Android: use glyph cache resizing workaround with Vivante GC1000 GPU.
Task-number: QTBUG-38102 Change-Id: I9f423e15b9cbc3d2f424871f47795052b1f53e09 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
This commit is contained in:
parent
5110831721
commit
d03cc17a6c
@ -71,7 +71,8 @@ bool QAndroidPlatformOpenGLContext::needsFBOReadBackWorkaroud()
|
|||||||
const char *rendererString = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
|
const char *rendererString = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
|
||||||
needsWorkaround =
|
needsWorkaround =
|
||||||
qstrcmp(rendererString, "Mali-400 MP") == 0
|
qstrcmp(rendererString, "Mali-400 MP") == 0
|
||||||
|| qstrcmp(rendererString, "Adreno (TM) 200") == 0;
|
|| qstrcmp(rendererString, "Adreno (TM) 200") == 0
|
||||||
|
|| qstrcmp(rendererString, "GC1000 core") == 0;
|
||||||
set = true;
|
set = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user