Use a more robust test for absolute paths in QDir
Its filePath() and absoluteFilePath() don't trust its own
isAbsolute(), due to some infelicities on MS-Win; and kludged round a
consequent problem with resource paths; but other virtual file systems
weren't catered for. Replace the convoluted test there with a static
bool function (so that future kludges in this area shall only need to
edit one place; and can document why they're needed) and use a more
robust test that handles all virtual file systems (by asking
QFileInfo) but falls back to QFileSystemEntry to work round the known
infelicities on MS-Win. Add regression test for asset library paths
issue on iOS. Ammends 27f1f84c1c
.
Moved a couple of local variables to after the early return, since it
doesn't need them, in the process.
Task-number: QTBUG-70237
Change-Id: Ib3954826df40ccf816beebe5c3751497e3bf6433
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
This commit is contained in:
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@ -748,6 +748,21 @@ static int drivePrefixLength(const QString &path)
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}
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#endif // Q_OS_WIN
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static bool treatAsAbsolute(const QString &path)
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{
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// ### Qt 6: be consistent about absolute paths
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// QFileInfo will use the right FS-engine for virtual file-systems
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// (e.g. resource paths). Unfortunately, for real file-systems, it relies
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// on QFileSystemEntry's isRelative(), which is flawed on MS-Win, ignoring
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// its (correct) isAbsolute(). So only use that isAbsolute() unless there's
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// a colon in the path.
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// FIXME: relies on virtual file-systems having colons in their prefixes.
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// The case of an MS-absolute C:/... path happens to work either way.
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return (path.contains(QLatin1Char(':')) && QFileInfo(path).isAbsolute())
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|| QFileSystemEntry(path).isAbsolute();
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}
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/*!
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Returns the path name of a file in the directory. Does \e not
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check if the file actually exists in the directory; but see
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@ -759,13 +774,10 @@ static int drivePrefixLength(const QString &path)
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*/
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QString QDir::filePath(const QString &fileName) const
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{
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const QDirPrivate* d = d_ptr.constData();
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// Mistrust our own isAbsolutePath() for real files; Q_OS_WIN needs a drive.
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if (fileName.startsWith(QLatin1Char(':')) // i.e. resource path
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? isAbsolutePath(fileName) : QFileSystemEntry(fileName).isAbsolute()) {
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if (treatAsAbsolute(fileName))
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return fileName;
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}
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const QDirPrivate* d = d_ptr.constData();
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QString ret = d->dirEntry.filePath();
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if (fileName.isEmpty())
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return ret;
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@ -793,13 +805,10 @@ QString QDir::filePath(const QString &fileName) const
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*/
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QString QDir::absoluteFilePath(const QString &fileName) const
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{
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const QDirPrivate* d = d_ptr.constData();
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// Mistrust our own isAbsolutePath() for real files; Q_OS_WIN needs a drive.
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if (fileName.startsWith(QLatin1Char(':')) // i.e. resource path
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? isAbsolutePath(fileName) : QFileSystemEntry(fileName).isAbsolute()) {
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if (treatAsAbsolute(fileName))
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return fileName;
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}
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const QDirPrivate* d = d_ptr.constData();
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d->resolveAbsoluteEntry();
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const QString absoluteDirPath = d->absoluteDirEntry.filePath();
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if (fileName.isEmpty())
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41
tests/auto/corelib/io/qdir/Info.plist
Normal file
41
tests/auto/corelib/io/qdir/Info.plist
Normal file
@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleGetInfoString</key>
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<string>Created by Qt/QMake</string>
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<key>CFBundleIconFile</key>
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<string>${ASSETCATALOG_COMPILER_APPICON_NAME}</string>
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<key>CFBundleIdentifier</key>
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<string>${PRODUCT_BUNDLE_IDENTIFIER}</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>${QMAKE_SHORT_VERSION}</string>
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<key>CFBundleSignature</key>
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<string>${QMAKE_PKGINFO_TYPEINFO}</string>
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<key>CFBundleVersion</key>
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<string>${QMAKE_FULL_VERSION}</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>MinimumOSVersion</key>
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<string>${IPHONEOS_DEPLOYMENT_TARGET}</string>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>NSPhotoLibraryUsageDescription</key>
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<string>Enables use of assets file engine</string>
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</dict>
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</plist>
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@ -3,6 +3,7 @@ TARGET = tst_qdir
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QT = core core-private testlib
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SOURCES = tst_qdir.cpp
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RESOURCES += qdir.qrc
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ios: QMAKE_INFO_PLIST = Info.plist
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TESTDATA += testdir testData searchdir resources entrylist types tst_qdir.cpp
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@ -1523,6 +1523,11 @@ void tst_QDir::filePath_data()
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QTest::newRow("rel-rel") << "relative" << "path" << "relative/path";
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QTest::newRow("empty-empty") << "" << "" << ".";
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QTest::newRow("resource") << ":/prefix" << "foo.bar" << ":/prefix/foo.bar";
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#ifdef Q_OS_IOS
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QTest::newRow("assets-rel") << "assets-library:/" << "foo/bar.baz" << "assets-library:/foo/bar.baz";
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QTest::newRow("assets-abs") << "assets-library:/" << "/foo/bar.baz" << "/foo/bar.baz";
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QTest::newRow("abs-assets") << "/some/path" << "assets-library:/foo/bar.baz" << "assets-library:/foo/bar.baz";
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#endif
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#ifdef Q_OS_WIN
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QTest::newRow("abs-LTUNC") << "Q:/path" << "\\/leaning\\tooth/pick" << "\\/leaning\\tooth/pick";
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QTest::newRow("LTUNC-slash") << "\\/leaning\\tooth/pick" << "/path" << "//leaning/tooth/path";
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