Document that the connection stay active when objects used in a lambda are destroyed
Task-number: QTBUG-37472 Change-Id: I44a6d7f8bf6928cd99a05d1b00fe36313cb18ffa Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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@ -4433,6 +4433,8 @@ void qDeleteInEventHandler(QObject *o)
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\snippet code/src_corelib_kernel_qobject.cpp 46
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\snippet code/src_corelib_kernel_qobject.cpp 46
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The connection will automatically disconnect if the sender is destroyed.
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The connection will automatically disconnect if the sender is destroyed.
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However, you should take care that any objects used within the functor
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are still alive when the signal is emitted.
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\note If the compiler does not support C++11 variadic templates, the number
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\note If the compiler does not support C++11 variadic templates, the number
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of arguments in the signal or slot are limited to 6, and the functor object
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of arguments in the signal or slot are limited to 6, and the functor object
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@ -4470,6 +4472,8 @@ void qDeleteInEventHandler(QObject *o)
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The connection will automatically disconnect if the sender or the context
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The connection will automatically disconnect if the sender or the context
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is destroyed.
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is destroyed.
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However, you should take care that any objects used within the functor
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are still alive when the signal is emitted.
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\note If the compiler does not support C++11 variadic templates, the number
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\note If the compiler does not support C++11 variadic templates, the number
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of arguments in the signal or slot are limited to 6, and the functor object
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of arguments in the signal or slot are limited to 6, and the functor object
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