Fix threading issue in creating static opengl context

Add mutex lock for static opengl context creation.

Task-number: QTBUG-53202
Change-Id: Iba22339776ec8885efd82b13ae56f6781a426f4b
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
This commit is contained in:
Määttä Antti 2016-05-09 12:58:38 +03:00 committed by Antti Määttä
parent 9f6f06c319
commit ed7845098f

View File

@ -139,7 +139,8 @@ struct QWindowsIntegrationPrivate
# endif
#endif
#ifndef QT_NO_OPENGL
QSharedPointer<QWindowsStaticOpenGLContext> m_staticOpenGLContext;
QMutex m_staticContextLock;
QScopedPointer<QWindowsStaticOpenGLContext> m_staticOpenGLContext;
#endif // QT_NO_OPENGL
QScopedPointer<QPlatformInputContext> m_inputContext;
#ifndef QT_NO_ACCESSIBILITY
@ -435,8 +436,9 @@ QWindowsStaticOpenGLContext *QWindowsIntegration::staticOpenGLContext()
if (!integration)
return 0;
QWindowsIntegrationPrivate *d = integration->d.data();
QMutexLocker lock(&d->m_staticContextLock);
if (d->m_staticOpenGLContext.isNull())
d->m_staticOpenGLContext = QSharedPointer<QWindowsStaticOpenGLContext>(QWindowsStaticOpenGLContext::create());
d->m_staticOpenGLContext.reset(QWindowsStaticOpenGLContext::create());
return d->m_staticOpenGLContext.data();
}
#endif // !QT_NO_OPENGL