Corrected the size of mipmaps in framebuffer objects.
Change-Id: Ia3c0daefc6537b12be7f9072e7defc0631794690 Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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@ -414,8 +414,8 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *, const QSi
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int height = size.height();
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int level = 0;
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while (width > 1 || height > 1) {
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width = (width + 1) >> 1;
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height = (height + 1) >> 1;
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width = qMax(1, width >> 1);
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height = qMax(1, height >> 1);
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++level;
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glTexImage2D(target, level, internal_format, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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@ -459,8 +459,8 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
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int height = size.height();
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int level = 0;
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while (width > 1 || height > 1) {
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width = (width + 1) >> 1;
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height = (height + 1) >> 1;
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width = qMax(1, width >> 1);
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height = qMax(1, height >> 1);
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++level;
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glTexImage2D(target, level, internal_format, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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