Android: use glyph cache resizing workaround with Vivante GC1000 GPU.
Task-number: QTBUG-38102 Change-Id: I9f423e15b9cbc3d2f424871f47795052b1f53e09 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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@ -71,7 +71,8 @@ bool QAndroidPlatformOpenGLContext::needsFBOReadBackWorkaroud()
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const char *rendererString = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
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needsWorkaround =
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qstrcmp(rendererString, "Mali-400 MP") == 0
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|| qstrcmp(rendererString, "Adreno (TM) 200") == 0;
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|| qstrcmp(rendererString, "Adreno (TM) 200") == 0
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|| qstrcmp(rendererString, "GC1000 core") == 0;
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set = true;
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}
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