Use QByteArrayLiteral throughout in QOpenGLVertexArrayObject

Change-Id: Ia362ead0ffdc077bd0db5d980c80464838c934ea
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
This commit is contained in:
Sean Harmer 2013-10-20 15:34:37 +01:00 committed by The Qt Project
parent 32ca647067
commit da7e534df2

View File

@ -63,14 +63,14 @@ public:
DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysAPPLE")));
BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayAPPLE")));
} else {
GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays"));
DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArrays"));
BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArray"));
GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenVertexArrays")));
DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArrays")));
BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArray")));
}
#else
GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArraysOES"));
DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArraysOES"));
BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArrayOES"));
GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysOES")));
DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysOES")));
BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayOES")));
#endif
}
@ -169,7 +169,7 @@ bool QOpenGLVertexArrayObjectPrivate::create()
QObject::connect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed()));
#if defined(QT_OPENGL_ES_2)
if (ctx->hasExtension("GL_OES_vertex_array_object")) {
if (ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
vaoFuncs = new QVertexArrayObjectHelper(ctx);
vaoFuncs->glGenVertexArrays(1, &vao);
}
@ -187,7 +187,7 @@ bool QOpenGLVertexArrayObjectPrivate::create()
vaoFuncsType = Core_3_0;
vaoFuncs.core_3_0->initializeOpenGLFunctions();
vaoFuncs.core_3_0->glGenVertexArrays(1, &vao);
} else if (ctx->hasExtension("GL_ARB_vertex_array_object")) {
} else if (ctx->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))) {
vaoFuncs.helper = new QVertexArrayObjectHelper(ctx);
vaoFuncsType = ARB;
vaoFuncs.helper->glGenVertexArrays(1, &vao);