From decc54636821b7239815209165943211deaee5e9 Mon Sep 17 00:00:00 2001 From: Samuel Gaist Date: Mon, 5 Oct 2015 19:32:19 +0200 Subject: [PATCH] Doc: remove unused code from OpenGL Window example MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: Ifb2c7206dee55102eba91b4c30543f3ac4838259 Reviewed-by: Topi Reiniƶ --- examples/gui/openglwindow/main.cpp | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/examples/gui/openglwindow/main.cpp b/examples/gui/openglwindow/main.cpp index 6ab05176a6..d79ecd6510 100644 --- a/examples/gui/openglwindow/main.cpp +++ b/examples/gui/openglwindow/main.cpp @@ -57,8 +57,6 @@ public: void render() Q_DECL_OVERRIDE; private: - GLuint loadShader(GLenum type, const char *source); - GLuint m_posAttr; GLuint m_colAttr; GLuint m_matrixUniform; @@ -113,14 +111,6 @@ static const char *fragmentShaderSource = //! [3] //! [4] -GLuint TriangleWindow::loadShader(GLenum type, const char *source) -{ - GLuint shader = glCreateShader(type); - glShaderSource(shader, 1, &source, 0); - glCompileShader(shader); - return shader; -} - void TriangleWindow::initialize() { m_program = new QOpenGLShaderProgram(this);