QNAM: Fix reply deadlocks on server closing connection
The _q_readyRead can also be called from readMoreLater() because we implemented it so that bandwidth limited reading can be implemented. This can lead to a race condition if the socket is closing at the specific moment and then deadlock the channel: It will stay unusable with a zombie request. The fix in QHttpProtocolaHandler checks if there is actually bytes available to read from the socket and only then continue. The fix in the HTTP channel needs to be done to properly finish the reply in cases of a server replying with HTTP/1.0 or "Connection: close". The delayed incovation of _q_receiveReply will properly finish up the reply. Change-Id: I19ce2ae595f91d56386cc7406ccacc9935672b6b Reviewed-by: Richard J. Moore <rich@kde.org>
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@ -829,11 +829,15 @@ void QHttpNetworkConnectionChannel::_q_error(QAbstractSocket::SocketError socket
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if (!reply->d_func()->expectContent()) {
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// No content expected, this is a valid way to have the connection closed by the server
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// We need to invoke this asynchronously to make sure the state() of the socket is on QAbstractSocket::UnconnectedState
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QMetaObject::invokeMethod(this, "_q_receiveReply", Qt::QueuedConnection);
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return;
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}
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if (reply->contentLength() == -1 && !reply->d_func()->isChunked()) {
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// There was no content-length header and it's not chunked encoding,
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// so this is a valid way to have the connection closed by the server
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// We need to invoke this asynchronously to make sure the state() of the socket is on QAbstractSocket::UnconnectedState
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QMetaObject::invokeMethod(this, "_q_receiveReply", Qt::QueuedConnection);
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return;
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}
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// ok, we got a disconnect even though we did not expect it
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@ -237,7 +237,12 @@ void QHttpProtocolHandler::_q_readyRead()
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}
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if (m_channel->isSocketWaiting() || m_channel->isSocketReading()) {
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m_channel->state = QHttpNetworkConnectionChannel::ReadingState;
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if (m_socket->bytesAvailable()) {
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// We might get a spurious call from readMoreLater()
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// call of the QHttpNetworkConnection even while the socket is disconnecting.
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// Therefore check if there is actually bytes available before changing the channel state.
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m_channel->state = QHttpNetworkConnectionChannel::ReadingState;
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}
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if (m_reply)
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_q_receiveReply();
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}
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