Change remaining uses of {to,from}Ascii to {to,from}Latin1 [QtOpenGL]
This operation should be a no-op anyway, since at this point in time, the fromAscii and toAscii functions simply call their fromLatin1 and toLatin1 counterparts. Task-number: QTBUG-21872 Change-Id: I6ea46cd6dfed75afc253fa2b4e3f1789bdad1d4e Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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@ -1113,7 +1113,7 @@ QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(co
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} else {
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} else {
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// not ES, regular OpenGL, the version numbers are first in the string
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// not ES, regular OpenGL, the version numbers are first in the string
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if (versionString.startsWith(QLatin1String("1."))) {
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if (versionString.startsWith(QLatin1String("1."))) {
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switch (versionString[2].toAscii()) {
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switch (versionString[2].toLatin1()) {
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case '5':
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case '5':
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versionFlags |= QGLFormat::OpenGL_Version_1_5;
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versionFlags |= QGLFormat::OpenGL_Version_1_5;
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case '4':
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case '4':
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@ -1134,7 +1134,7 @@ QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(co
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QGLFormat::OpenGL_Version_1_4 |
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QGLFormat::OpenGL_Version_1_4 |
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QGLFormat::OpenGL_Version_1_5 |
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QGLFormat::OpenGL_Version_1_5 |
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QGLFormat::OpenGL_Version_2_0;
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QGLFormat::OpenGL_Version_2_0;
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if (versionString[2].toAscii() == '1')
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if (versionString[2].toLatin1() == '1')
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versionFlags |= QGLFormat::OpenGL_Version_2_1;
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versionFlags |= QGLFormat::OpenGL_Version_2_1;
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} else if (versionString.startsWith(QLatin1String("3."))) {
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} else if (versionString.startsWith(QLatin1String("3."))) {
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versionFlags |= QGLFormat::OpenGL_Version_1_1 |
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versionFlags |= QGLFormat::OpenGL_Version_1_1 |
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@ -1145,7 +1145,7 @@ QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(co
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QGLFormat::OpenGL_Version_2_0 |
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QGLFormat::OpenGL_Version_2_0 |
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QGLFormat::OpenGL_Version_2_1 |
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QGLFormat::OpenGL_Version_2_1 |
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QGLFormat::OpenGL_Version_3_0;
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QGLFormat::OpenGL_Version_3_0;
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switch (versionString[2].toAscii()) {
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switch (versionString[2].toLatin1()) {
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case '3':
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case '3':
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versionFlags |= QGLFormat::OpenGL_Version_3_3;
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versionFlags |= QGLFormat::OpenGL_Version_3_3;
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case '2':
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case '2':
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@ -234,7 +234,7 @@ void QGLContext::swapBuffers() const
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QFunctionPointer QGLContext::getProcAddress(const QString &procName) const
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QFunctionPointer QGLContext::getProcAddress(const QString &procName) const
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{
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{
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Q_D(const QGLContext);
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Q_D(const QGLContext);
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return d->guiGlContext->getProcAddress(procName.toAscii());
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return d->guiGlContext->getProcAddress(procName.toLatin1());
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}
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}
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void QGLWidget::setContext(QGLContext *context,
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void QGLWidget::setContext(QGLContext *context,
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@ -111,7 +111,7 @@ void OpenGLBench::imageDrawing_data()
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bool pixmap = i & 4;
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bool pixmap = i & 4;
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QTest::newRow(QString("pixmap=%1 highQualityAntialiasing=%2 smoothPixmapTransform=%3")
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QTest::newRow(QString("pixmap=%1 highQualityAntialiasing=%2 smoothPixmapTransform=%3")
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.arg(pixmap).arg(highQualityAntialiasing).arg(smoothPixmapTransform).toAscii().data())
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.arg(pixmap).arg(highQualityAntialiasing).arg(smoothPixmapTransform).toLatin1().data())
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<< pixmap << highQualityAntialiasing << smoothPixmapTransform;
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<< pixmap << highQualityAntialiasing << smoothPixmapTransform;
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}
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}
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}
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}
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@ -178,7 +178,7 @@ void OpenGLBench::pathDrawing_data()
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for (int i = 0; i < paths.size(); ++i) {
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for (int i = 0; i < paths.size(); ++i) {
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QTest::newRow(QString("path=%1 highQualityAntialiasing=%2")
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QTest::newRow(QString("path=%1 highQualityAntialiasing=%2")
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.arg(paths[i].second).arg(highQualityAntialiasing).toAscii().data())
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.arg(paths[i].second).arg(highQualityAntialiasing).toLatin1().data())
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<< paths[i].first << highQualityAntialiasing;
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<< paths[i].first << highQualityAntialiasing;
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}
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}
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}
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}
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@ -264,7 +264,7 @@ void OpenGLBench::textDrawing_data()
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QTest::newRow("text lines=1 (warmup run)") << 1;
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QTest::newRow("text lines=1 (warmup run)") << 1;
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for (unsigned int i = 0; i < sizeof(lines) / sizeof(int); ++i)
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for (unsigned int i = 0; i < sizeof(lines) / sizeof(int); ++i)
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QTest::newRow(QString("text lines=%0").arg(lines[i]).toAscii().data()) << lines[i];
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QTest::newRow(QString("text lines=%0").arg(lines[i]).toLatin1().data()) << lines[i];
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}
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}
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void OpenGLBench::textDrawing()
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void OpenGLBench::textDrawing()
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