From cf9a304e6e3134421b8268bf8e75dc46b3d044c2 Mon Sep 17 00:00:00 2001 From: Friedemann Kleint Date: Mon, 29 Aug 2011 14:13:08 +0200 Subject: [PATCH] Build on Windows/clean build on Linux. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I26552e85a8e8c63002db93b7d9b645981620f0af Reviewed-on: http://codereview.qt.nokia.com/3738 Reviewed-by: Qt Sanity Bot Reviewed-by: Samuel Rødal --- src/gui/kernel/qopenglcontext.h | 2 +- src/gui/kernel/qopenglcontext_p.h | 2 +- src/gui/opengl/opengl.pri | 6 +- src/gui/opengl/qopengl.h | 3 + src/gui/opengl/qopenglcustomshaderstage_p.h | 1 + src/gui/opengl/qopenglextensions_p.h | 13 +- src/gui/opengl/qopenglfunctions.cpp | 2 +- src/gui/opengl/qopenglshaderprogram.cpp | 2 + src/gui/opengl/qpaintengineex_opengl2.cpp | 22 +- src/gui/opengl/qtextureglyphcache_gl_p.h | 5 +- src/gui/opengl/qtriangulator.cpp | 4 +- src/gui/opengl/qtriangulator_p.h | 4 +- .../qpaintengineex_opengl2.cpp | 2 +- src/opengl/gl2paintengineex/qtriangulator.cpp | 2612 ----------------- src/opengl/gl2paintengineex/qtriangulator_p.h | 148 - src/opengl/opengl.pro | 2 - src/opengl/qglframebufferobject.cpp | 3 +- src/opengl/qglpixelbuffer.cpp | 2 +- tests/auto/qgl/tst_qgl.cpp | 13 +- tests/auto/qglthreads/qglthreads.pro | 2 +- tests/auto/qglthreads/tst_qglthreads.cpp | 1 + 21 files changed, 51 insertions(+), 2800 deletions(-) delete mode 100644 src/opengl/gl2paintengineex/qtriangulator.cpp delete mode 100644 src/opengl/gl2paintengineex/qtriangulator_p.h diff --git a/src/gui/kernel/qopenglcontext.h b/src/gui/kernel/qopenglcontext.h index ff1017c896..b5a19a0ebc 100644 --- a/src/gui/kernel/qopenglcontext.h +++ b/src/gui/kernel/qopenglcontext.h @@ -85,7 +85,7 @@ private: class Q_GUI_EXPORT QOpenGLContext : public QObject { Q_OBJECT - Q_DECLARE_PRIVATE(QOpenGLContext); + Q_DECLARE_PRIVATE(QOpenGLContext) public: QOpenGLContext(QObject *parent = 0); ~QOpenGLContext(); diff --git a/src/gui/kernel/qopenglcontext_p.h b/src/gui/kernel/qopenglcontext_p.h index 61cfbf9563..88738bc950 100644 --- a/src/gui/kernel/qopenglcontext_p.h +++ b/src/gui/kernel/qopenglcontext_p.h @@ -173,7 +173,7 @@ class QOpenGLFunctions; class Q_GUI_EXPORT QOpenGLContextPrivate : public QObjectPrivate { - Q_DECLARE_PUBLIC(QOpenGLContext); + Q_DECLARE_PUBLIC(QOpenGLContext) public: QOpenGLContextPrivate() : qGLContextHandle(0) diff --git a/src/gui/opengl/opengl.pri b/src/gui/opengl/opengl.pri index 0401769ceb..87b8d80d4b 100644 --- a/src/gui/opengl/opengl.pri +++ b/src/gui/opengl/opengl.pri @@ -24,7 +24,8 @@ HEADERS += opengl/qopengl.h \ opengl/qrbtree_p.h \ opengl/qtextureglyphcache_gl_p.h \ opengl/qopenglshadercache_p.h \ - opengl/qopenglshadercache_meego_p.h + opengl/qopenglshadercache_meego_p.h \ + opengl/qopenglcolormap.h SOURCES += opengl/qopengl.cpp \ opengl/qopenglfunctions.cpp \ @@ -39,6 +40,7 @@ SOURCES += opengl/qopengl.cpp \ opengl/qopenglcustomshaderstage.cpp \ opengl/qtriangulatingstroker.cpp \ opengl/qtriangulator.cpp \ - opengl/qtextureglyphcache_gl.cpp + opengl/qtextureglyphcache_gl.cpp \ + opengl/qopenglcolormap.cpp #INCLUDEPATH += ../3rdparty/harfbuzz/src diff --git a/src/gui/opengl/qopengl.h b/src/gui/opengl/qopengl.h index 7d75794956..cef4277d6b 100644 --- a/src/gui/opengl/qopengl.h +++ b/src/gui/opengl/qopengl.h @@ -63,6 +63,9 @@ typedef GLfloat GLdouble; # if defined(Q_OS_MAC) # include # else +# if defined(Q_OS_WIN) +# include +# endif # include # endif #endif diff --git a/src/gui/opengl/qopenglcustomshaderstage_p.h b/src/gui/opengl/qopenglcustomshaderstage_p.h index 36ad307848..de459c0050 100644 --- a/src/gui/opengl/qopenglcustomshaderstage_p.h +++ b/src/gui/opengl/qopenglcustomshaderstage_p.h @@ -61,6 +61,7 @@ QT_BEGIN_NAMESPACE QT_MODULE(Gui) +class QPainter; class QOpenGLCustomShaderStagePrivate; class Q_GUI_EXPORT QOpenGLCustomShaderStage { diff --git a/src/gui/opengl/qopenglextensions_p.h b/src/gui/opengl/qopenglextensions_p.h index a4d88a059e..65d92e3a65 100644 --- a/src/gui/opengl/qopenglextensions_p.h +++ b/src/gui/opengl/qopenglextensions_p.h @@ -72,7 +72,7 @@ typedef ptrdiff_t GLsizeiptrARB; typedef char GLchar; #endif -struct QOpenGLExtensionsPrivate; +class QOpenGLExtensionsPrivate; class Q_GUI_EXPORT QOpenGLExtensions : public QOpenGLFunctions { @@ -122,7 +122,7 @@ public: GLenum internalFormat, GLsizei width, GLsizei height); - void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); + void glGetBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data); private: static bool isInitialized(const QOpenGLFunctionsPrivate *d) { return d != 0; } @@ -130,9 +130,10 @@ private: Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLExtensions::OpenGLExtensions) -struct QOpenGLExtensionsPrivate : public QOpenGLFunctionsPrivate +class QOpenGLExtensionsPrivate : public QOpenGLFunctionsPrivate { - QOpenGLExtensionsPrivate(QOpenGLContext *ctx); +public: + explicit QOpenGLExtensionsPrivate(QOpenGLContext *ctx); GLvoid* (QOPENGLF_APIENTRYP MapBuffer)(GLenum target, GLenum access); GLboolean (QOPENGLF_APIENTRYP UnmapBuffer)(GLenum target); @@ -142,7 +143,7 @@ struct QOpenGLExtensionsPrivate : public QOpenGLFunctionsPrivate void (QOPENGLF_APIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); - void (QOPENGLF_APIENTRYP GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); + void (QOPENGLF_APIENTRYP GetBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data); }; inline GLvoid *QOpenGLExtensions::glMapBuffer(GLenum target, GLenum access) @@ -183,7 +184,7 @@ inline void QOpenGLExtensions::glRenderbufferStorageMultisample(GLenum target, G Q_OPENGL_FUNCTIONS_DEBUG } -inline void QOpenGLExtensions::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) +inline void QOpenGLExtensions::glGetBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data) { Q_D(QOpenGLExtensions); Q_ASSERT(QOpenGLExtensions::isInitialized(d)); diff --git a/src/gui/opengl/qopenglfunctions.cpp b/src/gui/opengl/qopenglfunctions.cpp index 4ef80bfa89..3947df4fc4 100644 --- a/src/gui/opengl/qopenglfunctions.cpp +++ b/src/gui/opengl/qopenglfunctions.cpp @@ -2332,7 +2332,7 @@ static void QOPENGLF_APIENTRY qopenglfResolveRenderbufferStorageMultisample(GLen (target, samples, internalFormat, width, height); } -static void QOPENGLF_APIENTRY qopenglfResolveGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) +static void QOPENGLF_APIENTRY qopenglfResolveGetBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data) { RESOLVE_FUNC_VOID(ResolveEXT, GetBufferSubData) (target, offset, size, data); diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp index e8baf11db8..715b6ead2f 100644 --- a/src/gui/opengl/qopenglshaderprogram.cpp +++ b/src/gui/opengl/qopenglshaderprogram.cpp @@ -47,6 +47,8 @@ #include #include #include +#include +#include QT_BEGIN_NAMESPACE diff --git a/src/gui/opengl/qpaintengineex_opengl2.cpp b/src/gui/opengl/qpaintengineex_opengl2.cpp index 7bdac27336..13d5ece2c8 100644 --- a/src/gui/opengl/qpaintengineex_opengl2.cpp +++ b/src/gui/opengl/qpaintengineex_opengl2.cpp @@ -122,7 +122,7 @@ QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate() void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id) { -// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit? +// funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit? if (id != GLuint(-1) && id == lastTextureUsed) return; @@ -196,7 +196,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture() // Get the image data for the pattern QImage texImage = qt_imageForBrush(style, false); - glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, QOpenGLContext::InternalBindOption); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); } @@ -209,7 +209,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture() // for opacity to the cache. GLuint texId = QOpenGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0); - glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, texId); if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient) @@ -226,7 +226,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture() if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size) currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); - glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); QOpenGLTexture *tex = 0;//ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA, // QOpenGLContext::InternalBindOption | // QOpenGLContext::CanFlipNativePixmapBindOption); @@ -582,7 +582,7 @@ void QOpenGL2PaintEngineEx::beginNativePainting() void QOpenGL2PaintEngineExPrivate::resetGLState() { glDisable(GL_BLEND); - glActiveTexture(GL_TEXTURE0); + funcs.glActiveTexture(GL_TEXTURE0); glDisable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); @@ -1356,7 +1356,7 @@ void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixma ensureActive(); d->transferMode(ImageDrawingMode); - glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); QOpenGLTexture *texture = 0; // ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, bindOptions); @@ -1392,7 +1392,7 @@ void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, c ensureActive(); d->transferMode(ImageDrawingMode); - glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); QOpenGLTexture *texture = 0;//ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, bindOptions); GLuint id = texture->id(); @@ -1731,7 +1731,7 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glEnable(GL_BLEND); glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR); - glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); + funcs.glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } else { // Other brush styles need two passes. @@ -1748,7 +1748,7 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glEnable(GL_BLEND); glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); - glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, cache->texture()); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false); @@ -1783,7 +1783,7 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type QOpenGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QOpenGLTextureGlyphCache::Linear:QOpenGLTextureGlyphCache::Nearest; if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) { - glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); if (lastMaskTextureUsed != cache->texture()) { glBindTexture(GL_TEXTURE_2D, cache->texture()); lastMaskTextureUsed = cache->texture(); @@ -1903,7 +1903,7 @@ void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFra allOpaque &= (opacity >= 0.99f); } - glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); QOpenGLTexture *texture = 0;//ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, // QOpenGLContext::InternalBindOption // | QOpenGLContext::CanFlipNativePixmapBindOption); diff --git a/src/gui/opengl/qtextureglyphcache_gl_p.h b/src/gui/opengl/qtextureglyphcache_gl_p.h index cf157e07df..d8f10d12ba 100644 --- a/src/gui/opengl/qtextureglyphcache_gl_p.h +++ b/src/gui/opengl/qtextureglyphcache_gl_p.h @@ -64,9 +64,10 @@ QT_BEGIN_NAMESPACE class QOpenGL2PaintEngineExPrivate; -struct QOpenGLGlyphTexture : public QOpenGLSharedResource +class QOpenGLGlyphTexture : public QOpenGLSharedResource { - QOpenGLGlyphTexture(QOpenGLContext *ctx) +public: + explicit QOpenGLGlyphTexture(QOpenGLContext *ctx) : QOpenGLSharedResource(ctx->shareGroup()) , m_width(0) , m_height(0) diff --git a/src/gui/opengl/qtriangulator.cpp b/src/gui/opengl/qtriangulator.cpp index dbbae4d938..d66b2ac9a5 100644 --- a/src/gui/opengl/qtriangulator.cpp +++ b/src/gui/opengl/qtriangulator.cpp @@ -2508,7 +2508,7 @@ void QTriangulator::MonotoneToTriangles::decompose() // qTriangulate // //============================================================================// -QTriangleSet qTriangulate(const qreal *polygon, +Q_GUI_EXPORT QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint, const QTransform &matrix) { QTriangleSet triangleSet; @@ -2531,7 +2531,7 @@ QTriangleSet qTriangulate(const qreal *polygon, return triangleSet; } -QTriangleSet qTriangulate(const QVectorPath &path, +Q_GUI_EXPORT QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix, qreal lod) { QTriangleSet triangleSet; diff --git a/src/gui/opengl/qtriangulator_p.h b/src/gui/opengl/qtriangulator_p.h index 192bd9cb19..8f95d58e23 100644 --- a/src/gui/opengl/qtriangulator_p.h +++ b/src/gui/opengl/qtriangulator_p.h @@ -137,8 +137,8 @@ struct Q_GUI_EXPORT QPolylineSet // integers, the polygon is triangulated, and then scaled back by 1/32. // 'hint' should be a combination of QVectorPath::Hints. // 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher. -QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform()); -QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); +QTriangleSet Q_GUI_EXPORT qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform()); +QTriangleSet Q_GUI_EXPORT qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); QTriangleSet Q_GUI_EXPORT qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); QPolylineSet Q_GUI_EXPORT qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 771d42be3f..854b71a153 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -78,7 +78,7 @@ #include #include #include -#include +#include #include "qglengineshadermanager_p.h" #include "qgl2pexvertexarray_p.h" diff --git a/src/opengl/gl2paintengineex/qtriangulator.cpp b/src/opengl/gl2paintengineex/qtriangulator.cpp deleted file mode 100644 index fb57f97127..0000000000 --- a/src/opengl/gl2paintengineex/qtriangulator.cpp +++ /dev/null @@ -1,2612 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtOpenGL module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qtriangulator_p.h" - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include - -#include - -QT_BEGIN_NAMESPACE - -//#define Q_TRIANGULATOR_DEBUG - -#define Q_FIXED_POINT_SCALE 32 - -// Quick sort. -template -#ifdef Q_CC_RVCT // RVCT 2.2 doesn't see recursive _static_ template function -void sort(T *array, int count, LessThan lessThan) -#else -static void sort(T *array, int count, LessThan lessThan) -#endif -{ - // If the number of elements fall below some threshold, use insertion sort. - const int INSERTION_SORT_LIMIT = 7; // About 7 is fastest on my computer... - if (count <= INSERTION_SORT_LIMIT) { - for (int i = 1; i < count; ++i) { - T temp = array[i]; - int j = i; - while (j > 0 && lessThan(temp, array[j - 1])) { - array[j] = array[j - 1]; - --j; - } - array[j] = temp; - } - return; - } - - int high = count - 1; - int low = 0; - int mid = high / 2; - if (lessThan(array[mid], array[low])) - qSwap(array[mid], array[low]); - if (lessThan(array[high], array[mid])) - qSwap(array[high], array[mid]); - if (lessThan(array[mid], array[low])) - qSwap(array[mid], array[low]); - - --high; - ++low; - qSwap(array[mid], array[high]); - int pivot = high; - --high; - - while (low <= high) { - while (!lessThan(array[pivot], array[low])) { - ++low; - if (low > high) - goto sort_loop_end; - } - while (!lessThan(array[high], array[pivot])) { - --high; - if (low > high) - goto sort_loop_end; - } - qSwap(array[low], array[high]); - ++low; - --high; - } -sort_loop_end: - if (low != pivot) - qSwap(array[pivot], array[low]); - sort(array, low, lessThan); - sort(array + low + 1, count - low - 1, lessThan); -} - -// Quick sort. -template -#ifdef Q_CC_RVCT -void sort(T *array, int count) // RVCT 2.2 doesn't see recursive _static_ template function -#else -static void sort(T *array, int count) -#endif -{ - // If the number of elements fall below some threshold, use insertion sort. - const int INSERTION_SORT_LIMIT = 25; // About 25 is fastest on my computer... - if (count <= INSERTION_SORT_LIMIT) { - for (int i = 1; i < count; ++i) { - T temp = array[i]; - int j = i; - while (j > 0 && (temp < array[j - 1])) { - array[j] = array[j - 1]; - --j; - } - array[j] = temp; - } - return; - } - - int high = count - 1; - int low = 0; - int mid = high / 2; - if ((array[mid] < array[low])) - qSwap(array[mid], array[low]); - if ((array[high] < array[mid])) - qSwap(array[high], array[mid]); - if ((array[mid] < array[low])) - qSwap(array[mid], array[low]); - - --high; - ++low; - qSwap(array[mid], array[high]); - int pivot = high; - --high; - - while (low <= high) { - while (!(array[pivot] < array[low])) { - ++low; - if (low > high) - goto sort_loop_end; - } - while (!(array[high] < array[pivot])) { - --high; - if (low > high) - goto sort_loop_end; - } - qSwap(array[low], array[high]); - ++low; - --high; - } -sort_loop_end: - if (low != pivot) - qSwap(array[pivot], array[low]); - sort(array, low); - sort(array + low + 1, count - low - 1); -} - -template -struct QVertexSet -{ - inline QVertexSet() { } - inline QVertexSet(const QVertexSet &other) : vertices(other.vertices), indices(other.indices) { } - QVertexSet &operator = (const QVertexSet &other) {vertices = other.vertices; indices = other.indices; return *this;} - - // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ... - QVector vertices; // [x[0], y[0], x[1], y[1], x[2], ...] - QVector indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] -}; - -//============================================================================// -// QFraction // -//============================================================================// - -// Fraction must be in the range [0, 1) -struct QFraction -{ - // Comparison operators must not be called on invalid fractions. - inline bool operator < (const QFraction &other) const; - inline bool operator == (const QFraction &other) const; - inline bool operator != (const QFraction &other) const {return !(*this == other);} - inline bool operator > (const QFraction &other) const {return other < *this;} - inline bool operator >= (const QFraction &other) const {return !(*this < other);} - inline bool operator <= (const QFraction &other) const {return !(*this > other);} - - inline bool isValid() const {return denominator != 0;} - - // numerator and denominator must not have common denominators. - quint64 numerator, denominator; -}; - -static inline quint64 gcd(quint64 x, quint64 y) -{ - while (y != 0) { - quint64 z = y; - y = x % y; - x = z; - } - return x; -} - -static inline int compare(quint64 a, quint64 b) -{ - return (a > b) - (a < b); -} - -// Compare a/b with c/d. -// Return negative if less, 0 if equal, positive if greater. -// a < b, c < d -static int qCompareFractions(quint64 a, quint64 b, quint64 c, quint64 d) -{ - const quint64 LIMIT = Q_UINT64_C(0x100000000); - for (;;) { - // If the products 'ad' and 'bc' fit into 64 bits, they can be directly compared. - if (b < LIMIT && d < LIMIT) - return compare(a * d, b * c); - - if (a == 0 || c == 0) - return compare(a, c); - - // a/b < c/d <=> d/c < b/a - quint64 b_div_a = b / a; - quint64 d_div_c = d / c; - if (b_div_a != d_div_c) - return compare(d_div_c, b_div_a); - - // floor(d/c) == floor(b/a) - // frac(d/c) < frac(b/a) ? - // frac(x/y) = (x%y)/y - d -= d_div_c * c; //d %= c; - b -= b_div_a * a; //b %= a; - qSwap(a, d); - qSwap(b, c); - } -} - -// Fraction must be in the range [0, 1) -// Assume input is valid. -static QFraction qFraction(quint64 n, quint64 d) { - QFraction result; - if (n == 0) { - result.numerator = 0; - result.denominator = 1; - } else { - quint64 g = gcd(n, d); - result.numerator = n / g; - result.denominator = d / g; - } - return result; -} - -inline bool QFraction::operator < (const QFraction &other) const -{ - return qCompareFractions(numerator, denominator, other.numerator, other.denominator) < 0; -} - -inline bool QFraction::operator == (const QFraction &other) const -{ - return numerator == other.numerator && denominator == other.denominator; -} - -//============================================================================// -// QPodPoint // -//============================================================================// - -struct QPodPoint -{ - inline bool operator < (const QPodPoint &other) const - { - if (y != other.y) - return y < other.y; - return x < other.x; - } - - inline bool operator > (const QPodPoint &other) const {return other < *this;} - inline bool operator <= (const QPodPoint &other) const {return !(*this > other);} - inline bool operator >= (const QPodPoint &other) const {return !(*this < other);} - inline bool operator == (const QPodPoint &other) const {return x == other.x && y == other.y;} - inline bool operator != (const QPodPoint &other) const {return x != other.x || y != other.y;} - - inline QPodPoint &operator += (const QPodPoint &other) {x += other.x; y += other.y; return *this;} - inline QPodPoint &operator -= (const QPodPoint &other) {x -= other.x; y -= other.y; return *this;} - inline QPodPoint operator + (const QPodPoint &other) const {QPodPoint result = {x + other.x, y + other.y}; return result;} - inline QPodPoint operator - (const QPodPoint &other) const {QPodPoint result = {x - other.x, y - other.y}; return result;} - - int x; - int y; -}; - -static inline qint64 qCross(const QPodPoint &u, const QPodPoint &v) -{ - return qint64(u.x) * qint64(v.y) - qint64(u.y) * qint64(v.x); -} - -static inline qint64 qDot(const QPodPoint &u, const QPodPoint &v) -{ - return qint64(u.x) * qint64(v.x) + qint64(u.y) * qint64(v.y); -} - -// Return positive value if 'p' is to the right of the line 'v1'->'v2', negative if left of the -// line and zero if exactly on the line. -// The returned value is the z-component of the qCross product between 'v2-v1' and 'p-v1', -// which is twice the signed area of the triangle 'p'->'v1'->'v2' (positive for CW order). -static inline qint64 qPointDistanceFromLine(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2) -{ - return qCross(v2 - v1, p - v1); -} - -static inline bool qPointIsLeftOfLine(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2) -{ - return QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(p, v1, v2) < 0; -} - -// Return: -// -1 if u < v -// 0 if u == v -// 1 if u > v -static int comparePoints(const QPodPoint &u, const QPodPoint &v) -{ - if (u.y < v.y) - return -1; - if (u.y > v.y) - return 1; - if (u.x < v.x) - return -1; - if (u.x > v.x) - return 1; - return 0; -} - -//============================================================================// -// QIntersectionPoint // -//============================================================================// - -struct QIntersectionPoint -{ - inline bool isValid() const {return xOffset.isValid() && yOffset.isValid();} - QPodPoint round() const; - inline bool isAccurate() const {return xOffset.numerator == 0 && yOffset.numerator == 0;} - bool operator < (const QIntersectionPoint &other) const; - bool operator == (const QIntersectionPoint &other) const; - inline bool operator != (const QIntersectionPoint &other) const {return !(*this == other);} - inline bool operator > (const QIntersectionPoint &other) const {return other < *this;} - inline bool operator >= (const QIntersectionPoint &other) const {return !(*this < other);} - inline bool operator <= (const QIntersectionPoint &other) const {return !(*this > other);} - bool isOnLine(const QPodPoint &u, const QPodPoint &v) const; - - QPodPoint upperLeft; - QFraction xOffset; - QFraction yOffset; -}; - -static inline QIntersectionPoint qIntersectionPoint(const QPodPoint &point) -{ - // upperLeft = point, xOffset = 0/1, yOffset = 0/1. - QIntersectionPoint p = {{point.x, point.y}, {0, 1}, {0, 1}}; - return p; -} - -static inline QIntersectionPoint qIntersectionPoint(int x, int y) -{ - // upperLeft = (x, y), xOffset = 0/1, yOffset = 0/1. - QIntersectionPoint p = {{x, y}, {0, 1}, {0, 1}}; - return p; -} - -static QIntersectionPoint qIntersectionPoint(const QPodPoint &u1, const QPodPoint &u2, const QPodPoint &v1, const QPodPoint &v2) -{ - QIntersectionPoint result = {{0, 0}, {0, 0}, {0, 0}}; - - QPodPoint u = u2 - u1; - QPodPoint v = v2 - v1; - qint64 d1 = qCross(u, v1 - u1); - qint64 d2 = qCross(u, v2 - u1); - qint64 det = d2 - d1; - qint64 d3 = qCross(v, u1 - v1); - qint64 d4 = d3 - det; //qCross(v, u2 - v1); - - // Check that the math is correct. - Q_ASSERT(d4 == qCross(v, u2 - v1)); - - // The intersection point can be expressed as: - // v1 - v * d1/det - // v2 - v * d2/det - // u1 + u * d3/det - // u2 + u * d4/det - - // I'm only interested in lines that are crossing, so ignore parallel lines even if they overlap. - if (det == 0) - return result; - - if (det < 0) { - det = -det; - d1 = -d1; - d2 = -d2; - d3 = -d3; - d4 = -d4; - } - - // I'm only interested in lines intersecting at their interior, not at their end points. - // The lines intersect at their interior if and only if 'd1 < 0', 'd2 > 0', 'd3 < 0' and 'd4 > 0'. - if (d1 >= 0 || d2 <= 0 || d3 <= 0 || d4 >= 0) - return result; - - // Calculate the intersection point as follows: - // v1 - v * d1/det | v1 <= v2 (component-wise) - // v2 - v * d2/det | v2 < v1 (component-wise) - - // Assuming 21 bits per vector component. - // TODO: Make code path for 31 bits per vector component. - if (v.x >= 0) { - result.upperLeft.x = v1.x + (-v.x * d1) / det; - result.xOffset = qFraction(quint64(-v.x * d1) % quint64(det), quint64(det)); - } else { - result.upperLeft.x = v2.x + (-v.x * d2) / det; - result.xOffset = qFraction(quint64(-v.x * d2) % quint64(det), quint64(det)); - } - - if (v.y >= 0) { - result.upperLeft.y = v1.y + (-v.y * d1) / det; - result.yOffset = qFraction(quint64(-v.y * d1) % quint64(det), quint64(det)); - } else { - result.upperLeft.y = v2.y + (-v.y * d2) / det; - result.yOffset = qFraction(quint64(-v.y * d2) % quint64(det), quint64(det)); - } - - Q_ASSERT(result.xOffset.isValid()); - Q_ASSERT(result.yOffset.isValid()); - return result; -} - -QPodPoint QIntersectionPoint::round() const -{ - QPodPoint result = upperLeft; - if (2 * xOffset.numerator >= xOffset.denominator) - ++result.x; - if (2 * yOffset.numerator >= yOffset.denominator) - ++result.y; - return result; -} - -bool QIntersectionPoint::operator < (const QIntersectionPoint &other) const -{ - if (upperLeft.y != other.upperLeft.y) - return upperLeft.y < other.upperLeft.y; - if (yOffset != other.yOffset) - return yOffset < other.yOffset; - if (upperLeft.x != other.upperLeft.x) - return upperLeft.x < other.upperLeft.x; - return xOffset < other.xOffset; -} - -bool QIntersectionPoint::operator == (const QIntersectionPoint &other) const -{ - return upperLeft == other.upperLeft && xOffset == other.xOffset && yOffset == other.yOffset; -} - -// Returns true if this point is on the infinite line passing through 'u' and 'v'. -bool QIntersectionPoint::isOnLine(const QPodPoint &u, const QPodPoint &v) const -{ - // TODO: Make code path for coordinates with more than 21 bits. - const QPodPoint p = upperLeft - u; - const QPodPoint q = v - u; - bool isHorizontal = p.y == 0 && yOffset.numerator == 0; - bool isVertical = p.x == 0 && xOffset.numerator == 0; - if (isHorizontal && isVertical) - return true; - if (isHorizontal) - return q.y == 0; - if (q.y == 0) - return false; - if (isVertical) - return q.x == 0; - if (q.x == 0) - return false; - - // At this point, 'p+offset' and 'q' cannot lie on the x or y axis. - - if (((q.x < 0) == (q.y < 0)) != ((p.x < 0) == (p.y < 0))) - return false; // 'p + offset' and 'q' pass through different quadrants. - - // Move all coordinates into the first quadrant. - quint64 nx, ny; - if (p.x < 0) - nx = quint64(-p.x) * xOffset.denominator - xOffset.numerator; - else - nx = quint64(p.x) * xOffset.denominator + xOffset.numerator; - if (p.y < 0) - ny = quint64(-p.y) * yOffset.denominator - yOffset.numerator; - else - ny = quint64(p.y) * yOffset.denominator + yOffset.numerator; - - return qFraction(quint64(qAbs(q.x)) * xOffset.denominator, quint64(qAbs(q.y)) * yOffset.denominator) == qFraction(nx, ny); -} - -//============================================================================// -// QMaxHeap // -//============================================================================// - -template -class QMaxHeap -{ -public: - QMaxHeap() : m_data(0) {} - inline int size() const {return m_data.size();} - inline bool empty() const {return m_data.isEmpty();} - inline bool isEmpty() const {return m_data.isEmpty();} - void push(const T &x); - T pop(); - inline const T &top() const {return m_data.first();} -private: - static inline int parent(int i) {return (i - 1) / 2;} - static inline int left(int i) {return 2 * i + 1;} - static inline int right(int i) {return 2 * i + 2;} - - QDataBuffer m_data; -}; - -template -void QMaxHeap::push(const T &x) -{ - int current = m_data.size(); - int parent = QMaxHeap::parent(current); - m_data.add(x); - while (current != 0 && m_data.at(parent) < x) { - m_data.at(current) = m_data.at(parent); - current = parent; - parent = QMaxHeap::parent(current); - } - m_data.at(current) = x; -} - -template -T QMaxHeap::pop() -{ - T result = m_data.first(); - T back = m_data.last(); - m_data.pop_back(); - if (!m_data.isEmpty()) { - int current = 0; - for (;;) { - int left = QMaxHeap::left(current); - int right = QMaxHeap::right(current); - if (left >= m_data.size()) - break; - int greater = left; - if (right < m_data.size() && m_data.at(left) < m_data.at(right)) - greater = right; - if (m_data.at(greater) < back) - break; - m_data.at(current) = m_data.at(greater); - current = greater; - } - m_data.at(current) = back; - } - return result; -} - -//============================================================================// -// QInt64Hash // -//============================================================================// - -// Copied from qhash.cpp -static const uchar prime_deltas[] = { - 0, 0, 1, 3, 1, 5, 3, 3, 1, 9, 7, 5, 3, 9, 25, 3, - 1, 21, 3, 21, 7, 15, 9, 5, 3, 29, 15, 0, 0, 0, 0, 0 -}; - -// Copied from qhash.cpp -static inline int primeForNumBits(int numBits) -{ - return (1 << numBits) + prime_deltas[numBits]; -} - -static inline int primeForCount(int count) -{ - int low = 0; - int high = 32; - for (int i = 0; i < 5; ++i) { - int mid = (high + low) / 2; - if (count >= 1 << mid) - low = mid; - else - high = mid; - } - return primeForNumBits(high); -} - -// Hash set of quint64s. Elements cannot be removed without clearing the -// entire set. A value of -1 is used to mark unused entries. -class QInt64Set -{ -public: - inline QInt64Set(int capacity = 64); - inline ~QInt64Set() {if (m_array) delete[] m_array;} - inline bool isValid() const {return m_array;} - void insert(quint64 key); - bool contains(quint64 key) const; - inline void clear(); -private: - bool rehash(int capacity); - - static const quint64 UNUSED; - - quint64 *m_array; - int m_capacity; - int m_count; -}; - -const quint64 QInt64Set::UNUSED = quint64(-1); - -inline QInt64Set::QInt64Set(int capacity) -{ - m_capacity = primeForCount(capacity); - m_array = new quint64[m_capacity]; - if (m_array) - clear(); - else - m_capacity = 0; -} - -bool QInt64Set::rehash(int capacity) -{ - quint64 *oldArray = m_array; - int oldCapacity = m_capacity; - - m_capacity = capacity; - m_array = new quint64[m_capacity]; - if (m_array) { - clear(); - if (oldArray) { - for (int i = 0; i < oldCapacity; ++i) { - if (oldArray[i] != UNUSED) - insert(oldArray[i]); - } - delete[] oldArray; - } - return true; - } else { - m_capacity = oldCapacity; - m_array = oldArray; - return false; - } -} - -void QInt64Set::insert(quint64 key) -{ - if (m_count > 3 * m_capacity / 4) - rehash(primeForCount(2 * m_capacity)); - Q_ASSERT_X(m_array, "QInt64Hash::insert", "Hash set not allocated."); - int index = int(key % m_capacity); - for (int i = 0; i < m_capacity; ++i) { - index += i; - if (index >= m_capacity) - index -= m_capacity; - if (m_array[index] == key) - return; - if (m_array[index] == UNUSED) { - ++m_count; - m_array[index] = key; - return; - } - } - Q_ASSERT_X(0, "QInt64Hash::insert", "Hash set full."); -} - -bool QInt64Set::contains(quint64 key) const -{ - Q_ASSERT_X(m_array, "QInt64Hash::contains", "Hash set not allocated."); - int index = int(key % m_capacity); - for (int i = 0; i < m_capacity; ++i) { - index += i; - if (index >= m_capacity) - index -= m_capacity; - if (m_array[index] == key) - return true; - if (m_array[index] == UNUSED) - return false; - } - return false; -} - -inline void QInt64Set::clear() -{ - Q_ASSERT_X(m_array, "QInt64Hash::clear", "Hash set not allocated."); - for (int i = 0; i < m_capacity; ++i) - m_array[i] = UNUSED; - m_count = 0; -} - -//============================================================================// -// QRingBuffer // -//============================================================================// - -// T must be POD. -template -class QRingBuffer -{ -public: - inline QRingBuffer() : m_array(0), m_head(0), m_size(0), m_capacity(0) { } - inline ~QRingBuffer() {if (m_array) delete[] m_array;} - bool reallocate(int capacity); - inline const T &head() const {Q_ASSERT(m_size > 0); return m_array[m_head];} - inline const T &dequeue(); - inline void enqueue(const T &x); - inline bool isEmpty() const {return m_size == 0;} -private: - T *m_array; - int m_head; - int m_size; - int m_capacity; -}; - -template -bool QRingBuffer::reallocate(int capacity) -{ - T *oldArray = m_array; - m_array = new T[capacity]; - if (m_array) { - if (oldArray) { - if (m_head + m_size > m_capacity) { - memcpy(m_array, oldArray + m_head, (m_capacity - m_head) * sizeof(T)); - memcpy(m_array + (m_capacity - m_head), oldArray, (m_head + m_size - m_capacity) * sizeof(T)); - } else { - memcpy(m_array, oldArray + m_head, m_size * sizeof(T)); - } - delete[] oldArray; - } - m_capacity = capacity; - m_head = 0; - return true; - } else { - m_array = oldArray; - return false; - } -} - -template -inline const T &QRingBuffer::dequeue() -{ - Q_ASSERT(m_size > 0); - Q_ASSERT(m_array); - Q_ASSERT(m_capacity >= m_size); - int index = m_head; - if (++m_head >= m_capacity) - m_head -= m_capacity; - --m_size; - return m_array[index]; -} - -template -inline void QRingBuffer::enqueue(const T &x) -{ - if (m_size == m_capacity) - reallocate(qMax(2 * m_capacity, 64)); - int index = m_head + m_size; - if (index >= m_capacity) - index -= m_capacity; - m_array[index] = x; - ++m_size; -} - -//============================================================================// -// QTriangulator // -//============================================================================// -template -class QTriangulator -{ -public: - typedef QVarLengthArray ShortArray; - - //================================// - // QTriangulator::ComplexToSimple // - //================================// - friend class ComplexToSimple; - class ComplexToSimple - { - public: - inline ComplexToSimple(QTriangulator *parent) : m_parent(parent), - m_edges(0), m_events(0), m_splits(0) { } - void decompose(); - private: - struct Edge - { - inline int &upper() {return pointingUp ? to : from;} - inline int &lower() {return pointingUp ? from : to;} - inline int upper() const {return pointingUp ? to : from;} - inline int lower() const {return pointingUp ? from : to;} - - QRBTree::Node *node; - int from, to; // vertex - int next, previous; // edge - int winding; - bool mayIntersect; - bool pointingUp, originallyPointingUp; - }; - - friend class CompareEdges; - class CompareEdges - { - public: - inline CompareEdges(ComplexToSimple *parent) : m_parent(parent) { } - bool operator () (int i, int j) const; - private: - ComplexToSimple *m_parent; - }; - - struct Intersection - { - bool operator < (const Intersection &other) const {return other.intersectionPoint < intersectionPoint;} - - QIntersectionPoint intersectionPoint; - int vertex; - int leftEdge; - int rightEdge; - }; - - struct Split - { - int vertex; - int edge; - bool accurate; - }; - - struct Event - { - enum Type {Upper, Lower}; - inline bool operator < (const Event &other) const; - - QPodPoint point; - Type type; - int edge; - }; - -#ifdef Q_TRIANGULATOR_DEBUG - friend class DebugDialog; - friend class QTriangulator; - class DebugDialog : public QDialog - { - public: - DebugDialog(ComplexToSimple *parent, int currentVertex); - protected: - void paintEvent(QPaintEvent *); - void wheelEvent(QWheelEvent *); - void mouseMoveEvent(QMouseEvent *); - void mousePressEvent(QMouseEvent *); - private: - ComplexToSimple *m_parent; - QRectF m_window; - QPoint m_lastMousePos; - int m_vertex; - }; -#endif - - void initEdges(); - bool calculateIntersection(int left, int right); - bool edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const; - QRBTree::Node *searchEdgeLeftOf(int edgeIndex) const; - QRBTree::Node *searchEdgeLeftOf(int edgeIndex, QRBTree::Node *after) const; - QPair::Node *, QRBTree::Node *> bounds(const QPodPoint &point) const; - QPair::Node *, QRBTree::Node *> outerBounds(const QPodPoint &point) const; - void splitEdgeListRange(QRBTree::Node *leftmost, QRBTree::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint); - void reorderEdgeListRange(QRBTree::Node *leftmost, QRBTree::Node *rightmost); - void sortEdgeList(const QPodPoint eventPoint); - void fillPriorityQueue(); - void calculateIntersections(); - int splitEdge(int splitIndex); - bool splitEdgesAtIntersections(); - void insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i); - void removeUnwantedEdgesAndConnect(); - void removeUnusedPoints(); - - QTriangulator *m_parent; - QDataBuffer m_edges; - QRBTree m_edgeList; - QDataBuffer m_events; - QDataBuffer m_splits; - QMaxHeap m_topIntersection; - QInt64Set m_processedEdgePairs; - int m_initialPointCount; - }; -#ifdef Q_TRIANGULATOR_DEBUG - friend class ComplexToSimple::DebugDialog; -#endif - - //=================================// - // QTriangulator::SimpleToMonotone // - //=================================// - friend class SimpleToMonotone; - class SimpleToMonotone - { - public: - inline SimpleToMonotone(QTriangulator *parent) : m_parent(parent), m_edges(0), m_upperVertex(0) { } - void decompose(); - private: - enum VertexType {MergeVertex, EndVertex, RegularVertex, StartVertex, SplitVertex}; - - struct Edge - { - QRBTree::Node *node; - int helper, twin, next, previous; - T from, to; - VertexType type; - bool pointingUp; - int upper() const {return (pointingUp ? to : from);} - int lower() const {return (pointingUp ? from : to);} - }; - - friend class CompareVertices; - class CompareVertices - { - public: - CompareVertices(SimpleToMonotone *parent) : m_parent(parent) { } - bool operator () (int i, int j) const; - private: - SimpleToMonotone *m_parent; - }; - - void setupDataStructures(); - void removeZeroLengthEdges(); - void fillPriorityQueue(); - bool edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const; - // Returns the rightmost edge not to the right of the given edge. - QRBTree::Node *searchEdgeLeftOfEdge(int edgeIndex) const; - // Returns the rightmost edge left of the given point. - QRBTree::Node *searchEdgeLeftOfPoint(int pointIndex) const; - void classifyVertex(int i); - void classifyVertices(); - bool pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3); - bool pointIsInSector(int vertex, int sector); - int findSector(int edge, int vertex); - void createDiagonal(int lower, int upper); - void monotoneDecomposition(); - - QTriangulator *m_parent; - QRBTree m_edgeList; - QDataBuffer m_edges; - QDataBuffer m_upperVertex; - bool m_clockwiseOrder; - }; - - //====================================// - // QTriangulator::MonotoneToTriangles // - //====================================// - friend class MonotoneToTriangles; - class MonotoneToTriangles - { - public: - inline MonotoneToTriangles(QTriangulator *parent) : m_parent(parent) { } - void decompose(); - private: - inline T indices(int index) const {return m_parent->m_indices.at(index + m_first);} - inline int next(int index) const {return (index + 1) % m_length;} - inline int previous(int index) const {return (index + m_length - 1) % m_length;} - inline bool less(int i, int j) const {return m_parent->m_vertices.at((qint32)indices(i)) < m_parent->m_vertices.at(indices(j));} - inline bool leftOfEdge(int i, int j, int k) const - { - return qPointIsLeftOfLine(m_parent->m_vertices.at((qint32)indices(i)), - m_parent->m_vertices.at((qint32)indices(j)), m_parent->m_vertices.at((qint32)indices(k))); - } - - QTriangulator *m_parent; - int m_first; - int m_length; - }; - - inline QTriangulator() : m_vertices(0) { } - - // Call this only once. - void initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix); - // Call this only once. - void initialize(const QVectorPath &path, const QTransform &matrix, qreal lod); - // Call this only once. - void initialize(const QPainterPath &path, const QTransform &matrix, qreal lod); - // Call either triangulate() or polyline() only once. - QVertexSet triangulate(); - QVertexSet polyline(); -private: - QDataBuffer m_vertices; - QVector m_indices; - uint m_hint; -}; - -//============================================================================// -// QTriangulator // -//============================================================================// - -template -QVertexSet QTriangulator::triangulate() -{ - for (int i = 0; i < m_vertices.size(); ++i) { - Q_ASSERT(qAbs(m_vertices.at(i).x) < (1 << 21)); - Q_ASSERT(qAbs(m_vertices.at(i).y) < (1 << 21)); - } - - if (!(m_hint & (QVectorPath::OddEvenFill | QVectorPath::WindingFill))) - m_hint |= QVectorPath::OddEvenFill; - - if (m_hint & QVectorPath::NonConvexShapeMask) { - ComplexToSimple c2s(this); - c2s.decompose(); - SimpleToMonotone s2m(this); - s2m.decompose(); - } - MonotoneToTriangles m2t(this); - m2t.decompose(); - - QVertexSet result; - result.indices = m_indices; - result.vertices.resize(2 * m_vertices.size()); - for (int i = 0; i < m_vertices.size(); ++i) { - result.vertices[2 * i + 0] = qreal(m_vertices.at(i).x) / Q_FIXED_POINT_SCALE; - result.vertices[2 * i + 1] = qreal(m_vertices.at(i).y) / Q_FIXED_POINT_SCALE; - } - return result; -} - -template -QVertexSet QTriangulator::polyline() -{ - for (int i = 0; i < m_vertices.size(); ++i) { - Q_ASSERT(qAbs(m_vertices.at(i).x) < (1 << 21)); - Q_ASSERT(qAbs(m_vertices.at(i).y) < (1 << 21)); - } - - if (!(m_hint & (QVectorPath::OddEvenFill | QVectorPath::WindingFill))) - m_hint |= QVectorPath::OddEvenFill; - - if (m_hint & QVectorPath::NonConvexShapeMask) { - ComplexToSimple c2s(this); - c2s.decompose(); - } - - QVertexSet result; - result.indices = m_indices; - result.vertices.resize(2 * m_vertices.size()); - for (int i = 0; i < m_vertices.size(); ++i) { - result.vertices[2 * i + 0] = qreal(m_vertices.at(i).x) / Q_FIXED_POINT_SCALE; - result.vertices[2 * i + 1] = qreal(m_vertices.at(i).y) / Q_FIXED_POINT_SCALE; - } - return result; -} - -template -void QTriangulator::initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix) -{ - m_hint = hint; - m_vertices.resize(count); - m_indices.resize(count + 1); - for (int i = 0; i < count; ++i) { - qreal x, y; - matrix.map(polygon[2 * i + 0], polygon[2 * i + 1], &x, &y); - m_vertices.at(i).x = qRound(x * Q_FIXED_POINT_SCALE); - m_vertices.at(i).y = qRound(y * Q_FIXED_POINT_SCALE); - m_indices[i] = i; - } - m_indices[count] = T(-1); //Q_TRIANGULATE_END_OF_POLYGON -} - -template -void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix, qreal lod) -{ - m_hint = path.hints(); - // Curved paths will be converted to complex polygons. - m_hint &= ~QVectorPath::CurvedShapeMask; - - const qreal *p = path.points(); - const QPainterPath::ElementType *e = path.elements(); - if (e) { - for (int i = 0; i < path.elementCount(); ++i, ++e, p += 2) { - switch (*e) { - case QPainterPath::MoveToElement: - if (!m_indices.isEmpty()) - m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON - // Fall through. - case QPainterPath::LineToElement: - m_indices.push_back(T(m_vertices.size())); - m_vertices.resize(m_vertices.size() + 1); - qreal x, y; - matrix.map(p[0], p[1], &x, &y); - m_vertices.last().x = qRound(x * Q_FIXED_POINT_SCALE); - m_vertices.last().y = qRound(y * Q_FIXED_POINT_SCALE); - break; - case QPainterPath::CurveToElement: - { - qreal pts[8]; - for (int i = 0; i < 4; ++i) - matrix.map(p[2 * i - 2], p[2 * i - 1], &pts[2 * i + 0], &pts[2 * i + 1]); - for (int i = 0; i < 8; ++i) - pts[i] *= lod; - QBezier bezier = QBezier::fromPoints(QPointF(pts[0], pts[1]), QPointF(pts[2], pts[3]), QPointF(pts[4], pts[5]), QPointF(pts[6], pts[7])); - QPolygonF poly = bezier.toPolygon(); - // Skip first point, it already exists in 'm_vertices'. - for (int j = 1; j < poly.size(); ++j) { - m_indices.push_back(T(m_vertices.size())); - m_vertices.resize(m_vertices.size() + 1); - m_vertices.last().x = qRound(poly.at(j).x() * Q_FIXED_POINT_SCALE / lod); - m_vertices.last().y = qRound(poly.at(j).y() * Q_FIXED_POINT_SCALE / lod); - } - } - i += 2; - e += 2; - p += 4; - break; - default: - Q_ASSERT_X(0, "QTriangulator::triangulate", "Unexpected element type."); - break; - } - } - } else { - for (int i = 0; i < path.elementCount(); ++i, p += 2) { - m_indices.push_back(T(m_vertices.size())); - m_vertices.resize(m_vertices.size() + 1); - qreal x, y; - matrix.map(p[0], p[1], &x, &y); - m_vertices.last().x = qRound(x * Q_FIXED_POINT_SCALE); - m_vertices.last().y = qRound(y * Q_FIXED_POINT_SCALE); - } - } - m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON -} - -template -void QTriangulator::initialize(const QPainterPath &path, const QTransform &matrix, qreal lod) -{ - initialize(qtVectorPathForPath(path), matrix, lod); -} - -//============================================================================// -// QTriangulator::ComplexToSimple // -//============================================================================// -template -void QTriangulator::ComplexToSimple::decompose() -{ - m_initialPointCount = m_parent->m_vertices.size(); - initEdges(); - do { - calculateIntersections(); - } while (splitEdgesAtIntersections()); - - removeUnwantedEdgesAndConnect(); - removeUnusedPoints(); - - m_parent->m_indices.clear(); - QBitArray processed(m_edges.size(), false); - for (int first = 0; first < m_edges.size(); ++first) { - // If already processed, or if unused path, skip. - if (processed.at(first) || m_edges.at(first).next == -1) - continue; - - int i = first; - do { - Q_ASSERT(!processed.at(i)); - Q_ASSERT(m_edges.at(m_edges.at(i).next).previous == i); - m_parent->m_indices.push_back(m_edges.at(i).from); - processed.setBit(i); - i = m_edges.at(i).next; // CCW order - } while (i != first); - m_parent->m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON - } -} - -template -void QTriangulator::ComplexToSimple::initEdges() -{ - // Initialize edge structure. - // 'next' and 'previous' are not being initialized at this point. - int first = 0; - for (int i = 0; i < m_parent->m_indices.size(); ++i) { - if (m_parent->m_indices.at(i) == T(-1)) { // Q_TRIANGULATE_END_OF_POLYGON - if (m_edges.size() != first) - m_edges.last().to = m_edges.at(first).from; - first = m_edges.size(); - } else { - Q_ASSERT(i + 1 < m_parent->m_indices.size()); - // {node, from, to, next, previous, winding, mayIntersect, pointingUp, originallyPointingUp} - Edge edge = {0, m_parent->m_indices.at(i), m_parent->m_indices.at(i + 1), -1, -1, 0, true, false, false}; - m_edges.add(edge); - } - } - if (first != m_edges.size()) - m_edges.last().to = m_edges.at(first).from; - for (int i = 0; i < m_edges.size(); ++i) { - m_edges.at(i).originallyPointingUp = m_edges.at(i).pointingUp = - m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from); - } -} - -// Return true if new intersection was found -template -bool QTriangulator::ComplexToSimple::calculateIntersection(int left, int right) -{ - const Edge &e1 = m_edges.at(left); - const Edge &e2 = m_edges.at(right); - - const QPodPoint &u1 = m_parent->m_vertices.at((qint32)e1.from); - const QPodPoint &u2 = m_parent->m_vertices.at((qint32)e1.to); - const QPodPoint &v1 = m_parent->m_vertices.at((qint32)e2.from); - const QPodPoint &v2 = m_parent->m_vertices.at((qint32)e2.to); - if (qMax(u1.x, u2.x) <= qMin(v1.x, v2.x)) - return false; - - quint64 key = (left > right ? (quint64(right) << 32) | quint64(left) : (quint64(left) << 32) | quint64(right)); - if (m_processedEdgePairs.contains(key)) - return false; - m_processedEdgePairs.insert(key); - - Intersection intersection; - intersection.leftEdge = left; - intersection.rightEdge = right; - intersection.intersectionPoint = QT_PREPEND_NAMESPACE(qIntersectionPoint)(u1, u2, v1, v2); - - if (!intersection.intersectionPoint.isValid()) - return false; - - Q_ASSERT(intersection.intersectionPoint.isOnLine(u1, u2)); - Q_ASSERT(intersection.intersectionPoint.isOnLine(v1, v2)); - - intersection.vertex = m_parent->m_vertices.size(); - m_topIntersection.push(intersection); - m_parent->m_vertices.add(intersection.intersectionPoint.round()); - return true; -} - -template -bool QTriangulator::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const -{ - const Edge &leftEdge = m_edges.at(leftEdgeIndex); - const Edge &rightEdge = m_edges.at(rightEdgeIndex); - const QPodPoint &u = m_parent->m_vertices.at(rightEdge.upper()); - const QPodPoint &l = m_parent->m_vertices.at(rightEdge.lower()); - const QPodPoint &upper = m_parent->m_vertices.at(leftEdge.upper()); - if (upper.x < qMin(l.x, u.x)) - return true; - if (upper.x > qMax(l.x, u.x)) - return false; - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(upper, l, u); - // d < 0: left, d > 0: right, d == 0: on top - if (d == 0) - d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(m_parent->m_vertices.at(leftEdge.lower()), l, u); - return d < 0; -} - -template -QRBTree::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex) const -{ - QRBTree::Node *current = m_edgeList.root; - QRBTree::Node *result = 0; - while (current) { - if (edgeIsLeftOfEdge(edgeIndex, current->data)) { - current = current->left; - } else { - result = current; - current = current->right; - } - } - return result; -} - -template -QRBTree::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex, QRBTree::Node *after) const -{ - if (!m_edgeList.root) - return after; - QRBTree::Node *result = after; - QRBTree::Node *current = (after ? m_edgeList.next(after) : m_edgeList.front(m_edgeList.root)); - while (current) { - if (edgeIsLeftOfEdge(edgeIndex, current->data)) - return result; - result = current; - current = m_edgeList.next(current); - } - return result; -} - -template -QPair::Node *, QRBTree::Node *> QTriangulator::ComplexToSimple::bounds(const QPodPoint &point) const -{ - QRBTree::Node *current = m_edgeList.root; - QPair::Node *, QRBTree::Node *> result(0, 0); - while (current) { - const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); - const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(point, v1, v2); - if (d == 0) { - result.first = result.second = current; - break; - } - current = (d < 0 ? current->left : current->right); - } - if (current == 0) - return result; - - current = result.first->left; - while (current) { - const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); - const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(point, v1, v2); - Q_ASSERT(d >= 0); - if (d == 0) { - result.first = current; - current = current->left; - } else { - current = current->right; - } - } - - current = result.second->right; - while (current) { - const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); - const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(point, v1, v2); - Q_ASSERT(d <= 0); - if (d == 0) { - result.second = current; - current = current->right; - } else { - current = current->left; - } - } - - return result; -} - -template -QPair::Node *, QRBTree::Node *> QTriangulator::ComplexToSimple::outerBounds(const QPodPoint &point) const -{ - QRBTree::Node *current = m_edgeList.root; - QPair::Node *, QRBTree::Node *> result(0, 0); - - while (current) { - const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); - const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(point, v1, v2); - if (d == 0) - break; - if (d < 0) { - result.second = current; - current = current->left; - } else { - result.first = current; - current = current->right; - } - } - - if (!current) - return result; - - QRBTree::Node *mid = current; - - current = mid->left; - while (current) { - const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); - const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(point, v1, v2); - Q_ASSERT(d >= 0); - if (d == 0) { - current = current->left; - } else { - result.first = current; - current = current->right; - } - } - - current = mid->right; - while (current) { - const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); - const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(point, v1, v2); - Q_ASSERT(d <= 0); - if (d == 0) { - current = current->right; - } else { - result.second = current; - current = current->left; - } - } - - return result; -} - -template -void QTriangulator::ComplexToSimple::splitEdgeListRange(QRBTree::Node *leftmost, QRBTree::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint) -{ - Q_ASSERT(leftmost && rightmost); - - // Split. - for (;;) { - const QPodPoint &u = m_parent->m_vertices.at(m_edges.at(leftmost->data).from); - const QPodPoint &v = m_parent->m_vertices.at(m_edges.at(leftmost->data).to); - Q_ASSERT(intersectionPoint.isOnLine(u, v)); - const Split split = {vertex, leftmost->data, intersectionPoint.isAccurate()}; - if (intersectionPoint.xOffset.numerator != 0 || intersectionPoint.yOffset.numerator != 0 || (intersectionPoint.upperLeft != u && intersectionPoint.upperLeft != v)) - m_splits.add(split); - if (leftmost == rightmost) - break; - leftmost = m_edgeList.next(leftmost); - } -} - -template -void QTriangulator::ComplexToSimple::reorderEdgeListRange(QRBTree::Node *leftmost, QRBTree::Node *rightmost) -{ - Q_ASSERT(leftmost && rightmost); - - QRBTree::Node *storeLeftmost = leftmost; - QRBTree::Node *storeRightmost = rightmost; - - // Reorder. - while (leftmost != rightmost) { - Edge &left = m_edges.at(leftmost->data); - Edge &right = m_edges.at(rightmost->data); - qSwap(left.node, right.node); - qSwap(leftmost->data, rightmost->data); - leftmost = m_edgeList.next(leftmost); - if (leftmost == rightmost) - break; - rightmost = m_edgeList.previous(rightmost); - } - - rightmost = m_edgeList.next(storeRightmost); - leftmost = m_edgeList.previous(storeLeftmost); - if (leftmost) - calculateIntersection(leftmost->data, storeLeftmost->data); - if (rightmost) - calculateIntersection(storeRightmost->data, rightmost->data); -} - -template -void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) -{ - QIntersectionPoint eventPoint2 = QT_PREPEND_NAMESPACE(qIntersectionPoint)(eventPoint); - while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint < eventPoint2) { - Intersection intersection = m_topIntersection.pop(); - - QIntersectionPoint currentIntersectionPoint = intersection.intersectionPoint; - int currentVertex = intersection.vertex; - - QRBTree::Node *leftmost = m_edges.at(intersection.leftEdge).node; - QRBTree::Node *rightmost = m_edges.at(intersection.rightEdge).node; - - for (;;) { - QRBTree::Node *previous = m_edgeList.previous(leftmost); - if (!previous) - break; - const Edge &edge = m_edges.at(previous->data); - const QPodPoint &u = m_parent->m_vertices.at((qint32)edge.from); - const QPodPoint &v = m_parent->m_vertices.at((qint32)edge.to); - if (!currentIntersectionPoint.isOnLine(u, v)) { - Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0); - break; - } - leftmost = previous; - } - - for (;;) { - QRBTree::Node *next = m_edgeList.next(rightmost); - if (!next) - break; - const Edge &edge = m_edges.at(next->data); - const QPodPoint &u = m_parent->m_vertices.at((qint32)edge.from); - const QPodPoint &v = m_parent->m_vertices.at((qint32)edge.to); - if (!currentIntersectionPoint.isOnLine(u, v)) { - Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0); - break; - } - rightmost = next; - } - - Q_ASSERT(leftmost && rightmost); - splitEdgeListRange(leftmost, rightmost, currentVertex, currentIntersectionPoint); - reorderEdgeListRange(leftmost, rightmost); - - while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint <= currentIntersectionPoint) - m_topIntersection.pop(); - -#ifdef Q_TRIANGULATOR_DEBUG - DebugDialog dialog(this, intersection.vertex); - dialog.exec(); -#endif - - } -} - -template -void QTriangulator::ComplexToSimple::fillPriorityQueue() -{ - m_events.reset(); - m_events.reserve(m_edges.size() * 2); - for (int i = 0; i < m_edges.size(); ++i) { - Q_ASSERT(m_edges.at(i).previous == -1 && m_edges.at(i).next == -1); - Q_ASSERT(m_edges.at(i).node == 0); - Q_ASSERT(m_edges.at(i).pointingUp == m_edges.at(i).originallyPointingUp); - Q_ASSERT(m_edges.at(i).pointingUp == (m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from))); - // Ignore zero-length edges. - if (m_parent->m_vertices.at(m_edges.at(i).to) != m_parent->m_vertices.at(m_edges.at(i).from)) { - QPodPoint upper = m_parent->m_vertices.at(m_edges.at(i).upper()); - QPodPoint lower = m_parent->m_vertices.at(m_edges.at(i).lower()); - Event upperEvent = {{upper.x, upper.y}, Event::Upper, i}; - Event lowerEvent = {{lower.x, lower.y}, Event::Lower, i}; - m_events.add(upperEvent); - m_events.add(lowerEvent); - } - } - //qSort(m_events.data(), m_events.data() + m_events.size()); - sort(m_events.data(), m_events.size()); -} - -template -void QTriangulator::ComplexToSimple::calculateIntersections() -{ - fillPriorityQueue(); - - Q_ASSERT(m_topIntersection.empty()); - Q_ASSERT(m_edgeList.root == 0); - - // Find all intersection points. - while (!m_events.isEmpty()) { - Event event = m_events.last(); - sortEdgeList(event.point); - - // Find all edges in the edge list that contain the current vertex and mark them to be split later. - QPair::Node *, QRBTree::Node *> range = bounds(event.point); - QRBTree::Node *leftNode = range.first ? m_edgeList.previous(range.first) : 0; - int vertex = (event.type == Event::Upper ? m_edges.at(event.edge).upper() : m_edges.at(event.edge).lower()); - QIntersectionPoint eventPoint = QT_PREPEND_NAMESPACE(qIntersectionPoint)(event.point); - - if (range.first != 0) { - splitEdgeListRange(range.first, range.second, vertex, eventPoint); - reorderEdgeListRange(range.first, range.second); - } - - // Handle the edges with start or end point in the current vertex. - while (!m_events.isEmpty() && m_events.last().point == event.point) { - event = m_events.last(); - m_events.pop_back(); - int i = event.edge; - - if (m_edges.at(i).node) { - // Remove edge from edge list. - Q_ASSERT(event.type == Event::Lower); - QRBTree::Node *left = m_edgeList.previous(m_edges.at(i).node); - QRBTree::Node *right = m_edgeList.next(m_edges.at(i).node); - m_edgeList.deleteNode(m_edges.at(i).node); - if (!left || !right) - continue; - calculateIntersection(left->data, right->data); - } else { - // Insert edge into edge list. - Q_ASSERT(event.type == Event::Upper); - QRBTree::Node *left = searchEdgeLeftOf(i, leftNode); - m_edgeList.attachAfter(left, m_edges.at(i).node = m_edgeList.newNode()); - m_edges.at(i).node->data = i; - QRBTree::Node *right = m_edgeList.next(m_edges.at(i).node); - if (left) - calculateIntersection(left->data, i); - if (right) - calculateIntersection(i, right->data); - } - } - while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint <= eventPoint) - m_topIntersection.pop(); -#ifdef Q_TRIANGULATOR_DEBUG - DebugDialog dialog(this, vertex); - dialog.exec(); -#endif - } - m_processedEdgePairs.clear(); -} - -// Split an edge into two pieces at the given point. -// The upper piece is pushed to the end of the 'm_edges' vector. -// The lower piece replaces the old edge. -// Return the edge whose 'from' is 'pointIndex'. -template -int QTriangulator::ComplexToSimple::splitEdge(int splitIndex) -{ - const Split &split = m_splits.at(splitIndex); - Edge &lowerEdge = m_edges.at(split.edge); - Q_ASSERT(lowerEdge.node == 0); - Q_ASSERT(lowerEdge.previous == -1 && lowerEdge.next == -1); - - if (lowerEdge.from == split.vertex) - return split.edge; - if (lowerEdge.to == split.vertex) - return lowerEdge.next; - - // Check that angle >= 90 degrees. - //Q_ASSERT(qDot(m_points.at(m_edges.at(edgeIndex).from) - m_points.at(pointIndex), - // m_points.at(m_edges.at(edgeIndex).to) - m_points.at(pointIndex)) <= 0); - - Edge upperEdge = lowerEdge; - upperEdge.mayIntersect |= !split.accurate; // The edge may have been split before at an inaccurate split point. - lowerEdge.mayIntersect = !split.accurate; - if (lowerEdge.pointingUp) { - lowerEdge.to = upperEdge.from = split.vertex; - m_edges.add(upperEdge); - return m_edges.size() - 1; - } else { - lowerEdge.from = upperEdge.to = split.vertex; - m_edges.add(upperEdge); - return split.edge; - } -} - -template -bool QTriangulator::ComplexToSimple::splitEdgesAtIntersections() -{ - for (int i = 0; i < m_edges.size(); ++i) - m_edges.at(i).mayIntersect = false; - bool checkForNewIntersections = false; - for (int i = 0; i < m_splits.size(); ++i) { - splitEdge(i); - checkForNewIntersections |= !m_splits.at(i).accurate; - } - for (int i = 0; i < m_edges.size(); ++i) { - m_edges.at(i).originallyPointingUp = m_edges.at(i).pointingUp = - m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from); - } - m_splits.reset(); - return checkForNewIntersections; -} - -template -void QTriangulator::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i) -{ - // Edges with zero length should not reach this part. - Q_ASSERT(m_parent->m_vertices.at(m_edges.at(i).from) != m_parent->m_vertices.at(m_edges.at(i).to)); - - // Skip edges with unwanted winding number. - int windingNumber = m_edges.at(i).winding; - if (m_edges.at(i).originallyPointingUp) - ++windingNumber; - - // Make sure exactly one fill rule is specified. - Q_ASSERT(((m_parent->m_hint & QVectorPath::WindingFill) != 0) != ((m_parent->m_hint & QVectorPath::OddEvenFill) != 0)); - - if ((m_parent->m_hint & QVectorPath::WindingFill) && windingNumber != 0 && windingNumber != 1) - return; - - // Skip cancelling edges. - if (!orderedEdges.isEmpty()) { - int j = orderedEdges[orderedEdges.size() - 1]; - // If the last edge is already connected in one end, it should not be cancelled. - if (m_edges.at(j).next == -1 && m_edges.at(j).previous == -1 - && (m_parent->m_vertices.at(m_edges.at(i).from) == m_parent->m_vertices.at(m_edges.at(j).to)) - && (m_parent->m_vertices.at(m_edges.at(i).to) == m_parent->m_vertices.at(m_edges.at(j).from))) { - orderedEdges.removeLast(); - return; - } - } - orderedEdges.append(i); -} - -template -void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect() -{ - Q_ASSERT(m_edgeList.root == 0); - // Initialize priority queue. - fillPriorityQueue(); - - ShortArray orderedEdges; - - while (!m_events.isEmpty()) { - Event event = m_events.last(); - int edgeIndex = event.edge; - - // Check that all the edges in the list crosses the current scanline - //if (m_edgeList.root) { - // for (QRBTree::Node *node = m_edgeList.front(m_edgeList.root); node; node = m_edgeList.next(node)) { - // Q_ASSERT(event.point <= m_points.at(m_edges.at(node->data).lower())); - // } - //} - - orderedEdges.clear(); - QPair::Node *, QRBTree::Node *> b = outerBounds(event.point); - if (m_edgeList.root) { - QRBTree::Node *current = (b.first ? m_edgeList.next(b.first) : m_edgeList.front(m_edgeList.root)); - // Process edges that are going to be removed from the edge list at the current event point. - while (current != b.second) { - Q_ASSERT(current); - Q_ASSERT(m_edges.at(current->data).node == current); - Q_ASSERT(QT_PREPEND_NAMESPACE(qIntersectionPoint)(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(m_edges.at(current->data).to))); - Q_ASSERT(m_parent->m_vertices.at(m_edges.at(current->data).from) == event.point || m_parent->m_vertices.at(m_edges.at(current->data).to) == event.point); - insertEdgeIntoVectorIfWanted(orderedEdges, current->data); - current = m_edgeList.next(current); - } - } - - // Remove edges above the event point, insert edges below the event point. - do { - event = m_events.last(); - m_events.pop_back(); - edgeIndex = event.edge; - - // Edges with zero length should not reach this part. - Q_ASSERT(m_parent->m_vertices.at(m_edges.at(edgeIndex).from) != m_parent->m_vertices.at(m_edges.at(edgeIndex).to)); - - if (m_edges.at(edgeIndex).node) { - Q_ASSERT(event.type == Event::Lower); - Q_ASSERT(event.point == m_parent->m_vertices.at(m_edges.at(event.edge).lower())); - m_edgeList.deleteNode(m_edges.at(edgeIndex).node); - } else { - Q_ASSERT(event.type == Event::Upper); - Q_ASSERT(event.point == m_parent->m_vertices.at(m_edges.at(event.edge).upper())); - QRBTree::Node *left = searchEdgeLeftOf(edgeIndex, b.first); - m_edgeList.attachAfter(left, m_edges.at(edgeIndex).node = m_edgeList.newNode()); - m_edges.at(edgeIndex).node->data = edgeIndex; - } - } while (!m_events.isEmpty() && m_events.last().point == event.point); - - if (m_edgeList.root) { - QRBTree::Node *current = (b.first ? m_edgeList.next(b.first) : m_edgeList.front(m_edgeList.root)); - - // Calculate winding number and turn counter-clockwise. - int currentWindingNumber = (b.first ? m_edges.at(b.first->data).winding : 0); - while (current != b.second) { - Q_ASSERT(current); - //Q_ASSERT(b.second == 0 || m_edgeList.order(current, b.second) < 0); - int i = current->data; - Q_ASSERT(m_edges.at(i).node == current); - - // Winding number. - int ccwWindingNumber = m_edges.at(i).winding = currentWindingNumber; - if (m_edges.at(i).originallyPointingUp) { - --m_edges.at(i).winding; - } else { - ++m_edges.at(i).winding; - ++ccwWindingNumber; - } - currentWindingNumber = m_edges.at(i).winding; - - // Turn counter-clockwise. - if ((ccwWindingNumber & 1) == 0) { - Q_ASSERT(m_edges.at(i).previous == -1 && m_edges.at(i).next == -1); - qSwap(m_edges.at(i).from, m_edges.at(i).to); - m_edges.at(i).pointingUp = !m_edges.at(i).pointingUp; - } - - current = m_edgeList.next(current); - } - - // Process edges that were inserted into the edge list at the current event point. - current = (b.second ? m_edgeList.previous(b.second) : m_edgeList.back(m_edgeList.root)); - while (current != b.first) { - Q_ASSERT(current); - Q_ASSERT(m_edges.at(current->data).node == current); - insertEdgeIntoVectorIfWanted(orderedEdges, current->data); - current = m_edgeList.previous(current); - } - } - if (orderedEdges.isEmpty()) - continue; - - Q_ASSERT((orderedEdges.size() & 1) == 0); - - // Connect edges. - // First make sure the first edge point towards the current point. - int i; - if (m_parent->m_vertices.at(m_edges.at(orderedEdges[0]).from) == event.point) { - i = 1; - int copy = orderedEdges[0]; // Make copy in case the append() will cause a reallocation. - orderedEdges.append(copy); - } else { - Q_ASSERT(m_parent->m_vertices.at(m_edges.at(orderedEdges[0]).to) == event.point); - i = 0; - } - - // Remove references to duplicate points. First find the point with lowest index. - int pointIndex = INT_MAX; - for (int j = i; j < orderedEdges.size(); j += 2) { - Q_ASSERT(j + 1 < orderedEdges.size()); - Q_ASSERT(m_parent->m_vertices.at(m_edges.at(orderedEdges[j]).to) == event.point); - Q_ASSERT(m_parent->m_vertices.at(m_edges.at(orderedEdges[j + 1]).from) == event.point); - if (m_edges.at(orderedEdges[j]).to < pointIndex) - pointIndex = m_edges.at(orderedEdges[j]).to; - if (m_edges.at(orderedEdges[j + 1]).from < pointIndex) - pointIndex = m_edges.at(orderedEdges[j + 1]).from; - } - - for (; i < orderedEdges.size(); i += 2) { - // Remove references to duplicate points by making all edges reference one common point. - m_edges.at(orderedEdges[i]).to = m_edges.at(orderedEdges[i + 1]).from = pointIndex; - - Q_ASSERT(m_edges.at(orderedEdges[i]).pointingUp || m_edges.at(orderedEdges[i]).previous != -1); - Q_ASSERT(!m_edges.at(orderedEdges[i + 1]).pointingUp || m_edges.at(orderedEdges[i + 1]).next != -1); - - m_edges.at(orderedEdges[i]).next = orderedEdges[i + 1]; - m_edges.at(orderedEdges[i + 1]).previous = orderedEdges[i]; - } - } // end while -} - -template -void QTriangulator::ComplexToSimple::removeUnusedPoints() { - QBitArray used(m_parent->m_vertices.size(), false); - for (int i = 0; i < m_edges.size(); ++i) { - Q_ASSERT((m_edges.at(i).previous == -1) == (m_edges.at(i).next == -1)); - if (m_edges.at(i).next != -1) - used.setBit(m_edges.at(i).from); - } - QDataBuffer newMapping(m_parent->m_vertices.size()); - newMapping.resize(m_parent->m_vertices.size()); - int count = 0; - for (int i = 0; i < m_parent->m_vertices.size(); ++i) { - if (used.at(i)) { - m_parent->m_vertices.at(count) = m_parent->m_vertices.at(i); - newMapping.at(i) = count; - ++count; - } - } - m_parent->m_vertices.resize(count); - for (int i = 0; i < m_edges.size(); ++i) { - m_edges.at(i).from = newMapping.at(m_edges.at(i).from); - m_edges.at(i).to = newMapping.at(m_edges.at(i).to); - } -} - -template -bool QTriangulator::ComplexToSimple::CompareEdges::operator () (int i, int j) const -{ - int cmp = comparePoints(m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(i).from), - m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(j).from)); - if (cmp == 0) { - cmp = comparePoints(m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(i).to), - m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(j).to)); - } - return cmp > 0; -} - -template -inline bool QTriangulator::ComplexToSimple::Event::operator < (const Event &other) const -{ - if (point == other.point) - return type < other.type; // 'Lower' has higher priority than 'Upper'. - return other.point < point; -} - -//============================================================================// -// QTriangulator::ComplexToSimple::DebugDialog // -//============================================================================// - -#ifdef Q_TRIANGULATOR_DEBUG -template -QTriangulator::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent, int currentVertex) - : m_parent(parent), m_vertex(currentVertex) -{ - QDataBuffer &vertices = m_parent->m_parent->m_vertices; - if (vertices.isEmpty()) - return; - - int minX, maxX, minY, maxY; - minX = maxX = vertices.at(0).x; - minY = maxY = vertices.at(0).y; - for (int i = 1; i < vertices.size(); ++i) { - minX = qMin(minX, vertices.at(i).x); - maxX = qMax(maxX, vertices.at(i).x); - minY = qMin(minY, vertices.at(i).y); - maxY = qMax(maxY, vertices.at(i).y); - } - int w = maxX - minX; - int h = maxY - minY; - qreal border = qMin(w, h) / 10.0; - m_window = QRectF(minX - border, minY - border, (maxX - minX + 2 * border), (maxY - minY + 2 * border)); -} - -template -void QTriangulator::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *) -{ - QPainter p(this); - p.setRenderHint(QPainter::Antialiasing, true); - p.fillRect(rect(), Qt::black); - QDataBuffer &vertices = m_parent->m_parent->m_vertices; - if (vertices.isEmpty()) - return; - - qreal halfPointSize = qMin(m_window.width(), m_window.height()) / 300.0; - p.setWindow(m_window.toRect()); - - p.setPen(Qt::white); - - QDataBuffer &edges = m_parent->m_edges; - for (int i = 0; i < edges.size(); ++i) { - QPodPoint u = vertices.at(edges.at(i).from); - QPodPoint v = vertices.at(edges.at(i).to); - p.drawLine(u.x, u.y, v.x, v.y); - } - - for (int i = 0; i < vertices.size(); ++i) { - QPodPoint q = vertices.at(i); - p.fillRect(QRectF(q.x - halfPointSize, q.y - halfPointSize, 2 * halfPointSize, 2 * halfPointSize), Qt::red); - } - - Qt::GlobalColor colors[6] = {Qt::red, Qt::green, Qt::blue, Qt::cyan, Qt::magenta, Qt::yellow}; - p.setOpacity(0.5); - int count = 0; - if (m_parent->m_edgeList.root) { - QRBTree::Node *current = m_parent->m_edgeList.front(m_parent->m_edgeList.root); - while (current) { - p.setPen(colors[count++ % 6]); - QPodPoint u = vertices.at(edges.at(current->data).from); - QPodPoint v = vertices.at(edges.at(current->data).to); - p.drawLine(u.x, u.y, v.x, v.y); - current = m_parent->m_edgeList.next(current); - } - } - - p.setOpacity(1.0); - QPodPoint q = vertices.at(m_vertex); - p.fillRect(QRectF(q.x - halfPointSize, q.y - halfPointSize, 2 * halfPointSize, 2 * halfPointSize), Qt::green); - - p.setPen(Qt::gray); - QDataBuffer &splits = m_parent->m_splits; - for (int i = 0; i < splits.size(); ++i) { - QPodPoint q = vertices.at(splits.at(i).vertex); - QPodPoint u = vertices.at(edges.at(splits.at(i).edge).from) - q; - QPodPoint v = vertices.at(edges.at(splits.at(i).edge).to) - q; - qreal uLen = sqrt(qreal(qDot(u, u))); - qreal vLen = sqrt(qreal(qDot(v, v))); - if (uLen) { - u.x *= 2 * halfPointSize / uLen; - u.y *= 2 * halfPointSize / uLen; - } - if (vLen) { - v.x *= 2 * halfPointSize / vLen; - v.y *= 2 * halfPointSize / vLen; - } - u += q; - v += q; - p.drawLine(u.x, u.y, v.x, v.y); - } -} - -template -void QTriangulator::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event) -{ - qreal scale = exp(-0.001 * event->delta()); - QPointF center = m_window.center(); - QPointF delta = scale * (m_window.bottomRight() - center); - m_window = QRectF(center - delta, center + delta); - event->accept(); - update(); -} - -template -void QTriangulator::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *event) -{ - if (event->buttons() & Qt::LeftButton) { - QPointF delta = event->pos() - m_lastMousePos; - delta.setX(delta.x() * m_window.width() / width()); - delta.setY(delta.y() * m_window.height() / height()); - m_window.translate(-delta.x(), -delta.y()); - m_lastMousePos = event->pos(); - event->accept(); - update(); - } -} - -template -void QTriangulator::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *event) -{ - if (event->button() == Qt::LeftButton) - m_lastMousePos = event->pos(); - event->accept(); -} - - -#endif - -//============================================================================// -// QTriangulator::SimpleToMonotone // -//============================================================================// -template -void QTriangulator::SimpleToMonotone::decompose() -{ - setupDataStructures(); - removeZeroLengthEdges(); - monotoneDecomposition(); - - m_parent->m_indices.clear(); - QBitArray processed(m_edges.size(), false); - for (int first = 0; first < m_edges.size(); ++first) { - if (processed.at(first)) - continue; - int i = first; - do { - Q_ASSERT(!processed.at(i)); - Q_ASSERT(m_edges.at(m_edges.at(i).next).previous == i); - m_parent->m_indices.push_back(m_edges.at(i).from); - processed.setBit(i); - i = m_edges.at(i).next; - } while (i != first); - if (m_parent->m_indices.size() > 0 && m_parent->m_indices.back() != T(-1)) // Q_TRIANGULATE_END_OF_POLYGON - m_parent->m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON - } -} - -template -void QTriangulator::SimpleToMonotone::setupDataStructures() -{ - int i = 0; - Edge e; - e.node = 0; - e.twin = -1; - - while (i + 3 <= m_parent->m_indices.size()) { - int start = m_edges.size(); - - do { - e.from = m_parent->m_indices.at(i); - e.type = RegularVertex; - e.next = m_edges.size() + 1; - e.previous = m_edges.size() - 1; - m_edges.add(e); - ++i; - Q_ASSERT(i < m_parent->m_indices.size()); - } while (m_parent->m_indices.at(i) != T(-1)); // Q_TRIANGULATE_END_OF_POLYGON - - m_edges.last().next = start; - m_edges.at(start).previous = m_edges.size() - 1; - ++i; // Skip Q_TRIANGULATE_END_OF_POLYGON. - } - - for (i = 0; i < m_edges.size(); ++i) { - m_edges.at(i).to = m_edges.at(m_edges.at(i).next).from; - m_edges.at(i).pointingUp = m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from); - m_edges.at(i).helper = -1; // Not initialized here. - } -} - -template -void QTriangulator::SimpleToMonotone::removeZeroLengthEdges() -{ - for (int i = 0; i < m_edges.size(); ++i) { - if (m_parent->m_vertices.at(m_edges.at(i).from) == m_parent->m_vertices.at(m_edges.at(i).to)) { - m_edges.at(m_edges.at(i).previous).next = m_edges.at(i).next; - m_edges.at(m_edges.at(i).next).previous = m_edges.at(i).previous; - m_edges.at(m_edges.at(i).next).from = m_edges.at(i).from; - m_edges.at(i).next = -1; // Mark as removed. - } - } - - QDataBuffer newMapping(m_edges.size()); - newMapping.resize(m_edges.size()); - int count = 0; - for (int i = 0; i < m_edges.size(); ++i) { - if (m_edges.at(i).next != -1) { - m_edges.at(count) = m_edges.at(i); - newMapping.at(i) = count; - ++count; - } - } - m_edges.resize(count); - for (int i = 0; i < m_edges.size(); ++i) { - m_edges.at(i).next = newMapping.at(m_edges.at(i).next); - m_edges.at(i).previous = newMapping.at(m_edges.at(i).previous); - } -} - -template -void QTriangulator::SimpleToMonotone::fillPriorityQueue() -{ - m_upperVertex.reset(); - m_upperVertex.reserve(m_edges.size()); - for (int i = 0; i < m_edges.size(); ++i) - m_upperVertex.add(i); - CompareVertices cmp(this); - //qSort(m_upperVertex.data(), m_upperVertex.data() + m_upperVertex.size(), cmp); - sort(m_upperVertex.data(), m_upperVertex.size(), cmp); - //for (int i = 1; i < m_upperVertex.size(); ++i) { - // Q_ASSERT(!cmp(m_upperVertex.at(i), m_upperVertex.at(i - 1))); - //} -} - -template -bool QTriangulator::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const -{ - const Edge &leftEdge = m_edges.at(leftEdgeIndex); - const Edge &rightEdge = m_edges.at(rightEdgeIndex); - const QPodPoint &u = m_parent->m_vertices.at(rightEdge.upper()); - const QPodPoint &l = m_parent->m_vertices.at(rightEdge.lower()); - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(m_parent->m_vertices.at(leftEdge.upper()), l, u); - // d < 0: left, d > 0: right, d == 0: on top - if (d == 0) - d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(m_parent->m_vertices.at(leftEdge.lower()), l, u); - return d < 0; -} - -// Returns the rightmost edge not to the right of the given edge. -template -QRBTree::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfEdge(int edgeIndex) const -{ - QRBTree::Node *current = m_edgeList.root; - QRBTree::Node *result = 0; - while (current) { - if (edgeIsLeftOfEdge(edgeIndex, current->data)) { - current = current->left; - } else { - result = current; - current = current->right; - } - } - return result; -} - -// Returns the rightmost edge left of the given point. -template -QRBTree::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfPoint(int pointIndex) const -{ - QRBTree::Node *current = m_edgeList.root; - QRBTree::Node *result = 0; - while (current) { - const QPodPoint &p1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); - const QPodPoint &p2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(m_parent->m_vertices.at(pointIndex), p1, p2); - if (d <= 0) { - current = current->left; - } else { - result = current; - current = current->right; - } - } - return result; -} - -template -void QTriangulator::SimpleToMonotone::classifyVertex(int i) -{ - Edge &e2 = m_edges.at(i); - const Edge &e1 = m_edges.at(e2.previous); - - bool startOrSplit = (e1.pointingUp && !e2.pointingUp); - bool endOrMerge = (!e1.pointingUp && e2.pointingUp); - - const QPodPoint &p1 = m_parent->m_vertices.at(e1.from); - const QPodPoint &p2 = m_parent->m_vertices.at(e2.from); - const QPodPoint &p3 = m_parent->m_vertices.at(e2.to); - qint64 d = QT_PREPEND_NAMESPACE(qPointDistanceFromLine)(p1, p2, p3); - Q_ASSERT(d != 0 || (!startOrSplit && !endOrMerge)); - - e2.type = RegularVertex; - - if (m_clockwiseOrder) { - if (startOrSplit) - e2.type = (d < 0 ? SplitVertex : StartVertex); - else if (endOrMerge) - e2.type = (d < 0 ? MergeVertex : EndVertex); - } else { - if (startOrSplit) - e2.type = (d > 0 ? SplitVertex : StartVertex); - else if (endOrMerge) - e2.type = (d > 0 ? MergeVertex : EndVertex); - } -} - -template -void QTriangulator::SimpleToMonotone::classifyVertices() -{ - for (int i = 0; i < m_edges.size(); ++i) - classifyVertex(i); -} - -template -bool QTriangulator::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3) -{ - bool leftOfPreviousEdge = !qPointIsLeftOfLine(p, v2, v1); - bool leftOfNextEdge = !qPointIsLeftOfLine(p, v3, v2); - - if (qPointIsLeftOfLine(v1, v2, v3)) - return leftOfPreviousEdge && leftOfNextEdge; - else - return leftOfPreviousEdge || leftOfNextEdge; -} - -template -bool QTriangulator::SimpleToMonotone::pointIsInSector(int vertex, int sector) -{ - const QPodPoint ¢er = m_parent->m_vertices.at(m_edges.at(sector).from); - // Handle degenerate edges. - while (m_parent->m_vertices.at(m_edges.at(vertex).from) == center) - vertex = m_edges.at(vertex).next; - int next = m_edges.at(sector).next; - while (m_parent->m_vertices.at(m_edges.at(next).from) == center) - next = m_edges.at(next).next; - int previous = m_edges.at(sector).previous; - while (m_parent->m_vertices.at(m_edges.at(previous).from) == center) - previous = m_edges.at(previous).previous; - - const QPodPoint &p = m_parent->m_vertices.at(m_edges.at(vertex).from); - const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(previous).from); - const QPodPoint &v3 = m_parent->m_vertices.at(m_edges.at(next).from); - if (m_clockwiseOrder) - return pointIsInSector(p, v3, center, v1); - else - return pointIsInSector(p, v1, center, v3); -} - -template -int QTriangulator::SimpleToMonotone::findSector(int edge, int vertex) -{ - while (!pointIsInSector(vertex, edge)) { - edge = m_edges.at(m_edges.at(edge).previous).twin; - Q_ASSERT(edge != -1); - } - return edge; -} - -template -void QTriangulator::SimpleToMonotone::createDiagonal(int lower, int upper) -{ - lower = findSector(lower, upper); - upper = findSector(upper, lower); - - int prevLower = m_edges.at(lower).previous; - int prevUpper = m_edges.at(upper).previous; - - Edge e; - - e.twin = m_edges.size() + 1; - e.next = upper; - e.previous = prevLower; - e.from = m_edges.at(lower).from; - e.to = m_edges.at(upper).from; - m_edges.at(upper).previous = m_edges.at(prevLower).next = int(m_edges.size()); - m_edges.add(e); - - e.twin = m_edges.size() - 1; - e.next = lower; - e.previous = prevUpper; - e.from = m_edges.at(upper).from; - e.to = m_edges.at(lower).from; - m_edges.at(lower).previous = m_edges.at(prevUpper).next = int(m_edges.size()); - m_edges.add(e); -} - -template -void QTriangulator::SimpleToMonotone::monotoneDecomposition() -{ - if (m_edges.isEmpty()) - return; - - Q_ASSERT(!m_edgeList.root); - QDataBuffer > diagonals(m_upperVertex.size()); - - int i = 0; - for (int index = 1; index < m_edges.size(); ++index) { - if (m_parent->m_vertices.at(m_edges.at(index).from) < m_parent->m_vertices.at(m_edges.at(i).from)) - i = index; - } - Q_ASSERT(i < m_edges.size()); - int j = m_edges.at(i).previous; - Q_ASSERT(j < m_edges.size()); - m_clockwiseOrder = qPointIsLeftOfLine(m_parent->m_vertices.at((quint32)m_edges.at(i).from), - m_parent->m_vertices.at((quint32)m_edges.at(j).from), m_parent->m_vertices.at((quint32)m_edges.at(i).to)); - - classifyVertices(); - fillPriorityQueue(); - - // debug: set helpers explicitly (shouldn't be necessary) - //for (int i = 0; i < m_edges.size(); ++i) - // m_edges.at(i).helper = m_edges.at(i).upper(); - - while (!m_upperVertex.isEmpty()) { - i = m_upperVertex.last(); - Q_ASSERT(i < m_edges.size()); - m_upperVertex.pop_back(); - j = m_edges.at(i).previous; - Q_ASSERT(j < m_edges.size()); - - QRBTree::Node *leftEdgeNode = 0; - - switch (m_edges.at(i).type) { - case RegularVertex: - // If polygon interior is to the right of the vertex... - if (m_edges.at(i).pointingUp == m_clockwiseOrder) { - if (m_edges.at(i).node) { - Q_ASSERT(!m_edges.at(j).node); - if (m_edges.at(m_edges.at(i).helper).type == MergeVertex) - diagonals.add(QPair(i, m_edges.at(i).helper)); - m_edges.at(j).node = m_edges.at(i).node; - m_edges.at(i).node = 0; - m_edges.at(j).node->data = j; - m_edges.at(j).helper = i; - } else if (m_edges.at(j).node) { - Q_ASSERT(!m_edges.at(i).node); - if (m_edges.at(m_edges.at(j).helper).type == MergeVertex) - diagonals.add(QPair(i, m_edges.at(j).helper)); - m_edges.at(i).node = m_edges.at(j).node; - m_edges.at(j).node = 0; - m_edges.at(i).node->data = i; - m_edges.at(i).helper = i; - } else { - qWarning("Inconsistent polygon. (#1)"); - } - } else { - leftEdgeNode = searchEdgeLeftOfPoint(m_edges.at(i).from); - if (leftEdgeNode) { - if (m_edges.at(m_edges.at(leftEdgeNode->data).helper).type == MergeVertex) - diagonals.add(QPair(i, m_edges.at(leftEdgeNode->data).helper)); - m_edges.at(leftEdgeNode->data).helper = i; - } else { - qWarning("Inconsistent polygon. (#2)"); - } - } - break; - case SplitVertex: - leftEdgeNode = searchEdgeLeftOfPoint(m_edges.at(i).from); - if (leftEdgeNode) { - diagonals.add(QPair(i, m_edges.at(leftEdgeNode->data).helper)); - m_edges.at(leftEdgeNode->data).helper = i; - } else { - qWarning("Inconsistent polygon. (#3)"); - } - // Fall through. - case StartVertex: - if (m_clockwiseOrder) { - leftEdgeNode = searchEdgeLeftOfEdge(j); - QRBTree::Node *node = m_edgeList.newNode(); - node->data = j; - m_edges.at(j).node = node; - m_edges.at(j).helper = i; - m_edgeList.attachAfter(leftEdgeNode, node); - Q_ASSERT(m_edgeList.validate()); - } else { - leftEdgeNode = searchEdgeLeftOfEdge(i); - QRBTree::Node *node = m_edgeList.newNode(); - node->data = i; - m_edges.at(i).node = node; - m_edges.at(i).helper = i; - m_edgeList.attachAfter(leftEdgeNode, node); - Q_ASSERT(m_edgeList.validate()); - } - break; - case MergeVertex: - leftEdgeNode = searchEdgeLeftOfPoint(m_edges.at(i).from); - if (leftEdgeNode) { - if (m_edges.at(m_edges.at(leftEdgeNode->data).helper).type == MergeVertex) - diagonals.add(QPair(i, m_edges.at(leftEdgeNode->data).helper)); - m_edges.at(leftEdgeNode->data).helper = i; - } else { - qWarning("Inconsistent polygon. (#4)"); - } - // Fall through. - case EndVertex: - if (m_clockwiseOrder) { - if (m_edges.at(m_edges.at(i).helper).type == MergeVertex) - diagonals.add(QPair(i, m_edges.at(i).helper)); - if (m_edges.at(i).node) { - m_edgeList.deleteNode(m_edges.at(i).node); - Q_ASSERT(m_edgeList.validate()); - } else { - qWarning("Inconsistent polygon. (#5)"); - } - } else { - if (m_edges.at(m_edges.at(j).helper).type == MergeVertex) - diagonals.add(QPair(i, m_edges.at(j).helper)); - if (m_edges.at(j).node) { - m_edgeList.deleteNode(m_edges.at(j).node); - Q_ASSERT(m_edgeList.validate()); - } else { - qWarning("Inconsistent polygon. (#6)"); - } - } - break; - } - } - - for (int i = 0; i < diagonals.size(); ++i) - createDiagonal(diagonals.at(i).first, diagonals.at(i).second); -} - -template -bool QTriangulator::SimpleToMonotone::CompareVertices::operator () (int i, int j) const -{ - if (m_parent->m_edges.at(i).from == m_parent->m_edges.at(j).from) - return m_parent->m_edges.at(i).type > m_parent->m_edges.at(j).type; - return m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(i).from) > - m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(j).from); -} - -//============================================================================// -// QTriangulator::MonotoneToTriangles // -//============================================================================// -template -void QTriangulator::MonotoneToTriangles::decompose() -{ - QVector result; - QDataBuffer stack(m_parent->m_indices.size()); - m_first = 0; - // Require at least three more indices. - while (m_first + 3 <= m_parent->m_indices.size()) { - m_length = 0; - while (m_parent->m_indices.at(m_first + m_length) != T(-1)) { // Q_TRIANGULATE_END_OF_POLYGON - ++m_length; - Q_ASSERT(m_first + m_length < m_parent->m_indices.size()); - } - if (m_length < 3) { - m_first += m_length + 1; - continue; - } - - int minimum = 0; - while (less(next(minimum), minimum)) - minimum = next(minimum); - while (less(previous(minimum), minimum)) - minimum = previous(minimum); - - stack.reset(); - stack.add(minimum); - int left = previous(minimum); - int right = next(minimum); - bool stackIsOnLeftSide; - bool clockwiseOrder = leftOfEdge(minimum, left, right); - - if (less(left, right)) { - stack.add(left); - left = previous(left); - stackIsOnLeftSide = true; - } else { - stack.add(right); - right = next(right); - stackIsOnLeftSide = false; - } - - for (int count = 0; count + 2 < m_length; ++count) - { - Q_ASSERT(stack.size() >= 2); - if (less(left, right)) { - if (stackIsOnLeftSide == false) { - for (int i = 0; i + 1 < stack.size(); ++i) { - result.push_back(indices(stack.at(i + 1))); - result.push_back(indices(left)); - result.push_back(indices(stack.at(i))); - } - stack.first() = stack.last(); - stack.resize(1); - } else { - while (stack.size() >= 2 && (clockwiseOrder ^ !leftOfEdge(left, stack.at(stack.size() - 2), stack.last()))) { - result.push_back(indices(stack.at(stack.size() - 2))); - result.push_back(indices(left)); - result.push_back(indices(stack.last())); - stack.pop_back(); - } - } - stack.add(left); - left = previous(left); - stackIsOnLeftSide = true; - } else { - if (stackIsOnLeftSide == true) { - for (int i = 0; i + 1 < stack.size(); ++i) { - result.push_back(indices(stack.at(i))); - result.push_back(indices(right)); - result.push_back(indices(stack.at(i + 1))); - } - stack.first() = stack.last(); - stack.resize(1); - } else { - while (stack.size() >= 2 && (clockwiseOrder ^ !leftOfEdge(right, stack.last(), stack.at(stack.size() - 2)))) { - result.push_back(indices(stack.last())); - result.push_back(indices(right)); - result.push_back(indices(stack.at(stack.size() - 2))); - stack.pop_back(); - } - } - stack.add(right); - right = next(right); - stackIsOnLeftSide = false; - } - } - - m_first += m_length + 1; - } - m_parent->m_indices = result; -} - -//============================================================================// -// qTriangulate // -//============================================================================// - -QTriangleSet qTriangulate(const qreal *polygon, - int count, uint hint, const QTransform &matrix) -{ - QTriangleSet triangleSet; - if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint) { - QTriangulator triangulator; - triangulator.initialize(polygon, count, hint, matrix); - QVertexSet vertexSet = triangulator.triangulate(); - triangleSet.vertices = vertexSet.vertices; - triangleSet.indices.setDataUint(vertexSet.indices); - - } else { - QTriangulator triangulator; - triangulator.initialize(polygon, count, hint, matrix); - QVertexSet vertexSet = triangulator.triangulate(); - triangleSet.vertices = vertexSet.vertices; - triangleSet.indices.setDataUshort(vertexSet.indices); - } - return triangleSet; -} - -QTriangleSet qTriangulate(const QVectorPath &path, - const QTransform &matrix, qreal lod) -{ - QTriangleSet triangleSet; - if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - QVertexSet vertexSet = triangulator.triangulate(); - triangleSet.vertices = vertexSet.vertices; - triangleSet.indices.setDataUint(vertexSet.indices); - } else { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - QVertexSet vertexSet = triangulator.triangulate(); - triangleSet.vertices = vertexSet.vertices; - triangleSet.indices.setDataUshort(vertexSet.indices); - } - return triangleSet; -} - -QTriangleSet qTriangulate(const QPainterPath &path, - const QTransform &matrix, qreal lod) -{ - QTriangleSet triangleSet; - if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - QVertexSet vertexSet = triangulator.triangulate(); - triangleSet.vertices = vertexSet.vertices; - triangleSet.indices.setDataUint(vertexSet.indices); - } else { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - QVertexSet vertexSet = triangulator.triangulate(); - triangleSet.vertices = vertexSet.vertices; - triangleSet.indices.setDataUshort(vertexSet.indices); - } - return triangleSet; -} - -QPolylineSet qPolyline(const QVectorPath &path, - const QTransform &matrix, qreal lod) -{ - QPolylineSet polyLineSet; - if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - QVertexSet vertexSet = triangulator.polyline(); - polyLineSet.vertices = vertexSet.vertices; - polyLineSet.indices.setDataUint(vertexSet.indices); - } else { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - QVertexSet vertexSet = triangulator.polyline(); - polyLineSet.vertices = vertexSet.vertices; - polyLineSet.indices.setDataUshort(vertexSet.indices); - } - return polyLineSet; -} - -QPolylineSet qPolyline(const QPainterPath &path, - const QTransform &matrix, qreal lod) -{ - QPolylineSet polyLineSet; - if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - QVertexSet vertexSet = triangulator.polyline(); - polyLineSet.vertices = vertexSet.vertices; - polyLineSet.indices.setDataUint(vertexSet.indices); - } else { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - QVertexSet vertexSet = triangulator.polyline(); - polyLineSet.vertices = vertexSet.vertices; - polyLineSet.indices.setDataUshort(vertexSet.indices); - } - return polyLineSet; -} - -QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qtriangulator_p.h b/src/opengl/gl2paintengineex/qtriangulator_p.h deleted file mode 100644 index a8e7553770..0000000000 --- a/src/opengl/gl2paintengineex/qtriangulator_p.h +++ /dev/null @@ -1,148 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtOpenGL module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QTRIANGULATOR_P_H -#define QTRIANGULATOR_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#include -#include - -QT_BEGIN_NAMESPACE - -class QVertexIndexVector -{ -public: - enum Type { - UnsignedInt, - UnsignedShort - }; - - inline Type type() const { return t; } - - inline void setDataUint(const QVector &data) - { - t = UnsignedInt; - indices32 = data; - } - - inline void setDataUshort(const QVector &data) - { - t = UnsignedShort; - indices16 = data; - } - - inline const void* data() const - { - if (t == UnsignedInt) - return indices32.data(); - return indices16.data(); - } - - inline int size() const - { - if (t == UnsignedInt) - return indices32.size(); - return indices16.size(); - } - - inline QVertexIndexVector &operator = (const QVertexIndexVector &other) - { - if (t == UnsignedInt) - indices32 = other.indices32; - else - indices16 = other.indices16; - - return *this; - } - -private: - - Type t; - QVector indices32; - QVector indices16; -}; - -struct QTriangleSet -{ - inline QTriangleSet() { } - inline QTriangleSet(const QTriangleSet &other) : vertices(other.vertices), indices(other.indices) { } - QTriangleSet &operator = (const QTriangleSet &other) {vertices = other.vertices; indices = other.indices; return *this;} - - // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ... - QVector vertices; // [x[0], y[0], x[1], y[1], x[2], ...] - QVertexIndexVector indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] -}; - -struct QPolylineSet -{ - inline QPolylineSet() { } - inline QPolylineSet(const QPolylineSet &other) : vertices(other.vertices), indices(other.indices) { } - QPolylineSet &operator = (const QPolylineSet &other) {vertices = other.vertices; indices = other.indices; return *this;} - - QVector vertices; // [x[0], y[0], x[1], y[1], x[2], ...] - QVertexIndexVector indices; // End of polyline is marked with -1. -}; - -// The vertex coordinates of the returned triangle set will be rounded to a grid with a mesh size -// of 1/32. The polygon is first transformed, then scaled by 32, the coordinates are rounded to -// integers, the polygon is triangulated, and then scaled back by 1/32. -// 'hint' should be a combination of QVectorPath::Hints. -// 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher. -QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform()); -QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); -QTriangleSet qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); -QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); -QPolylineSet qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); - -QT_END_NAMESPACE - -#endif diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro index 52429c80b0..cf4e0c60ba 100644 --- a/src/opengl/opengl.pro +++ b/src/opengl/opengl.pro @@ -56,7 +56,6 @@ HEADERS += qglshaderprogram.h \ gl2paintengineex/qglengineshadersource_p.h \ gl2paintengineex/qglcustomshaderstage_p.h \ gl2paintengineex/qtriangulatingstroker_p.h \ - gl2paintengineex/qtriangulator_p.h \ gl2paintengineex/qrbtree_p.h \ gl2paintengineex/qtextureglyphcache_gl_p.h \ gl2paintengineex/qglshadercache_p.h \ @@ -70,7 +69,6 @@ SOURCES += qglshaderprogram.cpp \ gl2paintengineex/qpaintengineex_opengl2.cpp \ gl2paintengineex/qglcustomshaderstage.cpp \ gl2paintengineex/qtriangulatingstroker.cpp \ - gl2paintengineex/qtriangulator.cpp \ gl2paintengineex/qtextureglyphcache_gl.cpp SOURCES += qgl_qpa.cpp \ diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index e3f12e42c8..5e140ab9da 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -45,9 +45,8 @@ #include #include #include -#include +#include "gl2paintengineex/qpaintengineex_opengl2_p.h" -#include #include #include diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp index ee4e9547ca..ddabbef0b2 100644 --- a/src/opengl/qglpixelbuffer.cpp +++ b/src/opengl/qglpixelbuffer.cpp @@ -91,7 +91,7 @@ #include -#include +#include "gl2paintengineex/qpaintengineex_opengl2_p.h" #include #include diff --git a/tests/auto/qgl/tst_qgl.cpp b/tests/auto/qgl/tst_qgl.cpp index d66cc3bc25..e3a8500bda 100644 --- a/tests/auto/qgl/tst_qgl.cpp +++ b/tests/auto/qgl/tst_qgl.cpp @@ -1868,12 +1868,14 @@ public: int tst_QGLResource::deletions = 0; -Q_GLOBAL_STATIC(QGLContextGroupResource, qt_shared_test) - +#ifdef TODO +Q_GLOBAL_STATIC(QOpenGLContextGroupResource, qt_shared_test) +#endif //TODO #endif void tst_QGL::shareRegister() { +#ifdef TODO #ifdef QT_BUILD_INTERNAL // Create a context. QGLWidget *glw1 = new QGLWidget(); @@ -1883,15 +1885,15 @@ void tst_QGL::shareRegister() QVERIFY(!glw1->isSharing()); // Create a guard for the first context. - QGLSharedResourceGuard guard(glw1->context()); + QOpenGLSharedResourceGuard guard(glw1->context()->contextHandle()); QVERIFY(guard.id() == 0); guard.setId(3); QVERIFY(guard.id() == 3); // Request a tst_QGLResource object for the first context. - tst_QGLResource *res1 = qt_shared_test()->value(glw1->context()); + tst_QGLResource *res1 = qt_shared_test()->value(glw1->context()->contextHandle()); QVERIFY(res1); - QVERIFY(qt_shared_test()->value(glw1->context()) == res1); + QVERIFY(qt_shared_test()->value(glw1->context()->contextHandle()) == res1); // Create another context that shares with the first. QVERIFY(!glw1->isSharing()); @@ -1985,6 +1987,7 @@ void tst_QGL::shareRegister() QVERIFY(guard3.context() == 0); QVERIFY(guard3.id() == 0); #endif +#endif //TODO } // Tests QGLContext::bindTexture with default options diff --git a/tests/auto/qglthreads/qglthreads.pro b/tests/auto/qglthreads/qglthreads.pro index bd27ce8e68..d2fd31411f 100644 --- a/tests/auto/qglthreads/qglthreads.pro +++ b/tests/auto/qglthreads/qglthreads.pro @@ -1,6 +1,6 @@ load(qttest_p4) requires(contains(QT_CONFIG,opengl)) -QT += opengl +QT += opengl widgets win32:!wince*: DEFINES += QT_NO_EGL diff --git a/tests/auto/qglthreads/tst_qglthreads.cpp b/tests/auto/qglthreads/tst_qglthreads.cpp index 472379ab7a..ee05e406c8 100644 --- a/tests/auto/qglthreads/tst_qglthreads.cpp +++ b/tests/auto/qglthreads/tst_qglthreads.cpp @@ -42,6 +42,7 @@ #include #include #include +#include #include #include "tst_qglthreads.h"