Fix division by zero in hellogl_es2 example.
Task-number: QTBUG-37027 Change-Id: Id18ee9c44650de9c434a82d3d10cf48e6ba9e78c Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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@ -308,12 +308,12 @@ void GLWidget::paintGL()
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bubble->drawBubble(&painter);
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}
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QString framesPerSecond;
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framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2);
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painter.setPen(Qt::white);
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painter.drawText(20, 40, framesPerSecond + " fps");
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if (const int elapsed = time.elapsed()) {
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QString framesPerSecond;
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framesPerSecond.setNum(frames /(elapsed / 1000.0), 'f', 2);
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painter.setPen(Qt::white);
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painter.drawText(20, 40, framesPerSecond + " fps");
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}
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painter.end();
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