Make the window active in eglfs and minimal plaform plugins.

Without a call to QWindowSystemInterface::handleWindowActivated() or
QPlatformWindow::requestWindowActivated() QGuiApplication's
activeWindow() and focusWindow() will return 0 all the time, and this
breaks key event delivery when key events are received not from a
windowing system but directly from e.g. evdev. In such cases the only
choice is to send the event to the active window but if there isn't
one the event will be lost.

These platforms will have one fullscreen window at a time so marking
it the active one should be a safe assumption.

Change-Id: Ia6f0e9f021fbd61bbd368ddc46f8a13fccda1c2f
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
This commit is contained in:
Laszlo Agocs 2011-10-14 10:35:44 +03:00 committed by Qt by Nokia
parent cfb2f5fdd1
commit be1e6d17b9
2 changed files with 6 additions and 2 deletions

View File

@ -81,7 +81,9 @@ QPlatformWindow *QEglFSIntegration::createPlatformWindow(QWindow *window) const
#ifdef QEGL_EXTRA_DEBUG
qWarning("QEglIntegration::createPlatformWindow %p\n",window);
#endif
return new QEglFSWindow(window);
QPlatformWindow *w = new QEglFSWindow(window);
w->requestActivateWindow();
return w;
}

View File

@ -81,7 +81,9 @@ bool QMinimalIntegration::hasCapability(QPlatformIntegration::Capability cap) co
QPlatformWindow *QMinimalIntegration::createPlatformWindow(QWindow *window) const
{
Q_UNUSED(window);
return new QPlatformWindow(window);
QPlatformWindow *w = new QPlatformWindow(window);
w->requestActivateWindow();
return w;
}
QPlatformBackingStore *QMinimalIntegration::createPlatformBackingStore(QWindow *window) const