Initialize vao variable

If vaoHelper is not valid the vao variable was being initializated with
a random value.

Change-Id: I44962841baeb1a1cff3124d6126e19c791feaea3
Coverity-Id: 171484
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
Jesus Fernandez 2017-04-27 18:16:44 +02:00 committed by Simon Hausmann
parent 5995238f29
commit dc8933e0aa

View File

@ -410,6 +410,8 @@ struct StateSaver
f->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBuf);
if (vaoHelper->isValid())
f->glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
else
vao = 0;
for (int i = 0; i < 2; ++i) {
f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &va[i].enabled);
f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &va[i].size);