QColorDialog: Fix build with QT_SMALL_COLORDIALOG
nonTouchUI wasn't defined anywhere, this Q_WS_S60 codepath was partially removed during the Qt4->Qt5 port, but some cruft remained. It's not worth saving, because: - QML is now the way to go for touch UI code - It's ugly, didn't build, won't be missed and more importantly: The current layouting code is already very difficult to read, since we have "normal" mode, QT_SMALL_COLORDIALOG normal and QT_SMALL_COLORDIALOG touch. (and WINCE ifdefs in the mix) This will make the ifdef hell a bit better. Change-Id: I6daa07cbc8da94ccfe1d0c8d3e870c0678c541fc Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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@ -1118,10 +1118,7 @@ QColorShower::QColorShower(QColorDialog *parent)
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#if !defined(QT_SMALL_COLORDIALOG)
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gl->addWidget(lab, 0, 0, -1, 1);
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#else
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if (nonTouchUI)
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gl->addWidget(lab, 0, 0, 1, -1);
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else
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gl->addWidget(lab, 0, 0, -1, 1);
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gl->addWidget(lab, 0, 0, 1, -1);
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#endif
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connect(lab, SIGNAL(colorDropped(QRgb)), this, SIGNAL(newCol(QRgb)));
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connect(lab, SIGNAL(colorDropped(QRgb)), this, SLOT(setRgb(QRgb)));
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@ -1137,13 +1134,8 @@ QColorShower::QColorShower(QColorDialog *parent)
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gl->addWidget(lblHue, 0, 1);
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gl->addWidget(hEd, 0, 2);
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#else
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if (nonTouchUI) {
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gl->addWidget(lblHue, 1, 0);
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gl->addWidget(hEd, 2, 0);
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} else {
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lblHue->hide();
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hEd->hide();
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}
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gl->addWidget(lblHue, 1, 0);
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gl->addWidget(hEd, 2, 0);
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#endif
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sEd = new QColSpinBox(this);
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@ -1156,13 +1148,8 @@ QColorShower::QColorShower(QColorDialog *parent)
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gl->addWidget(lblSat, 1, 1);
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gl->addWidget(sEd, 1, 2);
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#else
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if (nonTouchUI) {
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gl->addWidget(lblSat, 1, 1);
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gl->addWidget(sEd, 2, 1);
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} else {
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lblSat->hide();
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sEd->hide();
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}
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gl->addWidget(lblSat, 1, 1);
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gl->addWidget(sEd, 2, 1);
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#endif
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vEd = new QColSpinBox(this);
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@ -1175,13 +1162,8 @@ QColorShower::QColorShower(QColorDialog *parent)
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gl->addWidget(lblVal, 2, 1);
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gl->addWidget(vEd, 2, 2);
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#else
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if (nonTouchUI) {
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gl->addWidget(lblVal, 1, 2);
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gl->addWidget(vEd, 2, 2);
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} else {
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lblVal->hide();
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vEd->hide();
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}
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gl->addWidget(lblVal, 1, 2);
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gl->addWidget(vEd, 2, 2);
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#endif
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rEd = new QColSpinBox(this);
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@ -1194,13 +1176,8 @@ QColorShower::QColorShower(QColorDialog *parent)
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gl->addWidget(lblRed, 0, 3);
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gl->addWidget(rEd, 0, 4);
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#else
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if (nonTouchUI) {
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gl->addWidget(lblRed, 3, 0);
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gl->addWidget(rEd, 4, 0);
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} else {
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lblRed->hide();
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rEd->hide();
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}
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gl->addWidget(lblRed, 3, 0);
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gl->addWidget(rEd, 4, 0);
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#endif
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gEd = new QColSpinBox(this);
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@ -1213,13 +1190,8 @@ QColorShower::QColorShower(QColorDialog *parent)
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gl->addWidget(lblGreen, 1, 3);
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gl->addWidget(gEd, 1, 4);
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#else
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if (nonTouchUI) {
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gl->addWidget(lblGreen, 3, 1);
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gl->addWidget(gEd, 4, 1);
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} else {
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lblGreen->hide();
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gEd->hide();
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}
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gl->addWidget(lblGreen, 3, 1);
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gl->addWidget(gEd, 4, 1);
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#endif
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bEd = new QColSpinBox(this);
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@ -1232,13 +1204,8 @@ QColorShower::QColorShower(QColorDialog *parent)
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gl->addWidget(lblBlue, 2, 3);
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gl->addWidget(bEd, 2, 4);
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#else
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if (nonTouchUI) {
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gl->addWidget(lblBlue, 3, 2);
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gl->addWidget(bEd, 4, 2);
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} else {
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lblBlue->hide();
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bEd->hide();
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}
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gl->addWidget(lblBlue, 3, 2);
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gl->addWidget(bEd, 4, 2);
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#endif
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alphaEd = new QColSpinBox(this);
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@ -1251,13 +1218,8 @@ QColorShower::QColorShower(QColorDialog *parent)
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gl->addWidget(alphaLab, 3, 1, 1, 3);
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gl->addWidget(alphaEd, 3, 4);
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#else
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if (nonTouchUI) {
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gl->addWidget(alphaLab, 1, 3, 3, 1);
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gl->addWidget(alphaEd, 4, 3);
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} else {
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alphaLab->hide();
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alphaEd->hide();
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}
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gl->addWidget(alphaLab, 1, 3, 3, 1);
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gl->addWidget(alphaEd, 4, 3);
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#endif
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alphaEd->hide();
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alphaLab->hide();
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@ -1727,12 +1689,7 @@ void QColorDialogPrivate::initWidgets()
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cp->setFrameStyle(QFrame::Panel + QFrame::Sunken);
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#if defined(QT_SMALL_COLORDIALOG)
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if (!nonTouchUI) {
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pickLay->addWidget(cp);
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cLay->addSpacing(lumSpace);
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} else {
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cp->hide();
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}
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cp->hide();
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#else
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cLay->addSpacing(lumSpace);
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cLay->addWidget(cp);
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@ -1741,15 +1698,7 @@ void QColorDialogPrivate::initWidgets()
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lp = new QColorLuminancePicker(q);
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#if defined(QT_SMALL_COLORDIALOG)
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QSize screenSize = QApplication::desktop()->availableGeometry(QCursor::pos()).size();
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const int minDimension = qMin(screenSize.height(), screenSize.width());
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//set picker to be finger-usable
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int pickerWidth = !nonTouchUI ? minDimension/9 : minDimension/12;
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lp->setFixedWidth(pickerWidth);
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if (!nonTouchUI)
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pickLay->addWidget(lp);
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else
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lp->hide();
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lp->hide();
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#else
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lp->setFixedWidth(20);
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pickLay->addSpacing(10);
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@ -1768,8 +1717,6 @@ void QColorDialogPrivate::initWidgets()
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QObject::connect(cs, SIGNAL(currentColorChanged(QColor)),
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q, SIGNAL(currentColorChanged(QColor)));
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#if defined(QT_SMALL_COLORDIALOG)
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if (!nonTouchUI)
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pWidth -= cp->size().width();
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topLay->addWidget(cs);
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#else
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rightLay->addWidget(cs);
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