iOS: Tie QIOSContext FBOs to corresponding QPlatformWindow, not QWindow
A QWindow may be created() and destroyed() multiple times in the lifetime of the window, each time resulting in a new platform window (QIOSWindow) being created. This QIOSWindow is backed by a new UIView each time, hence it needs a new FBO and renderbuffer-mapping, since the previous renderbuffer was mapped to the old UIView. This fixes a bug where a QWindow would not render after a destroy() unless it was resized (which triggered new FBO/renderbuffers). We need to inherit QObject so that we can watch the destroyed() signal. Change-Id: I93172dd6280b86b49755bf7abddf061d7e6b66f1 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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@ -48,6 +48,8 @@
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QT_BEGIN_NAMESPACE
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class QIOSWindow;
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class QIOSContext : public QObject, public QPlatformOpenGLContext
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{
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Q_OBJECT
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@ -87,7 +89,7 @@ private:
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static void deleteBuffers(const FramebufferObject &framebufferObject);
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mutable QHash<QWindow *, FramebufferObject> m_framebufferObjects;
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mutable QHash<QIOSWindow *, FramebufferObject> m_framebufferObjects;
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};
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QT_END_NAMESPACE
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@ -113,7 +113,7 @@ void QIOSContext::swapBuffers(QPlatformSurface *surface)
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{
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Q_ASSERT(surface && surface->surface()->surfaceType() == QSurface::OpenGLSurface);
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Q_ASSERT(surface->surface()->surfaceClass() == QSurface::Window);
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QWindow *window = static_cast<QWindow *>(surface->surface());
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QIOSWindow *window = static_cast<QIOSWindow *>(surface);
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Q_ASSERT(m_framebufferObjects.contains(window));
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[EAGLContext setCurrentContext:m_eaglContext];
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@ -124,7 +124,7 @@ void QIOSContext::swapBuffers(QPlatformSurface *surface)
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GLuint QIOSContext::defaultFramebufferObject(QPlatformSurface *surface) const
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{
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Q_ASSERT(surface && surface->surface()->surfaceClass() == QSurface::Window);
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QWindow *window = static_cast<QWindow *>(surface->surface());
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QIOSWindow *window = static_cast<QIOSWindow *>(surface);
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FramebufferObject &framebufferObject = m_framebufferObjects[window];
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@ -155,8 +155,7 @@ GLuint QIOSContext::defaultFramebufferObject(QPlatformSurface *surface) const
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}
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// Ensure that the FBO's buffers match the size of the layer
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QIOSWindow *platformWindow = static_cast<QIOSWindow *>(surface);
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UIView *view = reinterpret_cast<UIView *>(platformWindow->winId());
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UIView *view = reinterpret_cast<UIView *>(window->winId());
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CAEAGLLayer *layer = static_cast<CAEAGLLayer *>(view.layer);
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if (framebufferObject.renderbufferWidth != (layer.frame.size.width * layer.contentsScale) ||
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framebufferObject.renderbufferHeight != (layer.frame.size.height * layer.contentsScale)) {
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@ -191,7 +190,7 @@ GLuint QIOSContext::defaultFramebufferObject(QPlatformSurface *surface) const
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void QIOSContext::windowDestroyed(QObject *object)
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{
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QWindow *window = static_cast<QWindow *>(object);
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QIOSWindow *window = static_cast<QIOSWindow *>(object);
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if (m_framebufferObjects.contains(window)) {
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EAGLContext *originalContext = [EAGLContext currentContext];
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[EAGLContext setCurrentContext:m_eaglContext];
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@ -58,8 +58,10 @@ QT_BEGIN_NAMESPACE
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@class QUIView;
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class QIOSWindow : public QPlatformWindow
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class QIOSWindow : public QObject, public QPlatformWindow
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{
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Q_OBJECT
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public:
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explicit QIOSWindow(QWindow *window);
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~QIOSWindow();
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@ -342,7 +342,7 @@ QIOSWindow::QIOSWindow(QWindow *window)
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, m_normalGeometry(QPlatformWindow::geometry())
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, m_windowLevel(0)
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{
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setParent(parent());
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setParent(QPlatformWindow::parent());
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setWindowState(window->windowState());
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}
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@ -527,4 +527,6 @@ qreal QIOSWindow::devicePixelRatio() const
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return m_view.contentScaleFactor;
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}
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#include "moc_qioswindow.cpp"
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QT_END_NAMESPACE
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