Set correct QSurfaceFormat also for raster surfacetype
Change-Id: Idd37942842dc59ae391b6b34308d4c01e7a25bc5 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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@ -103,7 +103,7 @@ void QEglFSWindow::create()
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if (isRaster()) {
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if (isRaster()) {
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QOpenGLContext *context = new QOpenGLContext(QGuiApplication::instance());
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QOpenGLContext *context = new QOpenGLContext(QGuiApplication::instance());
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context->setFormat(window()->requestedFormat());
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context->setFormat(m_format);
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context->setScreen(window()->screen());
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context->setScreen(window()->screen());
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if (!context->create())
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if (!context->create())
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qFatal("EGLFS: Failed to create compositing context");
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qFatal("EGLFS: Failed to create compositing context");
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