Add support for stereoscopic content in QRhi::OpenGLES2
Setting the flag QSurfaceFormat::StereoBuffers does not actually do anything, because we do not utilize the extra buffers provided. We need to expose setting the correct buffers using glDrawBuffers between draw calls. Change-Id: I6a5110405e621030ac3a2886fa83df0cfe928723 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
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@ -4859,6 +4859,35 @@ QRhiResource::Type QRhiSwapChain::resourceType() const
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\note the value must not be cached and reused between frames
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*/
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/*!
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\enum QRhiSwapChain::StereoTargetBuffer
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Selects the backbuffer to use with a stereoscopic swapchain.
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\value LeftBuffer
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\value RightBuffer
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*/
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/*!
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\return a render target that can be used with beginPass() in order to
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render to the swapchain's left or right backbuffer. This overload should be
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used only with stereoscopic rendering, that is, when the associated QWindow
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is backed by two color buffers, one for each eye, instead of just one.
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When stereoscopic rendering is not supported, the return value will be
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null. For the time being the only backend and 3D API where traditional
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stereoscopic rendering is supported is OpenGL (excluding OpenGL ES), in
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combination with \l QSurfaceFormat::StereoBuffers, assuming it is supported
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by the graphics and display driver stack at run time. All other backends
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are going to return null from this overload.
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\note the value must not be cached and reused between frames
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*/
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QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget(StereoTargetBuffer targetBuffer)
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{
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Q_UNUSED(targetBuffer);
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return nullptr;
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}
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/*!
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\fn bool QRhiSwapChain::createOrResize()
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@ -1379,6 +1379,11 @@ public:
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HDR10
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};
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enum StereoTargetBuffer {
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LeftBuffer,
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RightBuffer
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};
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QRhiResource::Type resourceType() const override;
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QWindow *window() const { return m_window; }
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@ -1403,6 +1408,7 @@ public:
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virtual QRhiCommandBuffer *currentFrameCommandBuffer() = 0;
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virtual QRhiRenderTarget *currentFrameRenderTarget() = 0;
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virtual QRhiRenderTarget *currentFrameRenderTarget(StereoTargetBuffer targetBuffer);
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virtual QSize surfacePixelSize() = 0;
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virtual bool isFormatSupported(Format f) = 0;
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virtual QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() = 0;
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@ -435,6 +435,14 @@ QT_BEGIN_NAMESPACE
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#define GL_GEOMETRY_SHADER 0x8DD9
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#endif
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#ifndef GL_BACK_LEFT
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#define GL_BACK_LEFT 0x0402
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#endif
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#ifndef GL_BACK_RIGHT
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#define GL_BACK_RIGHT 0x0403
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#endif
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/*!
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Constructs a new QRhiGles2InitParams.
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@ -2997,24 +3005,31 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
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cmd.args.bindShaderResources.dynamicOffsetCount);
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break;
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case QGles2CommandBuffer::Command::BindFramebuffer:
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{
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QVarLengthArray<GLenum, 8> bufs;
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if (cmd.args.bindFramebuffer.fbo) {
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f->glBindFramebuffer(GL_FRAMEBUFFER, cmd.args.bindFramebuffer.fbo);
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const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount;
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bufs.append(colorAttCount > 0 ? GL_COLOR_ATTACHMENT0 : GL_NONE);
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if (caps.maxDrawBuffers > 1) {
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const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount;
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QVarLengthArray<GLenum, 8> bufs;
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for (int i = 0; i < colorAttCount; ++i)
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for (int i = 1; i < colorAttCount; ++i)
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bufs.append(GL_COLOR_ATTACHMENT0 + uint(i));
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f->glDrawBuffers(colorAttCount, bufs.constData());
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}
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} else {
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f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
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if (cmd.args.bindFramebuffer.stereo && cmd.args.bindFramebuffer.stereoTarget == QRhiSwapChain::RightBuffer)
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bufs.append(GL_BACK_RIGHT);
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else
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bufs.append(caps.gles ? GL_BACK : GL_BACK_LEFT);
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}
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f->glDrawBuffers(bufs.count(), bufs.constData());
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if (caps.srgbCapableDefaultFramebuffer) {
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if (cmd.args.bindFramebuffer.srgb)
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f->glEnable(GL_FRAMEBUFFER_SRGB);
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else
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f->glDisable(GL_FRAMEBUFFER_SRGB);
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}
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}
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break;
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case QGles2CommandBuffer::Command::Clear:
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f->glDisable(GL_SCISSOR_TEST);
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@ -3980,6 +3995,9 @@ QGles2RenderTargetData *QRhiGles2::enqueueBindFramebuffer(QRhiRenderTarget *rt,
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*wantsDsClear = doClearBuffers;
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fbCmd.args.bindFramebuffer.fbo = 0;
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fbCmd.args.bindFramebuffer.colorAttCount = 1;
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fbCmd.args.bindFramebuffer.stereo = rtD->stereoTarget.has_value();
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if (fbCmd.args.bindFramebuffer.stereo)
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fbCmd.args.bindFramebuffer.stereoTarget = rtD->stereoTarget.value();
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break;
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case QRhiResource::TextureRenderTarget:
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{
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@ -3991,6 +4009,7 @@ QGles2RenderTargetData *QRhiGles2::enqueueBindFramebuffer(QRhiRenderTarget *rt,
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*wantsDsClear = !rtTex->m_flags.testFlag(QRhiTextureRenderTarget::PreserveDepthStencilContents);
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fbCmd.args.bindFramebuffer.fbo = rtTex->framebuffer;
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fbCmd.args.bindFramebuffer.colorAttCount = rtD->colorAttCount;
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fbCmd.args.bindFramebuffer.stereo = false;
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for (auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments();
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it != itEnd; ++it)
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@ -5753,6 +5772,8 @@ void QGles2CommandBuffer::destroy()
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QGles2SwapChain::QGles2SwapChain(QRhiImplementation *rhi)
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: QRhiSwapChain(rhi),
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rt(rhi, this),
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rtLeft(rhi, this),
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rtRight(rhi, this),
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cb(rhi)
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{
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}
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@ -5779,6 +5800,16 @@ QRhiRenderTarget *QGles2SwapChain::currentFrameRenderTarget()
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return &rt;
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}
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QRhiRenderTarget *QGles2SwapChain::currentFrameRenderTarget(StereoTargetBuffer targetBuffer)
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{
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if (targetBuffer == LeftBuffer)
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return rtLeft.d.isValid() ? &rtLeft : &rt;
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else if (targetBuffer == RightBuffer)
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return rtRight.d.isValid() ? &rtRight : &rt;
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else
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Q_UNREACHABLE_RETURN(nullptr);
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}
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QSize QGles2SwapChain::surfacePixelSize()
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{
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Q_ASSERT(m_window);
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@ -5795,6 +5826,18 @@ QRhiRenderPassDescriptor *QGles2SwapChain::newCompatibleRenderPassDescriptor()
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return new QGles2RenderPassDescriptor(m_rhi);
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}
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void QGles2SwapChain::initSwapChainRenderTarget(QGles2SwapChainRenderTarget *rt)
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{
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rt->setRenderPassDescriptor(m_renderPassDesc); // for the public getter in QRhiRenderTarget
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rt->d.rp = QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc);
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rt->d.pixelSize = pixelSize;
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rt->d.dpr = float(m_window->devicePixelRatio());
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rt->d.sampleCount = qBound(1, m_sampleCount, 64);
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rt->d.colorAttCount = 1;
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rt->d.dsAttCount = m_depthStencil ? 1 : 0;
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rt->d.srgbUpdateAndBlend = m_flags.testFlag(QRhiSwapChain::sRGB);
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}
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bool QGles2SwapChain::createOrResize()
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{
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// can be called multiple times due to window resizes
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@ -5813,14 +5856,14 @@ bool QGles2SwapChain::createOrResize()
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m_depthStencil->create();
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}
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rt.setRenderPassDescriptor(m_renderPassDesc); // for the public getter in QRhiRenderTarget
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rt.d.rp = QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc);
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rt.d.pixelSize = pixelSize;
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rt.d.dpr = float(m_window->devicePixelRatio());
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rt.d.sampleCount = qBound(1, m_sampleCount, 64);
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rt.d.colorAttCount = 1;
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rt.d.dsAttCount = m_depthStencil ? 1 : 0;
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rt.d.srgbUpdateAndBlend = m_flags.testFlag(QRhiSwapChain::sRGB);
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initSwapChainRenderTarget(&rt);
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if (m_window->format().stereo()) {
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initSwapChainRenderTarget(&rtLeft);
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rtLeft.d.stereoTarget = QRhiSwapChain::LeftBuffer;
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initSwapChainRenderTarget(&rtRight);
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rtRight.d.stereoTarget = QRhiSwapChain::RightBuffer;
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}
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frameCount = 0;
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@ -23,6 +23,7 @@
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#include <QWindow>
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#include <QPointer>
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#include <QtCore/private/qduplicatetracker_p.h>
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#include <optional>
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QT_BEGIN_NAMESPACE
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@ -173,6 +174,8 @@ struct QGles2RenderTargetData
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{
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QGles2RenderTargetData(QRhiImplementation *) { }
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bool isValid() const { return rp != nullptr; }
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QGles2RenderPassDescriptor *rp = nullptr;
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QSize pixelSize;
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float dpr = 1;
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@ -181,6 +184,7 @@ struct QGles2RenderTargetData
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int dsAttCount = 0;
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bool srgbUpdateAndBlend = false;
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QRhiRenderTargetAttachmentTracker::ResIdList currentResIdList;
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std::optional<QRhiSwapChain::StereoTargetBuffer> stereoTarget;
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};
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struct QGles2SwapChainRenderTarget : public QRhiSwapChainRenderTarget
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@ -399,6 +403,8 @@ struct QGles2CommandBuffer : public QRhiCommandBuffer
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GLuint fbo;
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bool srgb;
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int colorAttCount;
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bool stereo;
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QRhiSwapChain::StereoTargetBuffer stereoTarget;
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} bindFramebuffer;
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struct {
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GLenum target;
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@ -690,6 +696,7 @@ struct QGles2SwapChain : public QRhiSwapChain
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QRhiCommandBuffer *currentFrameCommandBuffer() override;
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QRhiRenderTarget *currentFrameRenderTarget() override;
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QRhiRenderTarget *currentFrameRenderTarget(StereoTargetBuffer targetBuffer) override;
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QSize surfacePixelSize() override;
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bool isFormatSupported(Format f) override;
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@ -697,9 +704,13 @@ struct QGles2SwapChain : public QRhiSwapChain
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QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
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bool createOrResize() override;
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void initSwapChainRenderTarget(QGles2SwapChainRenderTarget *rt);
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QSurface *surface = nullptr;
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QSize pixelSize;
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QGles2SwapChainRenderTarget rt;
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QGles2SwapChainRenderTarget rtLeft;
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QGles2SwapChainRenderTarget rtRight;
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QGles2CommandBuffer cb;
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int frameCount = 0;
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};
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@ -30,6 +30,7 @@ add_subdirectory(polygonmode)
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add_subdirectory(tessellation)
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add_subdirectory(geometryshader)
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add_subdirectory(stenciloutline)
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add_subdirectory(stereo)
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if(QT_FEATURE_widgets)
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add_subdirectory(rhiwidget)
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endif()
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40
tests/manual/rhi/stereo/CMakeLists.txt
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40
tests/manual/rhi/stereo/CMakeLists.txt
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@ -0,0 +1,40 @@
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# Copyright (C) 2022 The Qt Company Ltd.
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# SPDX-License-Identifier: BSD-3-Clause
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# Generated from stereo.pro.
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#####################################################################
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## stereo Binary:
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#####################################################################
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qt_internal_add_manual_test(stereo
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SOURCES
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main.cpp
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window.cpp window.h
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LIBRARIES
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Qt::Gui
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Qt::GuiPrivate
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)
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# Resources:
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set_source_files_properties("../shared/color.frag.qsb"
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PROPERTIES QT_RESOURCE_ALIAS "color.frag.qsb"
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)
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set_source_files_properties("../shared/color.vert.qsb"
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PROPERTIES QT_RESOURCE_ALIAS "color.vert.qsb"
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)
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set(stereo_resource_files
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"../shared/color.frag.qsb"
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"../shared/color.vert.qsb"
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)
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qt_internal_add_resource(stereo "stereo"
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PREFIX
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"/"
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FILES
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${stereo_resource_files}
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)
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#### Keys ignored in scope 1:.:.:stereo.pro:<TRUE>:
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# TEMPLATE = "app"
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tests/manual/rhi/stereo/main.cpp
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36
tests/manual/rhi/stereo/main.cpp
Normal file
@ -0,0 +1,36 @@
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// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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// This is a demo showing stereoscopic rendering.
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// For now, the backend is hardcoded to be OpenGL, because that's the only
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// supported backend.
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#include <QGuiApplication>
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#include <QCommandLineParser>
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#include "window.h"
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QSurfaceFormat fmt;
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fmt.setDepthBufferSize(24);
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fmt.setStencilBufferSize(8);
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// Request stereoscopic rendering support with left/right buffers
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fmt.setStereo(true);
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QSurfaceFormat::setDefaultFormat(fmt);
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Window w;
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w.resize(1280, 720);
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w.setTitle(QCoreApplication::applicationName());
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w.show();
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int ret = app.exec();
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if (w.handle())
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w.releaseSwapChain();
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return ret;
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}
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12
tests/manual/rhi/stereo/stereo.pro
Normal file
12
tests/manual/rhi/stereo/stereo.pro
Normal file
@ -0,0 +1,12 @@
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TEMPLATE = app
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CONFIG += console
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QT += gui-private
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SOURCES = \
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main.cpp \
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window.cpp
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HEADERS = \
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window.h
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RESOURCES = stereo.qrc
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6
tests/manual/rhi/stereo/stereo.qrc
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6
tests/manual/rhi/stereo/stereo.qrc
Normal file
@ -0,0 +1,6 @@
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<!DOCTYPE RCC><RCC version="1.0">
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<qresource>
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<file alias="color.vert.qsb">../shared/color.vert.qsb</file>
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<file alias="color.frag.qsb">../shared/color.frag.qsb</file>
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</qresource>
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</RCC>
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264
tests/manual/rhi/stereo/window.cpp
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264
tests/manual/rhi/stereo/window.cpp
Normal file
@ -0,0 +1,264 @@
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// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "window.h"
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#include <QPlatformSurfaceEvent>
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#include <QTimer>
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#include <QFile>
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#include <QtGui/private/qshader_p.h>
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#include "../shared/cube.h"
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Window::Window()
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{
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setSurfaceType(OpenGLSurface);
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}
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void Window::exposeEvent(QExposeEvent *)
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{
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if (isExposed() && !m_running) {
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m_running = true;
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init();
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resizeSwapChain();
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}
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const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
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if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running && !m_notExposed)
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m_notExposed = true;
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if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) {
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m_notExposed = false;
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m_newlyExposed = true;
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}
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if (isExposed() && !surfaceSize.isEmpty())
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render();
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}
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bool Window::event(QEvent *e)
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{
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switch (e->type()) {
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case QEvent::UpdateRequest:
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render();
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break;
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case QEvent::PlatformSurface:
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if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
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releaseSwapChain();
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break;
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default:
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break;
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}
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return QWindow::event(e);
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}
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void Window::init()
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{
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QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers | QRhi::EnableProfiling;
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m_fallbackSurface.reset(QRhiGles2InitParams::newFallbackSurface());
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QRhiGles2InitParams params;
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params.fallbackSurface = m_fallbackSurface.get();
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params.window = this;
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m_rhi.reset(QRhi::create(QRhi::OpenGLES2, ¶ms, rhiFlags));
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m_sc.reset(m_rhi->newSwapChain());
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m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
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QSize(),
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1,
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QRhiRenderBuffer::UsedWithSwapChainOnly));
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m_sc->setWindow(this);
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m_sc->setDepthStencil(m_ds.get());
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m_rp.reset(m_sc->newCompatibleRenderPassDescriptor());
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m_sc->setRenderPassDescriptor(m_rp.get());
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m_vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube)));
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m_vbuf->setName(QByteArrayLiteral("vbuf"));
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m_vbuf->create();
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m_vbufReady = false;
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m_ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
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m_ubuf->setName(QByteArrayLiteral("Left eye"));
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m_ubuf->create();
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m_srb.reset(m_rhi->newShaderResourceBindings());
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m_srb->setBindings({
|
||||
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage,
|
||||
m_ubuf.get())
|
||||
});
|
||||
m_srb->create();
|
||||
|
||||
|
||||
m_ubuf2.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
|
||||
m_ubuf2->setName(QByteArrayLiteral("Right eye"));
|
||||
m_ubuf2->create();
|
||||
|
||||
m_srb2.reset(m_rhi->newShaderResourceBindings());
|
||||
m_srb2->setBindings({
|
||||
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage,
|
||||
m_ubuf2.get())
|
||||
});
|
||||
m_srb2->create();
|
||||
|
||||
m_ps.reset(m_rhi->newGraphicsPipeline());
|
||||
|
||||
QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
|
||||
premulAlphaBlend.enable = true;
|
||||
m_ps->setTargetBlends({ premulAlphaBlend });
|
||||
|
||||
const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
|
||||
if (!vs.isValid())
|
||||
qFatal("Failed to load shader pack (vertex)");
|
||||
const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
|
||||
if (!fs.isValid())
|
||||
qFatal("Failed to load shader pack (fragment)");
|
||||
|
||||
m_ps->setShaderStages({
|
||||
{ QRhiShaderStage::Vertex, vs },
|
||||
{ QRhiShaderStage::Fragment, fs }
|
||||
});
|
||||
|
||||
QRhiVertexInputLayout inputLayout;
|
||||
inputLayout.setBindings({
|
||||
{ 3 * sizeof(float) },
|
||||
{ 2 * sizeof(float) }
|
||||
});
|
||||
inputLayout.setAttributes({
|
||||
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
|
||||
{ 1, 1, QRhiVertexInputAttribute::Float2, 0 }
|
||||
});
|
||||
|
||||
m_ps->setVertexInputLayout(inputLayout);
|
||||
m_ps->setShaderResourceBindings(m_srb.get());
|
||||
m_ps->setRenderPassDescriptor(m_rp.get());
|
||||
|
||||
m_ps->create();
|
||||
|
||||
m_ps->setDepthTest(true);
|
||||
m_ps->setDepthWrite(true);
|
||||
m_ps->setDepthOp(QRhiGraphicsPipeline::Less);
|
||||
|
||||
m_ps->setCullMode(QRhiGraphicsPipeline::Back);
|
||||
m_ps->setFrontFace(QRhiGraphicsPipeline::CCW);
|
||||
}
|
||||
|
||||
void Window::resizeSwapChain()
|
||||
{
|
||||
m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds
|
||||
|
||||
const QSize outputSize = m_sc->currentPixelSize();
|
||||
m_proj = m_rhi->clipSpaceCorrMatrix();
|
||||
m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
|
||||
m_proj.translate(0, 0, -4);
|
||||
}
|
||||
|
||||
void Window::releaseSwapChain()
|
||||
{
|
||||
if (m_hasSwapChain) {
|
||||
m_hasSwapChain = false;
|
||||
m_sc->destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void Window::render()
|
||||
{
|
||||
if (!m_hasSwapChain || m_notExposed)
|
||||
return;
|
||||
|
||||
if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
|
||||
resizeSwapChain();
|
||||
if (!m_hasSwapChain)
|
||||
return;
|
||||
m_newlyExposed = false;
|
||||
}
|
||||
|
||||
QRhi::FrameOpResult r = m_rhi->beginFrame(m_sc.get());
|
||||
if (r == QRhi::FrameOpSwapChainOutOfDate) {
|
||||
resizeSwapChain();
|
||||
if (!m_hasSwapChain)
|
||||
return;
|
||||
r = m_rhi->beginFrame(m_sc.get());
|
||||
}
|
||||
if (r != QRhi::FrameOpSuccess) {
|
||||
qDebug("beginFrame failed with %d, retry", r);
|
||||
requestUpdate();
|
||||
return;
|
||||
}
|
||||
|
||||
recordFrame();
|
||||
|
||||
m_rhi->endFrame(m_sc.get());
|
||||
|
||||
QTimer::singleShot(0, this, [this] { render(); });
|
||||
}
|
||||
|
||||
QShader Window::getShader(const QString &name)
|
||||
{
|
||||
QFile f(name);
|
||||
if (f.open(QIODevice::ReadOnly))
|
||||
return QShader::fromSerialized(f.readAll());
|
||||
|
||||
return QShader();
|
||||
}
|
||||
|
||||
// called once per frame
|
||||
void Window::recordFrame()
|
||||
{
|
||||
QRhiResourceUpdateBatch *u = m_rhi->nextResourceUpdateBatch();
|
||||
if (!m_vbufReady) {
|
||||
m_vbufReady = true;
|
||||
u->uploadStaticBuffer(m_vbuf.get(), cube);
|
||||
}
|
||||
|
||||
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
|
||||
const QSize outputSizeInPixels = m_sc->currentPixelSize();
|
||||
|
||||
const QColor clearColor = QColor::fromRgbF(0.15f, 0.15f, 0.15f, 1.0f);
|
||||
const QRhiDepthStencilClearValue depthStencil = { 1.0f, 0 };
|
||||
const QRhiViewport viewPort = { 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) };
|
||||
const QRhiCommandBuffer::VertexInput vbufBindings[] = {
|
||||
{ m_vbuf.get(), 0 },
|
||||
{ m_vbuf.get(), quint32(36 * 3 * sizeof(float)) }
|
||||
};
|
||||
|
||||
QMatrix4x4 mvp = m_rhi->clipSpaceCorrMatrix();
|
||||
mvp.perspective(45.0f, outputSizeInPixels.width() / (float) outputSizeInPixels.height(), 0.01f, 100.0f);
|
||||
|
||||
m_translation += m_translationDir * 0.05f;
|
||||
if (m_translation < -10.0f || m_translation > -5.0f) {
|
||||
m_translationDir *= -1;
|
||||
m_translation = qBound(-10.0f, m_translation, -5.0f);
|
||||
}
|
||||
mvp.translate(0, 0, m_translation);
|
||||
m_rotation += .5f;
|
||||
mvp.rotate(m_rotation, 0, 1, 0);
|
||||
u->updateDynamicBuffer(m_ubuf.get(), 0, 64, mvp.constData());
|
||||
|
||||
float opacity = 1.0f;
|
||||
u->updateDynamicBuffer(m_ubuf.get(), 64, 4, &opacity);
|
||||
|
||||
QMatrix4x4 mvp2 = mvp;
|
||||
mvp2.translate(-2.f, 0, 0);
|
||||
|
||||
u->updateDynamicBuffer(m_ubuf2.get(), 0, 64, mvp2.constData());
|
||||
u->updateDynamicBuffer(m_ubuf2.get(), 64, 4, &opacity);
|
||||
|
||||
cb->resourceUpdate(u);
|
||||
|
||||
cb->beginPass(m_sc->currentFrameRenderTarget(QRhiSwapChain::LeftBuffer), clearColor, depthStencil);
|
||||
cb->setGraphicsPipeline(m_ps.get());
|
||||
cb->setViewport(viewPort);
|
||||
cb->setShaderResources(m_srb.get());
|
||||
cb->setVertexInput(0, 2, vbufBindings);
|
||||
cb->draw(36);
|
||||
cb->endPass();
|
||||
|
||||
cb->beginPass(m_sc->currentFrameRenderTarget(QRhiSwapChain::RightBuffer), clearColor, depthStencil);
|
||||
cb->setGraphicsPipeline(m_ps.get());
|
||||
cb->setViewport(viewPort);
|
||||
cb->setShaderResources(m_srb2.get());
|
||||
cb->setVertexInput(0, 2, vbufBindings);
|
||||
cb->draw(36);
|
||||
cb->endPass();
|
||||
}
|
56
tests/manual/rhi/stereo/window.h
Normal file
56
tests/manual/rhi/stereo/window.h
Normal file
@ -0,0 +1,56 @@
|
||||
// Copyright (C) 2022 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
|
||||
#ifndef WINDOW_H
|
||||
#define WINDOW_H
|
||||
|
||||
#include <QWindow>
|
||||
#include <QtGui/private/qrhigles2_p.h>
|
||||
#include <QOffscreenSurface>
|
||||
|
||||
class Window : public QWindow
|
||||
{
|
||||
public:
|
||||
Window();
|
||||
|
||||
void releaseSwapChain();
|
||||
|
||||
protected:
|
||||
std::unique_ptr<QOffscreenSurface> m_fallbackSurface;
|
||||
std::unique_ptr<QRhi> m_rhi;
|
||||
std::unique_ptr<QRhiSwapChain> m_sc;
|
||||
std::unique_ptr<QRhiRenderBuffer> m_ds;
|
||||
std::unique_ptr<QRhiRenderPassDescriptor> m_rp;
|
||||
|
||||
bool m_hasSwapChain = false;
|
||||
QMatrix4x4 m_proj;
|
||||
|
||||
private:
|
||||
void init();
|
||||
void resizeSwapChain();
|
||||
void render();
|
||||
void recordFrame();
|
||||
|
||||
void exposeEvent(QExposeEvent *) override;
|
||||
bool event(QEvent *) override;
|
||||
|
||||
bool m_running = false;
|
||||
bool m_notExposed = false;
|
||||
bool m_newlyExposed = false;
|
||||
|
||||
QShader getShader(const QString &name);
|
||||
|
||||
std::unique_ptr<QRhiBuffer> m_vbuf;
|
||||
bool m_vbufReady = false;
|
||||
std::unique_ptr<QRhiBuffer> m_ubuf;
|
||||
std::unique_ptr<QRhiBuffer> m_ubuf2;
|
||||
std::unique_ptr<QRhiShaderResourceBindings> m_srb;
|
||||
std::unique_ptr<QRhiShaderResourceBindings> m_srb2;
|
||||
std::unique_ptr<QRhiGraphicsPipeline> m_ps;
|
||||
|
||||
float m_rotation = 0;
|
||||
float m_translation = -5;
|
||||
int m_translationDir = -1;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user