iOS: Trigger manual layout of root view controller when coming out of background

When rotating the device when the application is in the background iOS will
ask the root view controller to layout its views when then foregrounding the
application, but at that point the application state is still in the suspended
state, meaning we block any view resizing or rendering.

To ensure the views are resized correctly, we trigger a manual layout after
the application comes out of the suspended state.

Task-number: QTBUG-67719
Change-Id: I1ef0a4133d4b94edaac7b0f3cb4e49e367eb76d4
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
This commit is contained in:
Tor Arne Vestbø 2018-04-16 15:32:30 +02:00
parent a75f25a43f
commit e0e1c7ec2d
6 changed files with 53 additions and 29 deletions

View File

@ -56,8 +56,8 @@ public:
static Qt::ApplicationState toQtApplicationState(UIApplicationState state);
Q_SIGNALS:
void applicationStateWillChange(Qt::ApplicationState);
void applicationStateDidChange(Qt::ApplicationState);
void applicationStateWillChange(Qt::ApplicationState oldState, Qt::ApplicationState newState);
void applicationStateDidChange(Qt::ApplicationState oldState, Qt::ApplicationState newState);
};
QT_END_NAMESPACE

View File

@ -87,18 +87,18 @@ QIOSApplicationState::QIOSApplicationState()
void QIOSApplicationState::handleApplicationStateChanged(UIApplicationState uiState, const QString &reason)
{
Qt::ApplicationState state = toQtApplicationState(uiState);
qCDebug(lcQpaApplication) << qPrintable(reason)
<< "- moving from" << QGuiApplication::applicationState() << "to" << state;
Qt::ApplicationState oldState = QGuiApplication::applicationState();
Qt::ApplicationState newState = toQtApplicationState(uiState);
qCDebug(lcQpaApplication) << qPrintable(reason) << "- moving from" << oldState << "to" << newState;
if (QIOSIntegration *integration = QIOSIntegration::instance()) {
emit integration->applicationState.applicationStateWillChange(state);
QWindowSystemInterface::handleApplicationStateChanged(state);
emit integration->applicationState.applicationStateDidChange(state);
qCDebug(lcQpaApplication) << "done moving to" << state;
emit integration->applicationState.applicationStateWillChange(oldState, newState);
QWindowSystemInterface::handleApplicationStateChanged(newState);
emit integration->applicationState.applicationStateDidChange(oldState, newState);
qCDebug(lcQpaApplication) << "done moving to" << newState;
} else {
qCDebug(lcQpaApplication) << "no platform integration yet, setting state directly";
QGuiApplicationPrivate::applicationState = state;
QGuiApplicationPrivate::applicationState = newState;
}
}

View File

@ -301,29 +301,34 @@ bool QIOSContext::verifyGraphicsHardwareAvailability()
static dispatch_once_t onceToken = 0;
dispatch_once(&onceToken, ^{
QIOSApplicationState *applicationState = &QIOSIntegration::instance()->applicationState;
connect(applicationState, &QIOSApplicationState::applicationStateWillChange, [](Qt::ApplicationState state) {
if (applicationBackgrounded && state != Qt::ApplicationSuspended) {
qCDebug(lcQpaGLContext) << "app no longer backgrounded, rendering enabled";
applicationBackgrounded = false;
connect(applicationState, &QIOSApplicationState::applicationStateWillChange,
[](Qt::ApplicationState oldState, Qt::ApplicationState newState) {
Q_UNUSED(oldState);
if (applicationBackgrounded && newState != Qt::ApplicationSuspended) {
qCDebug(lcQpaGLContext) << "app no longer backgrounded, rendering enabled";
applicationBackgrounded = true;
}
}
});
connect(applicationState, &QIOSApplicationState::applicationStateDidChange, [](Qt::ApplicationState state) {
if (state != Qt::ApplicationSuspended)
return;
);
connect(applicationState, &QIOSApplicationState::applicationStateDidChange,
[](Qt::ApplicationState oldState, Qt::ApplicationState newState) {
Q_UNUSED(oldState);
if (newState != Qt::ApplicationSuspended)
return;
qCDebug(lcQpaGLContext) << "app backgrounded, rendering disabled";
applicationBackgrounded = true;
qCDebug(lcQpaGLContext) << "app backgrounded, rendering disabled";
// By the time we receive this signal the application has moved into
// Qt::ApplactionStateSuspended, and all windows have been obscured,
// which should stop all rendering. If there's still an active GL context,
// we follow Apple's advice and call glFinish before making it inactive.
if (QOpenGLContext *currentContext = QOpenGLContext::currentContext()) {
qCWarning(lcQpaGLContext) << "explicitly glFinishing and deactivating" << currentContext;
glFinish();
currentContext->doneCurrent();
// By the time we receive this signal the application has moved into
// Qt::ApplactionStateSuspended, and all windows have been obscured,
// which should stop all rendering. If there's still an active GL context,
// we follow Apple's advice and call glFinish before making it inactive.
if (QOpenGLContext *currentContext = QOpenGLContext::currentContext()) {
qCWarning(lcQpaGLContext) << "explicitly glFinishing and deactivating" << currentContext;
glFinish();
currentContext->doneCurrent();
}
}
});
);
});
if (applicationBackgrounded) {

View File

@ -62,6 +62,8 @@ public:
QIOSIntegration();
~QIOSIntegration();
void initialize() override;
bool hasCapability(Capability cap) const override;
QPlatformWindow *createPlatformWindow(QWindow *window) const override;

View File

@ -95,7 +95,10 @@ QIOSIntegration::QIOSIntegration()
// Set current directory to app bundle folder
QDir::setCurrent(QString::fromUtf8([[[NSBundle mainBundle] bundlePath] UTF8String]));
}
void QIOSIntegration::initialize()
{
UIScreen *mainScreen = [UIScreen mainScreen];
NSMutableArray *screens = [[[UIScreen screens] mutableCopy] autorelease];
if (![screens containsObject:mainScreen]) {

View File

@ -273,6 +273,20 @@
m_focusWindowChangeConnection = QObject::connect(qApp, &QGuiApplication::focusWindowChanged, [self]() {
[self updateProperties];
});
QIOSApplicationState *applicationState = &QIOSIntegration::instance()->applicationState;
QObject::connect(applicationState, &QIOSApplicationState::applicationStateDidChange,
[self](Qt::ApplicationState oldState, Qt::ApplicationState newState) {
if (oldState == Qt::ApplicationSuspended && newState != Qt::ApplicationSuspended) {
// We may have ignored an earlier layout because the application was suspended,
// and we didn't want to render anything at that moment in fear of being killed
// due to rendering in the background, so we trigger an explicit layout when
// coming out of the suspended state.
qCDebug(lcQpaWindow) << "triggering root VC layout when coming out of suspended state";
[self.view setNeedsLayout];
}
}
);
}
return self;