Reimplement GLTexture::failed() properly in GLRenderTargetCube
The GLRenderTargetCube::failed() method needs to be const. Change-Id: I9bfa031e284b62c86a9be786aea3b851582b71f4 Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com> Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
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@ -137,7 +137,7 @@ public:
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void begin(int face);
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// end rendering
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void end();
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virtual bool failed() {return m_failed || m_fbo.failed();}
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virtual bool failed() const {return m_failed || m_fbo.failed();}
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static void getViewMatrix(QMatrix4x4& mat, int face);
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static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ);
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