Fix a couple of bugs in the QOpenGLWindow example
Also make the fragment shader a bit simpler Change-Id: Ie50940da0a4f896504c9f5962cdb6c455983302f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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@ -1,3 +1,6 @@
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#define M_PI 3.1415926535897932384626433832795
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#define SPEED 10000.0
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uniform int currentTime;
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uniform highp vec2 windowSize;
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@ -8,18 +11,20 @@ highp float noise(highp vec2 co)
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highp float curvSpeed()
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{
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return mod(float(currentTime), 1000000.0) / 500.0;
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return (mod(float(currentTime), SPEED) / SPEED) * (2.0 * M_PI);
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}
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highp float curv()
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highp float curv(int curvCount)
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{
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return 1.0 - abs((gl_FragCoord.y / (windowSize.y / 10.0) - 5.0) - sin((gl_FragCoord.x / (windowSize.x/20.0)) - curvSpeed()));
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highp float curv_y = 0.1 *(cos((gl_FragCoord.x / windowSize.x) * (float(curvCount * 2) * M_PI) - curvSpeed())) + 0.5;
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highp float frag_y = gl_FragCoord.y / windowSize.y;
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return 1.0 - abs(curv_y - frag_y);
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}
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void main()
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{
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highp float coordNoise = noise(gl_FragCoord.xy);
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highp float proximity = smoothstep(0.5, 1.0, (curv() + 1.0) * (coordNoise ));
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highp float proximity = smoothstep(0.85, 1.0, (curv(6) + 1.0) * (coordNoise ));
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highp vec3 color = vec3(coordNoise) * proximity;
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gl_FragColor = vec4(color, 1.0);
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}
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@ -75,8 +75,8 @@ FragmentToy::FragmentToy(const QString &fragmentSource, QObject *parent)
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m_fragment_file_last_modified = info.lastModified();
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m_fragment_file = fragmentSource;
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#ifndef QT_NO_FILESYSTEMWATCHER
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m_watcher.addPath(info.canonicalFilePath());
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QObject::connect(&m_watcher, &QFileSystemWatcher::fileChanged, this, &FragmentToy::fileChanged);
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m_watcher.addPath(info.canonicalPath());
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QObject::connect(&m_watcher, &QFileSystemWatcher::directoryChanged, this, &FragmentToy::fileChanged);
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#endif
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}
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}
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@ -94,7 +94,7 @@ void FragmentToy::draw(const QSize &windowSize)
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if (!m_vao.isCreated())
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m_vao.create();
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m_vao.bind();
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QOpenGLVertexArrayObject::Binder binder(&m_vao);
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if (!m_vertex_buffer.isCreated()) {
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m_vertex_buffer.create();
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@ -115,7 +115,7 @@ void FragmentToy::draw(const QSize &windowSize)
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}
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}
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if (!m_fragment_shader) {
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if (!m_fragment_shader && m_recompile_shaders) {
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QByteArray data;
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if (m_fragment_file.size()) {
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QFile file(m_fragment_file);
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@ -160,6 +160,9 @@ void FragmentToy::draw(const QSize &windowSize)
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}
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if (!m_program->isLinked())
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return;
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m_program->bind();
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m_vertex_buffer.bind();
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@ -167,15 +170,13 @@ void FragmentToy::draw(const QSize &windowSize)
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m_program->enableAttributeArray("vertexCoord");
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m_vertex_buffer.release();
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float radiens = (QTime::currentTime().msecsSinceStartOfDay() / 60) / (2 * M_PI);
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uint time = QDateTime::currentDateTime().toMSecsSinceEpoch();
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m_program->setUniformValue("currentTime", (uint) QDateTime::currentDateTime().toMSecsSinceEpoch());
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m_program->setUniformValue("radiens", radiens);
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m_program->setUniformValue("windowSize", windowSize);
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QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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m_program->release();
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m_vao.release();
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}
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void FragmentToy::fileChanged(const QString &path)
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@ -97,7 +97,7 @@ private:
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// typical in pure QWindow-based applications.
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OpenGLWindow::OpenGLWindow()
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: QOpenGLWindow(QOpenGLWindow::NoPartialUpdate)
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, m_fragment_toy("background.frag")
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, m_fragment_toy("./background.frag")
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, m_text_layout("The triangle and this text is rendered with QPainter")
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, m_animate(true)
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{
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