Cocoa: update OpenGL viewport when nsview moves
NSOpenGLContext expexts an -update call whenever the physical position of the view it draws to changes on screen. Since we don't get geometry callbacks for such views when the parent view moves, we need to register a special notification for that case, and tell Qt that we need to repaint the QWindow that the view is backing. This case does not hit very often, but is evident in MDI applications where the subwindows are OpenGL backed QGraphicsView widgets. Dragging the subwindows around produces garbage inside the windows. Change-Id: I1b162470b03cca6ed722c6c54080459f2c5e91d9 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
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@ -113,8 +113,7 @@ void QCocoaGLContext::setActiveWindow(QWindow *window)
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QCocoaWindow *cocoaWindow = static_cast<QCocoaWindow *>(window->handle());
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cocoaWindow->setCurrentContext(this);
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NSView *view = cocoaWindow->contentView();
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[m_context setView:view];
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[(QNSView *) cocoaWindow->contentView() setQCocoaGLContext:this];
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}
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void QCocoaGLContext::doneCurrent()
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@ -51,6 +51,7 @@
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QT_BEGIN_NAMESPACE
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class QCocoaWindow;
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class QCocoaBackingStore;
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class QCocoaGLContext;
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QT_END_NAMESPACE
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@interface QNSView : NSView <NSTextInputClient> {
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@ -66,11 +67,12 @@ QT_END_NAMESPACE
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bool m_sendKeyEvent;
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QStringList *currentCustomDragTypes;
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Qt::KeyboardModifiers currentWheelModifiers;
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bool m_subscribesForGlobalFrameNotifications;
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}
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- (id)init;
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- (id)initWithQWindow:(QWindow *)window platformWindow:(QCocoaWindow *) platformWindow;
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- (void)setQCocoaGLContext:(QCocoaGLContext *)context;
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- (void)flushBackingStore:(QCocoaBackingStore *)backingStore region:(const QRegion &)region offset:(QPoint)offset;
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- (void)setMaskRegion:(const QRegion *)region;
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- (void)drawRect:(NSRect)dirtyRect;
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@ -56,6 +56,7 @@
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#include <QtCore/QDebug>
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#include <private/qguiapplication_p.h>
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#include "qcocoabackingstore.h"
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#include "qcocoaglcontext.h"
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#ifdef QT_COCOA_ENABLE_ACCESSIBILITY_INSPECTOR
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#include <accessibilityinspector.h>
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@ -81,7 +82,9 @@ static QTouchDevice *touchDevice = 0;
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m_window = 0;
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m_buttons = Qt::NoButton;
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m_sendKeyEvent = false;
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m_subscribesForGlobalFrameNotifications = false;
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currentCustomDragTypes = 0;
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if (!touchDevice) {
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touchDevice = new QTouchDevice;
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touchDevice->setType(QTouchDevice::TouchPad);
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@ -99,6 +102,12 @@ static QTouchDevice *touchDevice = 0;
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delete[] m_maskData;
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m_maskData = 0;
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m_window = 0;
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if (m_subscribesForGlobalFrameNotifications) {
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m_subscribesForGlobalFrameNotifications = false;
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[[NSNotificationCenter defaultCenter] removeObserver:self
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name:NSViewGlobalFrameDidChangeNotification
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object:self];
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}
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[super dealloc];
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}
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@ -140,6 +149,28 @@ static QTouchDevice *touchDevice = 0;
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return self;
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}
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- (void) setQCocoaGLContext:(QCocoaGLContext *)context
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{
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[context->nsOpenGLContext() setView:self];
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if (!m_subscribesForGlobalFrameNotifications) {
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// NSOpenGLContext expects us to repaint (or update) the view when
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// it changes position on screen. Since this happens unnoticed for
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// the view when the parent view moves, we need to register a special
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// notification that lets us handle this case:
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m_subscribesForGlobalFrameNotifications = true;
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(globalFrameChanged:)
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name:NSViewGlobalFrameDidChangeNotification
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object:self];
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}
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}
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- (void) globalFrameChanged:(NSNotification*)notification
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{
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Q_UNUSED(notification);
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QWindowSystemInterface::handleExposeEvent(m_window, m_window->geometry());
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}
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- (void)updateGeometry
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{
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QRect geometry;
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