Added iOS compatibility.
Modified OpenGL header inclusion block to support iOS GL include paths. Removed ability to build for MacOS with GLES2, as no support on MacOS for OpenGLES. Change-Id: I2bcf302278545147632b23a86380fa3980ec10a4 Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
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@ -59,25 +59,26 @@ QT_BEGIN_HEADER
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#endif
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#if defined(Q_OS_MAC)
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# if !defined(QT_NO_CORESERVICES)
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# include <OpenGL/gl.h>
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#elif defined(QT_OPENGL_ES_2)
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# if defined(Q_OS_MAC)
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# include <OpenGLES/ES2/gl.h>
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# else
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# include <GLES2/gl2.h>
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# if defined(QT_OPENGL_ES_2)
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# include <OpenGLES/ES2/gl.h>
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# endif
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# endif
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#elif defined(QT_OPENGL_ES_2)
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# include <GLES2/gl2.h>
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# else
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# include <GL/gl.h>
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# endif
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#if defined(QT_OPENGL_ES_2)
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# ifndef GL_DOUBLE
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# define GL_DOUBLE GL_FLOAT
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# endif
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# ifndef GLdouble
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typedef GLfloat GLdouble;
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# endif
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#else
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# if defined(Q_OS_MAC)
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# endif
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#endif
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QT_BEGIN_NAMESPACE
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