QRhi: fix potential ODR issue (operators for foreign types)
We mustn't define operators or hash functions for types we don't own, esp. not in a header file, because when someone else gets the same idea, we have an ODR violation, unless they get it token-for-token the same as our implementation. One option would be to replace the QHash with an STL container. Those can take per-container Hash and Equal function objects, so we wouldn't need to declare the global ones. But let's use a wrapper around the type on which we define the missing operators instead. As a drive-by, rename the arguments to the idiomatic lhs/rhs/key, from a/b/s. Change-Id: Ibbc2083bcd7423c5d443a0ca1b820cbecb241865 Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
This commit is contained in:
parent
3a3b76e040
commit
da8fa2d08e
@ -2362,14 +2362,14 @@ void QD3D12SamplerManager::destroy()
|
||||
|
||||
QD3D12Descriptor QD3D12SamplerManager::getShaderVisibleDescriptor(const D3D12_SAMPLER_DESC &desc)
|
||||
{
|
||||
auto it = gpuMap.constFind(desc);
|
||||
auto it = gpuMap.constFind({desc});
|
||||
if (it != gpuMap.cend())
|
||||
return *it;
|
||||
|
||||
QD3D12Descriptor descriptor = shaderVisibleSamplerHeap.heap.get(1);
|
||||
if (descriptor.isValid()) {
|
||||
device->CreateSampler(&desc, descriptor.cpuHandle);
|
||||
gpuMap.insert(desc, descriptor);
|
||||
gpuMap.insert({desc}, descriptor);
|
||||
} else {
|
||||
qWarning("Out of shader-visible SAMPLER descriptor heap space,"
|
||||
" this should not happen, maximum number of unique samplers is %u",
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "qshaderdescription_p.h"
|
||||
#include <QWindow>
|
||||
#include <QBitArray>
|
||||
|
||||
#include <optional>
|
||||
#include <array>
|
||||
|
||||
@ -30,11 +31,6 @@
|
||||
|
||||
#include "D3D12MemAlloc.h"
|
||||
|
||||
inline size_t qHash(const D3D12_SAMPLER_DESC &s, size_t seed = 0) noexcept
|
||||
{
|
||||
return QT_PREPEND_NAMESPACE(qHashBits)(&s, sizeof(s), seed);
|
||||
}
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
static const int QD3D12_FRAMES_IN_FLIGHT = 2;
|
||||
@ -457,15 +453,46 @@ struct QD3D12ShaderVisibleDescriptorHeap
|
||||
QD3D12DescriptorHeap perFrameHeapSlice[QD3D12_FRAMES_IN_FLIGHT];
|
||||
};
|
||||
|
||||
inline bool operator==(const D3D12_SAMPLER_DESC &a, const D3D12_SAMPLER_DESC &b) noexcept
|
||||
// wrap foreign struct so we can legally supply equality operators and qHash:
|
||||
struct Q_D3D12_SAMPLER_DESC
|
||||
{
|
||||
return !memcmp(&a, &b, sizeof(D3D12_SAMPLER_DESC));
|
||||
}
|
||||
D3D12_SAMPLER_DESC desc;
|
||||
|
||||
inline bool operator!=(const D3D12_SAMPLER_DESC &a, const D3D12_SAMPLER_DESC &b) noexcept
|
||||
{
|
||||
return !(a == b);
|
||||
}
|
||||
friend bool operator==(const Q_D3D12_SAMPLER_DESC &lhs, const Q_D3D12_SAMPLER_DESC &rhs) noexcept
|
||||
{
|
||||
return lhs.desc.Filter == rhs.desc.Filter
|
||||
&& lhs.desc.AddressU == rhs.desc.AddressU
|
||||
&& lhs.desc.AddressV == rhs.desc.AddressV
|
||||
&& lhs.desc.AddressW == rhs.desc.AddressW
|
||||
&& lhs.desc.MipLODBias == rhs.desc.MipLODBias
|
||||
&& lhs.desc.MaxAnisotropy == rhs.desc.MaxAnisotropy
|
||||
&& lhs.desc.ComparisonFunc == rhs.desc.ComparisonFunc
|
||||
// BorderColor is never used, skip it
|
||||
&& lhs.desc.MinLOD == rhs.desc.MinLOD
|
||||
&& lhs.desc.MaxLOD == rhs.desc.MaxLOD;
|
||||
}
|
||||
|
||||
friend bool operator!=(const Q_D3D12_SAMPLER_DESC &lhs, const Q_D3D12_SAMPLER_DESC &rhs) noexcept
|
||||
{
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
|
||||
friend size_t qHash(const Q_D3D12_SAMPLER_DESC &key, size_t seed = 0) noexcept
|
||||
{
|
||||
QtPrivate::QHashCombine hash;
|
||||
seed = hash(seed, key.desc.Filter);
|
||||
seed = hash(seed, key.desc.AddressU);
|
||||
seed = hash(seed, key.desc.AddressV);
|
||||
seed = hash(seed, key.desc.AddressW);
|
||||
seed = hash(seed, key.desc.MipLODBias);
|
||||
seed = hash(seed, key.desc.MaxAnisotropy);
|
||||
seed = hash(seed, key.desc.ComparisonFunc);
|
||||
// BorderColor is never used, skip it
|
||||
seed = hash(seed, key.desc.MinLOD);
|
||||
seed = hash(seed, key.desc.MaxLOD);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
|
||||
struct QD3D12SamplerManager
|
||||
{
|
||||
@ -478,7 +505,7 @@ struct QD3D12SamplerManager
|
||||
|
||||
ID3D12Device *device = nullptr;
|
||||
QD3D12ShaderVisibleDescriptorHeap shaderVisibleSamplerHeap;
|
||||
QHash<D3D12_SAMPLER_DESC, QD3D12Descriptor> gpuMap;
|
||||
QHash<Q_D3D12_SAMPLER_DESC, QD3D12Descriptor> gpuMap;
|
||||
};
|
||||
|
||||
enum QD3D12Stage { VS = 0, HS, DS, GS, PS, CS };
|
||||
|
Loading…
Reference in New Issue
Block a user