QFusionStyle: de-pessimize arrow painting
Instead of holding three QPointF's in a QPolygonF, which will allocate them on the heap, use QVarLengthArray<>, which will allocate them on the stack instead. Pick-to: 6.6 6.5 Task-numbber: QTBUG-112200 Change-Id: If078e5a9a5cb82fd03b511e28cceb88bd42996f8 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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@ -241,8 +241,7 @@ static void qt_fusion_draw_arrow(Qt::ArrowType type, QPainter *painter, const QS
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arrowRect.moveTo((rect.width() - arrowRect.width()) / 2.0,
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(rect.height() - arrowRect.height()) / 2.0);
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QPolygonF triangle;
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triangle.reserve(3);
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QVarLengthArray<QPointF, 3> triangle;
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switch (type) {
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case Qt::DownArrow:
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triangle << arrowRect.topLeft() << arrowRect.topRight() << QPointF(arrowRect.center().x(), arrowRect.bottom());
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@ -261,7 +260,7 @@ static void qt_fusion_draw_arrow(Qt::ArrowType type, QPainter *painter, const QS
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cachePainter.setPen(Qt::NoPen);
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cachePainter.setBrush(color);
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cachePainter.setRenderHint(QPainter::Antialiasing);
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cachePainter.drawPolygon(triangle);
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cachePainter.drawPolygon(triangle.data(), int(triangle.size()));
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QPixmapCache::insert(cacheKey, cachePixmap);
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}
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