QObject: cleanup the orphaned connection lists on destruction
When a signal/slot connection is broken, it gets added to the sender's list of "orphaned connections", to clean up later. This cleanup happens when the sender gets destroyed or as soon as it emits any signal. This may cause soft memory leaks in case receivers get destroyed, and the sender is a long living object and doesn't emit signals for a while (e.g. QThread). For some reason, an explicit disconnection cleans up the list (either by using the QMetaObject::Connection object, or in case of string-based connect, using a string-based disconnect). This raises lots of doubts about why having this list in the first place. Fix the soft-leak by cleaning up the orphaned connection list when destroying a receiver. Note: I still believe that we shouldn't have any "orphaned" connection list, and rather cleanup on disconnect/deletion (otherwise, emitting a signal may cause a CPU spike because it triggers a cleanup). If we allow for any "impredictability" during signal activation we're just admitting that signals/slots aren't suitable for e.g. low-latency codepaths. That's why I'm not marking the problem as fixed. Original-patch-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> Task-number: QTBUG-88248 Task-number: QTBUG-87774 Pick-to: 6.2 6.1 5.15 Change-Id: Id25f67a45dff49f740132a44d36e88740eb12070 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
This commit is contained in:
parent
71b4d4f150
commit
c2839843f2
@ -1078,13 +1078,28 @@ QObject::~QObject()
|
||||
}
|
||||
|
||||
senderData->removeConnection(node);
|
||||
/*
|
||||
When we unlock, another thread has the chance to delete/modify sender data.
|
||||
Thus we need to call cleanOrphanedConnections before unlocking. We use the
|
||||
variant of the function which assumes that the lock is already held to avoid
|
||||
a deadlock.
|
||||
We need to hold m, the sender lock. Considering that we might execute arbitrary user
|
||||
code, we should already release the signalSlotMutex here – unless they are the same.
|
||||
*/
|
||||
const bool locksAreTheSame = signalSlotMutex == m;
|
||||
if (!locksAreTheSame)
|
||||
locker.unlock();
|
||||
senderData->cleanOrphanedConnections(
|
||||
sender,
|
||||
QObjectPrivate::ConnectionData::AlreadyLockedAndTemporarilyReleasingLock
|
||||
);
|
||||
if (needToUnlock)
|
||||
m->unlock();
|
||||
|
||||
if (locksAreTheSame) // otherwise already unlocked
|
||||
locker.unlock();
|
||||
if (slotObj)
|
||||
slotObj->destroyIfLastRef();
|
||||
senderData->cleanOrphanedConnections(sender);
|
||||
locker.relock();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user