rhi: update manual test shaders

...so we have core profile compatible GLSL code
in them. Just so one can run e.g. triquadcube with
-g -c (OpenGL with a core profile context).

Pick-to: 6.5
Change-Id: I585d3b4f0c7cd71ce7fae1fff4bf9a84cb7410da
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
Laszlo Agocs 2023-04-20 11:18:11 +02:00
parent 972d602ee6
commit c8c92933eb
8 changed files with 4 additions and 4 deletions

View File

@ -1,7 +1,7 @@
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.vert -o color.vert.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.frag -o color.frag.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.vert -o texture.vert.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.frag -o texture.frag.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c color.vert -o color.vert.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c color.frag -o color.frag.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture.vert -o texture.vert.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture.frag -o texture.frag.qsb
qsb --glsl "310 es,150" --hlsl 50 --msl 12 -c texture_ms4.frag -o texture_ms4.frag.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture_arr.vert -o texture_arr.vert.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture_arr.frag -o texture_arr.frag.qsb