ANGLE: Fix handling of shader source with fixed length
This is a cherry-pick of upstream f60fab6d154f4c9bf599e92976cd8cee7f8633e0 (See https://chromium-review.googlesource.com/231612) Task-number: QTBUG-42882 Change-Id: I7b4bdc4b68a1b93ff514f09ce35dbf4e9360af9b Reviewed-by: Marko Kangas <marko.kangas@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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9
src/3rdparty/angle/src/libGLESv2/Shader.cpp
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9
src/3rdparty/angle/src/libGLESv2/Shader.cpp
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@ -51,7 +51,14 @@ void Shader::setSource(GLsizei count, const char *const *string, const GLint *le
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for (int i = 0; i < count; i++)
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{
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stream << string[i];
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if (length == nullptr || length[i] < 0)
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{
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stream.write(string[i], std::strlen(string[i]));
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}
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else
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{
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stream.write(string[i], length[i]);
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}
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}
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mSource = stream.str();
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@ -0,0 +1,37 @@
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From 5e277b05a16e7be24d36c600f158f8119ee583d8 Mon Sep 17 00:00:00 2001
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From: Andrew Knight <andrew.knight@theqtcompany.com>
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Date: Mon, 1 Dec 2014 11:58:08 +0200
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Subject: [PATCH] ANGLE: Fix handling of shader source with fixed length
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This is a cherry-pick of upstream f60fab6d154f4c9bf599e92976cd8cee7f8633e0
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(See https://chromium-review.googlesource.com/231612)
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Task-number: QTBUG-42882
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Change-Id: I7b4bdc4b68a1b93ff514f09ce35dbf4e9360af9b
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---
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src/3rdparty/angle/src/libGLESv2/Shader.cpp | 9 ++++++++-
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1 file changed, 8 insertions(+), 1 deletion(-)
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diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
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index 1cc17a0..5bca746 100644
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--- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp
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+++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
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@@ -51,7 +51,14 @@ void Shader::setSource(GLsizei count, const char *const *string, const GLint *le
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for (int i = 0; i < count; i++)
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{
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- stream << string[i];
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+ if (length == nullptr || length[i] < 0)
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+ {
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+ stream.write(string[i], std::strlen(string[i]));
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+ }
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+ else
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+ {
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+ stream.write(string[i], length[i]);
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+ }
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}
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mSource = stream.str();
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--
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1.9.4.msysgit.1
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