rhi: update manual test shaders
...so we have core profile compatible GLSL code in them. Just so one can run e.g. triquadcube with -g -c (OpenGL with a core profile context). Pick-to: 6.5 Change-Id: I585d3b4f0c7cd71ce7fae1fff4bf9a84cb7410da Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -1,7 +1,7 @@
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qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.vert -o color.vert.qsb
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qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.frag -o color.frag.qsb
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qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.vert -o texture.vert.qsb
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qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.frag -o texture.frag.qsb
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qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c color.vert -o color.vert.qsb
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qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c color.frag -o color.frag.qsb
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qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture.vert -o texture.vert.qsb
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qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture.frag -o texture.frag.qsb
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qsb --glsl "310 es,150" --hlsl 50 --msl 12 -c texture_ms4.frag -o texture_ms4.frag.qsb
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qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture_arr.vert -o texture_arr.vert.qsb
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qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture_arr.frag -o texture_arr.frag.qsb
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