Make the window active in eglfs and minimal plaform plugins.
Without a call to QWindowSystemInterface::handleWindowActivated() or QPlatformWindow::requestWindowActivated() QGuiApplication's activeWindow() and focusWindow() will return 0 all the time, and this breaks key event delivery when key events are received not from a windowing system but directly from e.g. evdev. In such cases the only choice is to send the event to the active window but if there isn't one the event will be lost. These platforms will have one fullscreen window at a time so marking it the active one should be a safe assumption. Change-Id: Ia6f0e9f021fbd61bbd368ddc46f8a13fccda1c2f Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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@ -81,7 +81,9 @@ QPlatformWindow *QEglFSIntegration::createPlatformWindow(QWindow *window) const
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#ifdef QEGL_EXTRA_DEBUG
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qWarning("QEglIntegration::createPlatformWindow %p\n",window);
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#endif
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return new QEglFSWindow(window);
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QPlatformWindow *w = new QEglFSWindow(window);
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w->requestActivateWindow();
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return w;
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}
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@ -81,7 +81,9 @@ bool QMinimalIntegration::hasCapability(QPlatformIntegration::Capability cap) co
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QPlatformWindow *QMinimalIntegration::createPlatformWindow(QWindow *window) const
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{
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Q_UNUSED(window);
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return new QPlatformWindow(window);
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QPlatformWindow *w = new QPlatformWindow(window);
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w->requestActivateWindow();
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return w;
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}
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QPlatformBackingStore *QMinimalIntegration::createPlatformBackingStore(QWindow *window) const
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