Extend the documentation for orientation in QScreen
I find the current description of primaryOrientation and orientation a bit confusing. Change-Id: I25d77cff2c27c481607903bc1aeb54eacf616718 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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@ -401,8 +401,8 @@ Qt::ScreenOrientations QScreen::orientationUpdateMask() const
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The screen orientation represents the physical orientation
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The screen orientation represents the physical orientation
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of the display. For example, the screen orientation of a mobile device
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of the display. For example, the screen orientation of a mobile device
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will change based on the device is being held, and a desktop display
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will change based on how it is being held. A change to the orientation
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might be rotated so that it's in portrait mode.
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might or might not trigger a change to the primary orientation of the screen.
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Changes to this property will be filtered by orientationUpdateMask(),
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Changes to this property will be filtered by orientationUpdateMask(),
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so in order to receive orientation updates the application must first
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so in order to receive orientation updates the application must first
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@ -435,7 +435,12 @@ qreal QScreen::refreshRate() const
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The primary screen orientation is Qt::LandscapeOrientation
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The primary screen orientation is Qt::LandscapeOrientation
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if the screen geometry's width is greater than or equal to its
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if the screen geometry's width is greater than or equal to its
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height, or Qt::PortraitOrientation otherwise.
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height, or Qt::PortraitOrientation otherwise. This property might
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change when the screen orientation was changed (i.e. when the
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display is rotated).
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The behavior is however platform dependent and can often be specified in
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an application manifest file.
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*/
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*/
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Qt::ScreenOrientation QScreen::primaryOrientation() const
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Qt::ScreenOrientation QScreen::primaryOrientation() const
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{
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{
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