ANGLE: Fix handling of shader source with fixed length

This is a cherry-pick of upstream f60fab6d154f4c9bf599e92976cd8cee7f8633e0
(See https://chromium-review.googlesource.com/231612)

Task-number: QTBUG-42882
Change-Id: I7b4bdc4b68a1b93ff514f09ce35dbf4e9360af9b
Reviewed-by: Marko Kangas <marko.kangas@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
This commit is contained in:
Andrew Knight 2014-12-01 12:40:15 +02:00
parent 2ca57e39e3
commit c609a83426
2 changed files with 45 additions and 1 deletions

View File

@ -51,7 +51,14 @@ void Shader::setSource(GLsizei count, const char *const *string, const GLint *le
for (int i = 0; i < count; i++)
{
stream << string[i];
if (length == nullptr || length[i] < 0)
{
stream.write(string[i], std::strlen(string[i]));
}
else
{
stream.write(string[i], length[i]);
}
}
mSource = stream.str();

View File

@ -0,0 +1,37 @@
From 5e277b05a16e7be24d36c600f158f8119ee583d8 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@theqtcompany.com>
Date: Mon, 1 Dec 2014 11:58:08 +0200
Subject: [PATCH] ANGLE: Fix handling of shader source with fixed length
This is a cherry-pick of upstream f60fab6d154f4c9bf599e92976cd8cee7f8633e0
(See https://chromium-review.googlesource.com/231612)
Task-number: QTBUG-42882
Change-Id: I7b4bdc4b68a1b93ff514f09ce35dbf4e9360af9b
---
src/3rdparty/angle/src/libGLESv2/Shader.cpp | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
index 1cc17a0..5bca746 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
@@ -51,7 +51,14 @@ void Shader::setSource(GLsizei count, const char *const *string, const GLint *le
for (int i = 0; i < count; i++)
{
- stream << string[i];
+ if (length == nullptr || length[i] < 0)
+ {
+ stream.write(string[i], std::strlen(string[i]));
+ }
+ else
+ {
+ stream.write(string[i], length[i]);
+ }
}
mSource = stream.str();
--
1.9.4.msysgit.1