Use QByteArrayLiteral throughout in QOpenGLVertexArrayObject
Change-Id: Ia362ead0ffdc077bd0db5d980c80464838c934ea Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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@ -63,14 +63,14 @@ public:
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DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysAPPLE")));
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BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayAPPLE")));
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} else {
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GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays"));
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DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArrays"));
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BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArray"));
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GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenVertexArrays")));
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DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArrays")));
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BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArray")));
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}
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#else
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GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArraysOES"));
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DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArraysOES"));
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BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArrayOES"));
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GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysOES")));
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DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysOES")));
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BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayOES")));
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#endif
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}
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@ -169,7 +169,7 @@ bool QOpenGLVertexArrayObjectPrivate::create()
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QObject::connect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed()));
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#if defined(QT_OPENGL_ES_2)
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if (ctx->hasExtension("GL_OES_vertex_array_object")) {
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if (ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
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vaoFuncs = new QVertexArrayObjectHelper(ctx);
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vaoFuncs->glGenVertexArrays(1, &vao);
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}
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@ -187,7 +187,7 @@ bool QOpenGLVertexArrayObjectPrivate::create()
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vaoFuncsType = Core_3_0;
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vaoFuncs.core_3_0->initializeOpenGLFunctions();
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vaoFuncs.core_3_0->glGenVertexArrays(1, &vao);
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} else if (ctx->hasExtension("GL_ARB_vertex_array_object")) {
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} else if (ctx->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))) {
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vaoFuncs.helper = new QVertexArrayObjectHelper(ctx);
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vaoFuncsType = ARB;
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vaoFuncs.helper->glGenVertexArrays(1, &vao);
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