Fix for slowness of touch move events

In the event dispatcher native events will be processed in a tight loop
to drain the queue. IO events and timers will be postponed.

Change-Id: Ic2c06ed182027289eb5e7042fbae99efbd01ea27
Reviewed-by: Fabian Bumberger <fbumberger@rim.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
This commit is contained in:
Bernd Weimer 2012-10-17 11:19:34 +02:00 committed by The Qt Project
parent efe607e8aa
commit c4b2d77f40

View File

@ -243,28 +243,6 @@ void QEventDispatcherBlackberry::unregisterSocketNotifier(QSocketNotifier *notif
}
}
static inline bool updateTimeout(int *timeout, const struct timeval &start)
{
// A timeout of -1 means we should block indefinitely. If we get here, we got woken up by a
// non-IO BPS event, and that event has been processed already. This means we can go back and
// block in bps_get_event().
// Note that processing the BPS event might have triggered a wakeup, in that case we get a
// IO event in the next bps_get_event() right away.
if (*timeout == -1)
return true;
if (Q_UNLIKELY(!QElapsedTimer::isMonotonic())) {
// we cannot recalculate the timeout without a monotonic clock as the time may have changed
return false;
}
// clock source is monotonic, so we can recalculate how much timeout is left
timeval t2 = qt_gettime();
int elapsed = (t2.tv_sec * 1000 + t2.tv_usec / 1000) - (start.tv_sec * 1000 + start.tv_usec / 1000);
*timeout -= elapsed;
return *timeout >= 0;
}
int QEventDispatcherBlackberry::select(int nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds,
timeval *timeout)
{
@ -291,60 +269,70 @@ int QEventDispatcherBlackberry::select(int nfds, fd_set *readfds, fd_set *writef
FD_ZERO(exceptfds);
// Convert timeout to milliseconds
int timeout_bps = -1;
int timeoutTotal = -1;
if (timeout)
timeout_bps = (timeout->tv_sec * 1000) + (timeout->tv_usec / 1000);
timeoutTotal = (timeout->tv_sec * 1000) + (timeout->tv_usec / 1000);
int timeoutLeft = timeoutTotal;
bool hasProcessedEventsOnce = false;
bps_event_t *event = 0;
unsigned int eventCount = 0;
// This loop exists such that we can drain the bps event queue of all native events
// more efficiently than if we were to return control to Qt after each event. This
// is important for handling touch events which can come in rapidly.
forever {
Q_ASSERT(!hasProcessedEventsOnce || event);
// Only emit the awake() and aboutToBlock() signals in the second iteration. For the
// first iteration, the UNIX event dispatcher will have taken care of that already.
// Also native events are actually processed one loop iteration after they were
// retrieved with bps_get_event().
// Only emit the awake() and aboutToBlock() signals in the second iteration. For the first
// iteration, the UNIX event dispatcher will have taken care of that already.
if (hasProcessedEventsOnce)
emit awake();
// Filtering the native event should happen between the awake() and aboutToBlock()
// signal emissions. The calls awake() - filterNativeEvent() - aboutToBlock() -
// bps_get_event() need not to be interrupted by a break or return statement.
if (eventCount > 0) {
if (event) {
emit awake();
filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);
emit aboutToBlock();
}
// Filtering the native event should happen between the awake() and aboutToBlock() signal
// emissions. The calls awake() - filterNativeEvent() - aboutToBlock() - bps_get_event()
// need not to be interrupted by a break or return statement.
//
// Because of this, the native event is actually processed one loop iteration
// after it was retrieved with bps_get_event().
if (event)
filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);
if (hasProcessedEventsOnce)
emit aboutToBlock();
// Update the timeout
// Clock source is monotonic, so we can recalculate how much timeout is left
if (timeoutTotal != -1) {
timeval t2 = qt_gettime();
timeoutLeft = timeoutTotal - ((t2.tv_sec * 1000 + t2.tv_usec / 1000)
- (startTime.tv_sec * 1000 + startTime.tv_usec / 1000));
if (timeoutLeft < 0)
timeoutLeft = 0;
}
}
// Wait for event or file to be ready
event = 0;
const int result = bps_get_event(&event, timeout_bps);
const int result = bps_get_event(&event, timeoutLeft);
if (result != BPS_SUCCESS)
qWarning("QEventDispatcherBlackberry::select: bps_get_event() failed");
// In the case of !event, we break out of the loop to let Qt process the timers
// that are now ready (since timeout has expired).
// In the case of bpsIOReadyDomain, we break out to let Qt process the FDs that
// are ready. If we do not do this activation of QSocketNotifiers etc would be
// delayed.
if (!event || bps_event_get_domain(event) == bpsIOReadyDomain)
break;
if (!event) // In case of !event, we break out of the loop to let Qt process the timers
break; // (since timeout has expired) and socket notifiers that are now ready.
// Update the timeout. If this fails we have exceeded our alloted time or the system
// clock has changed time and we cannot calculate a new timeout so we bail out.
if (!updateTimeout(&timeout_bps, startTime)) {
// No more loop iteration, so we need to filter the event here.
filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);
break;
if (bps_event_get_domain(event) == bpsIOReadyDomain) {
timeoutTotal = 0; // in order to immediately drain the event queue of native events
event = 0; // (especially touch move events) we don't break out here
}
hasProcessedEventsOnce = true;
++eventCount;
// Make sure we are not trapped in this loop due to continuous native events
// also we cannot recalculate the timeout without a monotonic clock as the time may have changed
const unsigned int maximumEventCount = 12;
if (Q_UNLIKELY((eventCount > maximumEventCount && timeoutLeft == 0)
|| !QElapsedTimer::isMonotonic())) {
if (event)
filterNativeEvent(QByteArrayLiteral("bps_event_t"), static_cast<void*>(event), 0);
break;
}
}
// the number of bits set in the file sets