From d99b3c451b31b935be914e6238fa631dba0aafc6 Mon Sep 17 00:00:00 2001 From: Oliver Wolff Date: Mon, 10 Dec 2018 08:33:14 +0100 Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list If the default compiler cannot be found, load it from a list of DLL names, including a non-versioned proxy DLL provided by Qt. On Desktop Windows, the default compiler can also be specified by an environment variable, QT_D3DCOMPILER_DLL. Change-Id: I590bb11e58339451d187860c449b0209c1ca0578 Reviewed-by: Dmitry Kazakov Reviewed-by: Andre de la Rocha Reviewed-by: Ville Voutilainen --- .../libANGLE/renderer/d3d/HLSLCompiler.cpp | 25 ++++++++ ...ically-load-D3D-compiler-from-a-list.patch | 59 +++++++++++++++++++ 2 files changed, 84 insertions(+) create mode 100644 src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp index b38765070b..5d47308d67 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp @@ -14,6 +14,10 @@ #include "libANGLE/histogram_macros.h" #include "third_party/trace_event/trace_event.h" +#ifndef QT_D3DCOMPILER_DLL +#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL +#endif + #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED namespace { @@ -130,6 +134,27 @@ gl::Error HLSLCompiler::ensureInitialized() } #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES + // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL + const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL"); + if (!defaultCompiler) + defaultCompiler = QT_D3DCOMPILER_DLL; + + const wchar_t *compilerDlls[] = { + defaultCompiler, + L"d3dcompiler_47.dll", + L"d3dcompiler_46.dll", + L"d3dcompiler_43.dll", + 0 + }; + + // Load the first available known compiler DLL + for (int i = 0; compilerDlls[i]; ++i) + { + mD3DCompilerModule = LoadLibrary(compilerDlls[i]); + if (mD3DCompilerModule) + break; + } + if (!mD3DCompilerModule) { // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. diff --git a/src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch b/src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch new file mode 100644 index 0000000000..7009dec1ba --- /dev/null +++ b/src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch @@ -0,0 +1,59 @@ +From dff9676c60c51fa7af0749e1cb54305f112183e3 Mon Sep 17 00:00:00 2001 +From: Oliver Wolff +Date: Mon, 10 Dec 2018 08:33:14 +0100 +Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list + +If the default compiler cannot be found, load it from a list of DLL names, +including a non-versioned proxy DLL provided by Qt. On Desktop Windows, +the default compiler can also be specified by an environment variable, +QT_D3DCOMPILER_DLL. +--- + src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp | 25 +++++++++++++++++++++++++ + 1 file changed, 25 insertions(+) + +diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp +index b38765070..5d47308d6 100644 +--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp ++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp +@@ -14,6 +14,10 @@ + #include "libANGLE/histogram_macros.h" + #include "third_party/trace_event/trace_event.h" + ++#ifndef QT_D3DCOMPILER_DLL ++#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL ++#endif ++ + #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED + namespace + { +@@ -130,6 +134,27 @@ gl::Error HLSLCompiler::ensureInitialized() + } + #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES + ++ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL ++ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL"); ++ if (!defaultCompiler) ++ defaultCompiler = QT_D3DCOMPILER_DLL; ++ ++ const wchar_t *compilerDlls[] = { ++ defaultCompiler, ++ L"d3dcompiler_47.dll", ++ L"d3dcompiler_46.dll", ++ L"d3dcompiler_43.dll", ++ 0 ++ }; ++ ++ // Load the first available known compiler DLL ++ for (int i = 0; compilerDlls[i]; ++i) ++ { ++ mD3DCompilerModule = LoadLibrary(compilerDlls[i]); ++ if (mD3DCompilerModule) ++ break; ++ } ++ + if (!mD3DCompilerModule) + { + // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. +-- +2.15.0.windows.1 +