diff --git a/src/plugins/platforms/ios/qiosmessagedialog.mm b/src/plugins/platforms/ios/qiosmessagedialog.mm index 4f0c667861..5507f13de7 100644 --- a/src/plugins/platforms/ios/qiosmessagedialog.mm +++ b/src/plugins/platforms/ios/qiosmessagedialog.mm @@ -39,7 +39,6 @@ #import -#include #include #include #include @@ -109,8 +108,7 @@ bool QIOSMessageDialog::show(Qt::WindowFlags windowFlags, Qt::WindowModality win Q_UNUSED(windowFlags); if (m_alertController // Ensure that the dialog is not showing already || !options() // Some message dialogs don't have options (QErrorMessage) - || windowModality == Qt::NonModal // We can only do modal dialogs - || QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) // API limitation + || windowModality == Qt::NonModal) // We can only do modal dialogs return false; m_alertController = [[UIAlertController diff --git a/src/plugins/platforms/ios/qiosscreen.mm b/src/plugins/platforms/ios/qiosscreen.mm index 3514bf63bb..e8854a4c4b 100644 --- a/src/plugins/platforms/ios/qiosscreen.mm +++ b/src/plugins/platforms/ios/qiosscreen.mm @@ -45,7 +45,6 @@ #include "qiosapplicationdelegate.h" #include "qiosviewcontroller.h" #include "quiview.h" -#include #include #include @@ -275,14 +274,6 @@ void QIOSScreen::updateProperties() if (m_uiScreen == [UIScreen mainScreen]) { Qt::ScreenOrientation statusBarOrientation = toQtScreenOrientation(UIDeviceOrientation([UIApplication sharedApplication].statusBarOrientation)); - if (QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) { - // On iOS < 8.0 the UIScreen geometry is always in portait, and the system applies - // the screen rotation to the root view-controller's view instead of directly to the - // screen, like iOS 8 and above does. - m_geometry = mapBetween(Qt::PortraitOrientation, statusBarOrientation, m_geometry); - m_availableGeometry = transformBetween(Qt::PortraitOrientation, statusBarOrientation, m_geometry).mapRect(m_availableGeometry); - } - QIOSViewController *qtViewController = [m_uiWindow.rootViewController isKindOfClass:[QIOSViewController class]] ? static_cast(m_uiWindow.rootViewController) : nil; @@ -302,20 +293,15 @@ void QIOSScreen::updateProperties() #endif if (m_geometry != previousGeometry) { - QRectF physicalGeometry; - if (QOperatingSystemVersion::current() >= QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) { - // We can't use the primaryOrientation of screen(), as we haven't reported the new geometry yet - Qt::ScreenOrientation primaryOrientation = m_geometry.width() >= m_geometry.height() ? - Qt::LandscapeOrientation : Qt::PortraitOrientation; + // We can't use the primaryOrientation of screen(), as we haven't reported the new geometry yet + Qt::ScreenOrientation primaryOrientation = m_geometry.width() >= m_geometry.height() ? + Qt::LandscapeOrientation : Qt::PortraitOrientation; - // On iPhone 6+ devices, or when display zoom is enabled, the render buffer is scaled - // before being output on the physical display. We have to take this into account when - // computing the physical size. Note that unlike the native bounds, the physical size - // follows the primary orientation of the screen. - physicalGeometry = mapBetween(nativeOrientation(), primaryOrientation, QRectF::fromCGRect(m_uiScreen.nativeBounds).toRect()); - } else { - physicalGeometry = QRectF(0, 0, m_geometry.width() * devicePixelRatio(), m_geometry.height() * devicePixelRatio()); - } + // On iPhone 6+ devices, or when display zoom is enabled, the render buffer is scaled + // before being output on the physical display. We have to take this into account when + // computing the physical size. Note that unlike the native bounds, the physical size + // follows the primary orientation of the screen. + const QRectF physicalGeometry = mapBetween(nativeOrientation(), primaryOrientation, QRectF::fromCGRect(m_uiScreen.nativeBounds).toRect()); static const qreal millimetersPerInch = 25.4; m_physicalSize = physicalGeometry.size() / m_physicalDpi * millimetersPerInch; diff --git a/src/plugins/platforms/ios/qiostextinputoverlay.mm b/src/plugins/platforms/ios/qiostextinputoverlay.mm index 9b97ce17bb..bb9fe4d58f 100644 --- a/src/plugins/platforms/ios/qiostextinputoverlay.mm +++ b/src/plugins/platforms/ios/qiostextinputoverlay.mm @@ -229,12 +229,6 @@ static void executeBlockWithoutAnimation(Block block) borderLayer.cornerRadius = cornerRadius; borderLayer.borderColor = [[UIColor lightGrayColor] CGColor]; [self addSublayer:borderLayer]; - - if (QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 7)) { - // [UIView snapshotViewAfterScreenUpdates:] is available since iOS 7.0. - // Just silently ignore showing the loupe for older versions. - self.hidden = YES; - } } return self; @@ -278,9 +272,6 @@ static void executeBlockWithoutAnimation(Block block) - (void)display { - if (QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 7)) - return; - // Take a snapshow of the target view, magnify the area around the focal // point, and add the snapshow layer as a child of the container layer // to make it look like a loupe. Then place this layer at the position of