoint();
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}
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ds << int(d->bindings.count());
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for (auto it = d->bindings.cbegin(), itEnd = d->bindings.cend(); it != itEnd; ++it) {
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ds << int(dd->bindings.count());
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for (auto it = dd->bindings.cbegin(), itEnd = dd->bindings.cend(); it != itEnd; ++it) {
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const QShaderKey &k(it.key());
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writeShaderKey(&ds, k);
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const NativeResourceBindingMap &map(it.value());
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@ -379,8 +394,8 @@ QByteArray QShader::serialized() const
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ds << mapIt.value().second;
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}
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}
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ds << int(d->combinedImageMap.count());
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for (auto it = d->combinedImageMap.cbegin(), itEnd = d->combinedImageMap.cend(); it != itEnd; ++it) {
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ds << int(dd->combinedImageMap.count());
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for (auto it = dd->combinedImageMap.cbegin(), itEnd = dd->combinedImageMap.cend(); it != itEnd; ++it) {
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const QShaderKey &k(it.key());
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writeShaderKey(&ds, k);
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const SeparateToCombinedImageSamplerMappingList &list(it.value());
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@ -391,8 +406,8 @@ QByteArray QShader::serialized() const
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ds << listIt->samplerBinding;
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}
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}
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ds << int(d->nativeShaderInfoMap.count());
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for (auto it = d->nativeShaderInfoMap.cbegin(), itEnd = d->nativeShaderInfoMap.cend(); it != itEnd; ++it) {
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ds << int(dd->nativeShaderInfoMap.count());
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for (auto it = dd->nativeShaderInfoMap.cbegin(), itEnd = dd->nativeShaderInfoMap.cend(); it != itEnd; ++it) {
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const QShaderKey &k(it.key());
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writeShaderKey(&ds, k);
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ds << it->flags;
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@ -438,6 +453,7 @@ QShader QShader::fromSerialized(const QByteArray &data)
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return QShader();
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QShader bs;
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bs.detach(); // to get d created
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QShaderPrivate *d = QShaderPrivate::get(&bs);
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Q_ASSERT(d->ref.loadRelaxed() == 1); // must be detached
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int intVal;
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@ -573,6 +589,9 @@ QShaderKey::QShaderKey(QShader::Source s,
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*/
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bool operator==(const QShader &lhs, const QShader &rhs) noexcept
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{
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if (!lhs.d || !rhs.d)
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return lhs.d == rhs.d;
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return lhs.d->stage == rhs.d->stage
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&& lhs.d->shaders == rhs.d->shaders
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&& lhs.d->bindings == rhs.d->bindings;
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@ -595,11 +614,13 @@ bool operator==(const QShader &lhs, const QShader &rhs) noexcept
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*/
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size_t qHash(const QShader &s, size_t seed) noexcept
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{
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QtPrivate::QHashCombine hash;
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seed = hash(seed, s.stage());
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if (!s.d->shaders.isEmpty()) {
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seed = hash(seed, s.d->shaders.firstKey());
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seed = hash(seed, s.d->shaders.first());
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if (s.d) {
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QtPrivate::QHashCombine hash;
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seed = hash(seed, s.stage());
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if (!s.d->shaders.isEmpty()) {
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seed = hash(seed, s.d->shaders.firstKey());
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seed = hash(seed, s.d->shaders.first());
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}
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}
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return seed;
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}
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@ -741,11 +762,15 @@ QDebug operator<<(QDebug dbg, const QShader &bs)
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const QShaderPrivate *d = bs.d;
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QDebugStateSaver saver(dbg);
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dbg.nospace() << "QShader("
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<< "stage=" << d->stage
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<< " shaders=" << d->shaders.keys()
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<< " desc.isValid=" << d->desc.isValid()
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<< ')';
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if (d) {
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dbg.nospace() << "QShader("
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<< "stage=" << d->stage
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<< " shaders=" << d->shaders.keys()
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<< " desc.isValid=" << d->desc.isValid()
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<< ')';
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} else {
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dbg.nospace() << "QShader()";
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}
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return dbg;
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}
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@ -809,6 +834,9 @@ QDebug operator<<(QDebug dbg, const QShaderVersion &v)
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*/
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QShader::NativeResourceBindingMap QShader::nativeResourceBindingMap(const QShaderKey &key) const
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{
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if (!d)
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return {};
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auto it = d->bindings.constFind(key);
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if (it == d->bindings.cend())
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return {};
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@ -832,6 +860,9 @@ void QShader::setResourceBindingMap(const QShaderKey &key, const NativeResourceB
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*/
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void QShader::removeResourceBindingMap(const QShaderKey &key)
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{
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if (!d)
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return;
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auto it = d->bindings.find(key);
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if (it == d->bindings.end())
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return;
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@ -866,6 +897,9 @@ void QShader::removeResourceBindingMap(const QShaderKey &key)
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*/
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QShader::SeparateToCombinedImageSamplerMappingList QShader::separateToCombinedImageSamplerMappingList(const QShaderKey &key) const
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{
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if (!d)
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return {};
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auto it = d->combinedImageMap.constFind(key);
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if (it == d->combinedImageMap.cend())
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return {};
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@ -890,6 +924,9 @@ void QShader::setSeparateToCombinedImageSamplerMappingList(const QShaderKey &key
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*/
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void QShader::removeSeparateToCombinedImageSamplerMappingList(const QShaderKey &key)
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{
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if (!d)
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return;
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auto it = d->combinedImageMap.find(key);
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if (it == d->combinedImageMap.end())
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return;
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@ -925,6 +962,9 @@ void QShader::removeSeparateToCombinedImageSamplerMappingList(const QShaderKey &
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*/
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QShader::NativeShaderInfo QShader::nativeShaderInfo(const QShaderKey &key) const
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{
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if (!d)
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return {};
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auto it = d->nativeShaderInfoMap.constFind(key);
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if (it == d->nativeShaderInfoMap.cend())
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return {};
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@ -948,6 +988,9 @@ void QShader::setNativeShaderInfo(const QShaderKey &key, const NativeShaderInfo
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*/
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void QShader::removeNativeShaderInfo(const QShaderKey &key)
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{
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if (!d)
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return;
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auto it = d->nativeShaderInfoMap.find(key);
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if (it == d->nativeShaderInfoMap.end())
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return;
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