QInputDialog: use a switch instead of a string pointer table
Effects on Linux AMD64 GCC 4.9-trunk -O2 stripped release: text: -72B data: -64B relocs: -4 Change-Id: Ie312e12ba42f58fa5dd61da1e64b9c22bf4738b2 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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@ -60,25 +60,40 @@
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QT_USE_NAMESPACE
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enum CandidateSignal {
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TextValueSelectedSignal,
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IntValueSelectedSignal,
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DoubleValueSelectedSignal,
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AcceptedSignal,
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NumCandidateSignals
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};
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static const char *candidateSignal(int which)
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{
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switch (CandidateSignal(which)) {
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case TextValueSelectedSignal: return SIGNAL(textValueSelected(QString));
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case IntValueSelectedSignal: return SIGNAL(intValueSelected(int));
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case DoubleValueSelectedSignal: return SIGNAL(doubleValueSelected(double));
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case AcceptedSignal: return SIGNAL(accepted());
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case NumCandidateSignals: ; // fall through
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};
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Q_UNREACHABLE();
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return Q_NULLPTR;
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}
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static const char *signalForMember(const char *member)
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{
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static const int NumCandidates = 4;
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static const char * const candidateSignals[NumCandidates] = {
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SIGNAL(textValueSelected(QString)),
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SIGNAL(intValueSelected(int)),
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SIGNAL(doubleValueSelected(double)),
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SIGNAL(accepted())
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};
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QByteArray normalizedMember(QMetaObject::normalizedSignature(member));
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int i = 0;
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while (i < NumCandidates - 1) { // sic
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if (QMetaObject::checkConnectArgs(candidateSignals[i], normalizedMember))
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while (i < NumCandidateSignals - 1) { // sic
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if (QMetaObject::checkConnectArgs(candidateSignal(i), normalizedMember))
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break;
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++i;
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}
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return candidateSignals[i];
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return candidateSignal(i);
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}
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QT_BEGIN_NAMESPACE
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