QWindowsKeyMapper: use a more efficient data structure for 'keyLayout'

Instead of allocating small chunks (40 bytes) on the heap, use a contiguous
array to hold them. This always occupies 10240 bytes of memory instead of
1024 (32 bits) or 2048 (64 bits) for the pointer array (plus heap memory
which depends on the number of items allocated), but is more cache-friendly
and uses less memory when the array isn't sparse.

To emulate the nullptr, a new bool has been added (doesn't change
sizeof(KeyboardLayoutItem)).

Also replace a few more magic numbers by symbolic constants.

Change-Id: I7160f600faddd63deea265c89dc6fd857c7b557f
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
This commit is contained in:
Marc Mutz 2012-10-10 18:27:04 +02:00 committed by The Qt Project
parent cab891dc50
commit cd168110e0
2 changed files with 56 additions and 61 deletions

View File

@ -68,7 +68,6 @@ QWindowsKeyMapper::QWindowsKeyMapper()
QWindowsKeyMapper::~QWindowsKeyMapper()
{
deleteLayouts();
}
#ifndef LANG_PASHTO
@ -437,6 +436,7 @@ static const Qt::KeyboardModifiers ModsTbl[] = {
Qt::NoModifier, // Fall-back to raw Key_*
};
static const size_t NumMods = sizeof ModsTbl / sizeof *ModsTbl;
Q_STATIC_ASSERT((NumMods == KeyboardLayoutItem::NumQtKeys));
/**
Remap return or action key to select key for windows mobile.
@ -521,32 +521,10 @@ static inline bool isModifierKey(int code)
// Keyboard map private ----------------------------------------------------------------[ start ]---
/*
\internal
A Windows KeyboardLayoutItem has 8 possible states:
1. Unmodified
2. Shift
3. Control
4. Control + Shift
5. Alt
6. Alt + Shift
7. Alt + Control
8. Alt + Control + Shift
*/
struct KeyboardLayoutItem {
bool dirty;
quint8 deadkeys;
quint32 qtKey[NumMods]; // Can by any Qt::Key_<foo>, or unicode character
};
void QWindowsKeyMapper::deleteLayouts()
{
for (int i = 0; i < 255; ++i) {
if (keyLayout[i]) {
delete keyLayout[i];
keyLayout[i] = 0;
}
}
for (size_t i = 0; i < NumKeyboardLayoutItems; ++i)
keyLayout[i].exists = false;
}
void QWindowsKeyMapper::changeKeyboard()
@ -595,12 +573,9 @@ void QWindowsKeyMapper::updateKeyMap(const MSG &msg)
void QWindowsKeyMapper::updatePossibleKeyCodes(unsigned char *kbdBuffer, quint32 scancode,
quint32 vk_key)
{
if (!vk_key || (keyLayout[vk_key] && !keyLayout[vk_key]->dirty))
if (!vk_key || (keyLayout[vk_key].exists && !keyLayout[vk_key].dirty))
return;
if (!keyLayout[vk_key])
keyLayout[vk_key] = new KeyboardLayoutItem;
// Copy keyboard state, so we can modify and query output for each possible permutation
unsigned char buffer[256];
memcpy(buffer, kbdBuffer, sizeof(buffer));
@ -616,40 +591,41 @@ void QWindowsKeyMapper::updatePossibleKeyCodes(unsigned char *kbdBuffer, quint32
buffer[VK_LMENU ] = 0; // Use right Alt, since left Ctrl + right Alt is considered AltGraph
bool isDeadKey = false;
keyLayout[vk_key]->deadkeys = 0;
keyLayout[vk_key]->dirty = false;
keyLayout[vk_key].deadkeys = 0;
keyLayout[vk_key].dirty = false;
keyLayout[vk_key].exists = true;
setKbdState(buffer, false, false, false);
keyLayout[vk_key]->qtKey[0] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key]->deadkeys |= isDeadKey ? 0x01 : 0;
keyLayout[vk_key].qtKey[0] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key].deadkeys |= isDeadKey ? 0x01 : 0;
setKbdState(buffer, true, false, false);
keyLayout[vk_key]->qtKey[1] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key]->deadkeys |= isDeadKey ? 0x02 : 0;
keyLayout[vk_key].qtKey[1] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key].deadkeys |= isDeadKey ? 0x02 : 0;
setKbdState(buffer, false, true, false);
keyLayout[vk_key]->qtKey[2] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key]->deadkeys |= isDeadKey ? 0x04 : 0;
keyLayout[vk_key].qtKey[2] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key].deadkeys |= isDeadKey ? 0x04 : 0;
setKbdState(buffer, true, true, false);
keyLayout[vk_key]->qtKey[3] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key]->deadkeys |= isDeadKey ? 0x08 : 0;
keyLayout[vk_key].qtKey[3] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key].deadkeys |= isDeadKey ? 0x08 : 0;
setKbdState(buffer, false, false, true);
keyLayout[vk_key]->qtKey[4] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key]->deadkeys |= isDeadKey ? 0x10 : 0;
keyLayout[vk_key].qtKey[4] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key].deadkeys |= isDeadKey ? 0x10 : 0;
setKbdState(buffer, true, false, true);
keyLayout[vk_key]->qtKey[5] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key]->deadkeys |= isDeadKey ? 0x20 : 0;
keyLayout[vk_key].qtKey[5] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key].deadkeys |= isDeadKey ? 0x20 : 0;
setKbdState(buffer, false, true, true);
keyLayout[vk_key]->qtKey[6] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key]->deadkeys |= isDeadKey ? 0x40 : 0;
keyLayout[vk_key].qtKey[6] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key].deadkeys |= isDeadKey ? 0x40 : 0;
setKbdState(buffer, true, true, true);
keyLayout[vk_key]->qtKey[7] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key]->deadkeys |= isDeadKey ? 0x80 : 0;
keyLayout[vk_key].qtKey[7] = toKeyOrUnicode(vk_key, scancode, buffer, &isDeadKey);
keyLayout[vk_key].deadkeys |= isDeadKey ? 0x80 : 0;
// Add a fall back key for layouts which don't do composition and show non-latin1 characters
int fallbackKey = winceKeyBend(vk_key);
if (!fallbackKey || fallbackKey == Qt::Key_unknown) {
fallbackKey = 0;
if (vk_key != keyLayout[vk_key]->qtKey[0] && vk_key < 0x5B && vk_key > 0x2F)
if (vk_key != keyLayout[vk_key].qtKey[0] && vk_key < 0x5B && vk_key > 0x2F)
fallbackKey = vk_key;
}
keyLayout[vk_key]->qtKey[8] = fallbackKey;
keyLayout[vk_key].qtKey[8] = fallbackKey;
// If this vk_key a Dead Key
if (MapVirtualKey(vk_key, 2) & 0x80000000) {
@ -669,20 +645,20 @@ void QWindowsKeyMapper::updatePossibleKeyCodes(unsigned char *kbdBuffer, quint32
qDebug("updatePossibleKeyCodes for virtual key = 0x%02x!", vk_key);
for (size_t i = 0; i < NumMods; ++i) {
qDebug(" [%d] (%d,0x%02x,'%c') %s", int(i),
keyLayout[vk_key]->qtKey[i],
keyLayout[vk_key]->qtKey[i],
keyLayout[vk_key]->qtKey[i] ? keyLayout[vk_key]->qtKey[i] : 0x03,
keyLayout[vk_key]->deadkeys & (1<<i) ? "deadkey" : "");
keyLayout[vk_key].qtKey[i],
keyLayout[vk_key].qtKey[i],
keyLayout[vk_key].qtKey[i] ? keyLayout[vk_key].qtKey[i] : 0x03,
keyLayout[vk_key].deadkeys & (1<<i) ? "deadkey" : "");
}
}
}
bool QWindowsKeyMapper::isADeadKey(unsigned int vk_key, unsigned int modifiers)
{
if ((vk_key < 256) && keyLayout[vk_key]) {
if ((vk_key < NumKeyboardLayoutItems) && keyLayout[vk_key].exists) {
for (register size_t i = 0; i < NumMods; ++i) {
if (uint(ModsTbl[i]) == modifiers)
return bool(keyLayout[vk_key]->deadkeys & 1<<i);
return bool(keyLayout[vk_key].deadkeys & 1<<i);
}
}
return false;
@ -1124,11 +1100,11 @@ QList<int> QWindowsKeyMapper::possibleKeys(const QKeyEvent *e) const
{
QList<int> result;
KeyboardLayoutItem *kbItem = keyLayout[e->nativeVirtualKey()];
if (!kbItem)
const KeyboardLayoutItem &kbItem = keyLayout[e->nativeVirtualKey()];
if (!kbItem.exists)
return result;
quint32 baseKey = kbItem->qtKey[0];
quint32 baseKey = kbItem.qtKey[0];
Qt::KeyboardModifiers keyMods = e->modifiers();
if (baseKey == Qt::Key_Return && (e->nativeModifiers() & ExtendedKey)) {
result << int(Qt::Key_Enter + keyMods);
@ -1138,7 +1114,7 @@ QList<int> QWindowsKeyMapper::possibleKeys(const QKeyEvent *e) const
for (int i = 1; i < NumMods; ++i) {
Qt::KeyboardModifiers neededMods = ModsTbl[i];
quint32 key = kbItem->qtKey[i];
quint32 key = kbItem.qtKey[i];
if (key && key != baseKey && ((keyMods & neededMods) == neededMods))
result << int(key + (keyMods & ~neededMods));
}

View File

@ -51,7 +51,25 @@ QT_BEGIN_NAMESPACE
class QKeyEvent;
class QWindow;
struct KeyboardLayoutItem;
/*
\internal
A Windows KeyboardLayoutItem has 8 possible states:
1. Unmodified
2. Shift
3. Control
4. Control + Shift
5. Alt
6. Alt + Shift
7. Alt + Control
8. Alt + Control + Shift
*/
struct KeyboardLayoutItem {
uint dirty : 1;
uint exists : 1; // whether this item has been initialized (by updatePossibleKeyCodes)
quint8 deadkeys;
static const size_t NumQtKeys = 9;
quint32 qtKey[NumQtKeys]; // Can by any Qt::Key_<foo>, or unicode character
};
class QWindowsKeyMapper
{
@ -87,8 +105,9 @@ private:
bool isADeadKey(unsigned int vk_key, unsigned int modifiers);
void deleteLayouts();
KeyboardLayoutItem *keyLayout[256];
QWindow *m_keyGrabber;
static const size_t NumKeyboardLayoutItems = 256;
KeyboardLayoutItem keyLayout[NumKeyboardLayoutItems];
};
enum WindowsNativeModifiers {