QMdiArea: fix quadratic behavior
Repeatedly calling QVector::erase(it) (via QMutableVectorIterator::remove()) results in quadratic runtime. Use std::stable_partition, which does exactly what the old code tried to do, except in linear time. Change-Id: I6e5911ee781071bbb84d72449c969e3b9907da51 Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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@ -161,7 +161,6 @@
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#include <QResizeEvent>
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#include <QScrollBar>
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#include <QtAlgorithms>
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#include <QMutableVectorIterator>
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#include <QPainter>
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#include <QFontMetrics>
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#include <QStyleOption>
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@ -480,17 +479,16 @@ QVector<QRect> MinOverlapPlacer::getCandidatePlacements(const QSize &size, const
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*/
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QVector<QRect> MinOverlapPlacer::findNonInsiders(const QRect &domain, QVector<QRect> &source)
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{
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QVector<QRect> result;
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result.reserve(source.size());
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const auto containedInDomain =
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[domain](const QRect &srcRect) { return domain.contains(srcRect); };
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QMutableVectorIterator<QRect> it(source);
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while (it.hasNext()) {
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const QRect srcRect = it.next();
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if (!domain.contains(srcRect)) {
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result << srcRect;
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it.remove();
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}
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}
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const auto firstOut = std::stable_partition(source.begin(), source.end(), containedInDomain);
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QVector<QRect> result;
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result.reserve(source.end() - firstOut);
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std::copy(firstOut, source.end(), std::back_inserter(result));
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source.erase(firstOut, source.end());
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return result;
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}
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