Fix for slowness of touch move events
In the event dispatcher native events will be processed in a tight loop to drain the queue. IO events and timers will be postponed. Change-Id: Ic2c06ed182027289eb5e7042fbae99efbd01ea27 Reviewed-by: Fabian Bumberger <fbumberger@rim.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
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@ -243,28 +243,6 @@ void QEventDispatcherBlackberry::unregisterSocketNotifier(QSocketNotifier *notif
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}
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}
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static inline bool updateTimeout(int *timeout, const struct timeval &start)
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{
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// A timeout of -1 means we should block indefinitely. If we get here, we got woken up by a
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// non-IO BPS event, and that event has been processed already. This means we can go back and
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// block in bps_get_event().
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// Note that processing the BPS event might have triggered a wakeup, in that case we get a
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// IO event in the next bps_get_event() right away.
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if (*timeout == -1)
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return true;
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if (Q_UNLIKELY(!QElapsedTimer::isMonotonic())) {
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// we cannot recalculate the timeout without a monotonic clock as the time may have changed
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return false;
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}
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// clock source is monotonic, so we can recalculate how much timeout is left
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timeval t2 = qt_gettime();
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int elapsed = (t2.tv_sec * 1000 + t2.tv_usec / 1000) - (start.tv_sec * 1000 + start.tv_usec / 1000);
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*timeout -= elapsed;
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return *timeout >= 0;
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}
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int QEventDispatcherBlackberry::select(int nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds,
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timeval *timeout)
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{
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@ -291,60 +269,70 @@ int QEventDispatcherBlackberry::select(int nfds, fd_set *readfds, fd_set *writef
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FD_ZERO(exceptfds);
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// Convert timeout to milliseconds
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int timeout_bps = -1;
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int timeoutTotal = -1;
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if (timeout)
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timeout_bps = (timeout->tv_sec * 1000) + (timeout->tv_usec / 1000);
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timeoutTotal = (timeout->tv_sec * 1000) + (timeout->tv_usec / 1000);
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int timeoutLeft = timeoutTotal;
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bool hasProcessedEventsOnce = false;
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bps_event_t *event = 0;
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unsigned int eventCount = 0;
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// This loop exists such that we can drain the bps event queue of all native events
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// more efficiently than if we were to return control to Qt after each event. This
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// is important for handling touch events which can come in rapidly.
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forever {
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Q_ASSERT(!hasProcessedEventsOnce || event);
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// Only emit the awake() and aboutToBlock() signals in the second iteration. For the
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// first iteration, the UNIX event dispatcher will have taken care of that already.
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// Also native events are actually processed one loop iteration after they were
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// retrieved with bps_get_event().
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// Only emit the awake() and aboutToBlock() signals in the second iteration. For the first
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// iteration, the UNIX event dispatcher will have taken care of that already.
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if (hasProcessedEventsOnce)
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emit awake();
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// Filtering the native event should happen between the awake() and aboutToBlock()
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// signal emissions. The calls awake() - filterNativeEvent() - aboutToBlock() -
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// bps_get_event() need not to be interrupted by a break or return statement.
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if (eventCount > 0) {
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if (event) {
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emit awake();
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filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);
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emit aboutToBlock();
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}
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// Filtering the native event should happen between the awake() and aboutToBlock() signal
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// emissions. The calls awake() - filterNativeEvent() - aboutToBlock() - bps_get_event()
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// need not to be interrupted by a break or return statement.
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//
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// Because of this, the native event is actually processed one loop iteration
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// after it was retrieved with bps_get_event().
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if (event)
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filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);
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if (hasProcessedEventsOnce)
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emit aboutToBlock();
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// Update the timeout
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// Clock source is monotonic, so we can recalculate how much timeout is left
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if (timeoutTotal != -1) {
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timeval t2 = qt_gettime();
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timeoutLeft = timeoutTotal - ((t2.tv_sec * 1000 + t2.tv_usec / 1000)
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- (startTime.tv_sec * 1000 + startTime.tv_usec / 1000));
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if (timeoutLeft < 0)
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timeoutLeft = 0;
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}
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}
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// Wait for event or file to be ready
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event = 0;
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const int result = bps_get_event(&event, timeout_bps);
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const int result = bps_get_event(&event, timeoutLeft);
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if (result != BPS_SUCCESS)
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qWarning("QEventDispatcherBlackberry::select: bps_get_event() failed");
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// In the case of !event, we break out of the loop to let Qt process the timers
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// that are now ready (since timeout has expired).
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// In the case of bpsIOReadyDomain, we break out to let Qt process the FDs that
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// are ready. If we do not do this activation of QSocketNotifiers etc would be
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// delayed.
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if (!event || bps_event_get_domain(event) == bpsIOReadyDomain)
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break;
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if (!event) // In case of !event, we break out of the loop to let Qt process the timers
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break; // (since timeout has expired) and socket notifiers that are now ready.
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// Update the timeout. If this fails we have exceeded our alloted time or the system
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// clock has changed time and we cannot calculate a new timeout so we bail out.
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if (!updateTimeout(&timeout_bps, startTime)) {
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// No more loop iteration, so we need to filter the event here.
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filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);
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break;
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if (bps_event_get_domain(event) == bpsIOReadyDomain) {
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timeoutTotal = 0; // in order to immediately drain the event queue of native events
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event = 0; // (especially touch move events) we don't break out here
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}
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hasProcessedEventsOnce = true;
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++eventCount;
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// Make sure we are not trapped in this loop due to continuous native events
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// also we cannot recalculate the timeout without a monotonic clock as the time may have changed
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const unsigned int maximumEventCount = 12;
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if (Q_UNLIKELY((eventCount > maximumEventCount && timeoutLeft == 0)
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|| !QElapsedTimer::isMonotonic())) {
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if (event)
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filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);
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break;
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}
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}
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// the number of bits set in the file sets
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