WinRT: Support High-DPI
Previously, the backing store and default framebuffer were created with the logical screen resolution (in device-independent pixels), not the the physical screen resolution. This lead to blurry text on high-DPI devices. This change fixes this by creating those at full size, and setting the device pixel ratio appropriately. Windows are still reported in device-independent pixels, but text and images are now rendered sharply for Qt Quick applications. As QPainter does not support non-integer scaling, the backing store is still drawn in DIPs and scaled by OpenGL. Task-number: QTBUG-38464 Change-Id: I7377d4c734126825d670b8ebb65fd0dd1ef705f2 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
This commit is contained in:
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c32295eb80
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eea02ff10d
@ -284,7 +284,7 @@ QWinRTBackingStore::~QWinRTBackingStore()
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QPaintDevice *QWinRTBackingStore::paintDevice()
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{
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return m_paintDevice.data();
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return &m_paintDevice;
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}
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void QWinRTBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset)
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@ -293,8 +293,6 @@ void QWinRTBackingStore::flush(QWindow *window, const QRegion ®ion, const QPo
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if (m_size.isEmpty())
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return;
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const QImage *image = static_cast<QImage *>(m_paintDevice.data());
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m_context->makeCurrent(window);
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// Blitting the entire image width trades zero image copy/relayout for a larger texture upload.
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@ -307,7 +305,7 @@ void QWinRTBackingStore::flush(QWindow *window, const QRegion ®ion, const QPo
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glBindTexture(GL_TEXTURE_2D, m_texture);
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QRect bounds = region.boundingRect();
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, bounds.y(), m_size.width(), bounds.height(),
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, image->scanLine(bounds.y()));
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, m_paintDevice.constScanLine(bounds.y()));
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// TODO: Implement GL_EXT_unpack_subimage in ANGLE for more minimal uploads
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//glPixelStorei(GL_UNPACK_ROW_LENGTH, image->bytesPerLine());
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//glTexSubImage2D(GL_TEXTURE_2D, 0, bounds.x(), bounds.y(), bounds.width(), bounds.height(),
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@ -325,7 +323,8 @@ void QWinRTBackingStore::flush(QWindow *window, const QRegion ®ion, const QPo
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, quadCoords);
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// Render
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glViewport(0, 0, m_size.width(), m_size.height());
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const QSize blitSize = m_size * window->devicePixelRatio();
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glViewport(0, 0, blitSize.width(), blitSize.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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// Unbind
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@ -338,8 +337,8 @@ void QWinRTBackingStore::flush(QWindow *window, const QRegion ®ion, const QPo
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// fast blit - TODO: perform the blit inside swap buffers instead
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glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, m_fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, 0);
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glBlitFramebufferANGLE(0, 0, m_size.width(), m_size.height(), // TODO: blit only the changed rectangle
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0, 0, m_size.width(), m_size.height(),
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glBlitFramebufferANGLE(0, 0, blitSize.width(), blitSize.height(), // TODO: blit only the changed rectangle
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0, 0, blitSize.width(), blitSize.height(),
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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m_context->swapBuffers(window);
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@ -359,21 +358,22 @@ void QWinRTBackingStore::resize(const QSize &size, const QRegion &staticContents
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if (m_size.isEmpty())
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return;
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m_paintDevice.reset(new QImage(m_size, QImage::Format_ARGB32_Premultiplied));
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m_paintDevice = QImage(m_size, QImage::Format_ARGB32_Premultiplied);
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m_context->makeCurrent(window());
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// Input texture
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glBindTexture(GL_TEXTURE_2D, m_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, m_size.width(), m_size.height(),
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0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_2D, 0);
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// Render buffer
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glBindRenderbuffer(GL_RENDERBUFFER, m_rbo);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_BGRA8_EXT, m_size.width(), m_size.height());
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const QSize blitSize = m_size * window()->devicePixelRatio();
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glRenderbufferStorage(GL_RENDERBUFFER, GL_BGRA8_EXT, blitSize.width(), blitSize.height());
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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m_context->doneCurrent();
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}
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@ -60,18 +60,19 @@ public:
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void endPaint();
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void flush(QWindow *window, const QRegion ®ion, const QPoint &offset);
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void resize(const QSize &size, const QRegion &staticContents);
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QImage toImage() const Q_DECL_OVERRIDE { return m_paintDevice; }
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private:
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bool initialize();
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bool m_initialized;
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QSize m_size;
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QScopedPointer<QPaintDevice> m_paintDevice;
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QScopedPointer<QOpenGLContext> m_context;
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quint32 m_shaderProgram;
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quint32 m_fbo;
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quint32 m_rbo;
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quint32 m_texture;
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QWinRTScreen *m_screen;
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QImage m_paintDevice;
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};
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QT_END_NAMESPACE
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@ -93,6 +93,11 @@ typedef ITypedEventHandler<CoreWindow*, PointerEventArgs*> PointerHandler;
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typedef ITypedEventHandler<CoreWindow*, WindowSizeChangedEventArgs*> SizeChangedHandler;
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typedef ITypedEventHandler<CoreWindow*, VisibilityChangedEventArgs*> VisibilityChangedHandler;
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typedef ITypedEventHandler<CoreWindow*, AutomationProviderRequestedEventArgs*> AutomationProviderRequestedHandler;
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#if _MSC_VER <=1700
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typedef IDisplayPropertiesEventHandler DisplayInformationHandler;
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#else
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typedef ITypedEventHandler<DisplayInformation*, IInspectable*> DisplayInformationHandler;
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#endif
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#ifdef Q_OS_WINPHONE
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typedef IEventHandler<BackPressedEventArgs*> BackPressedHandler;
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#endif
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@ -424,12 +429,13 @@ QWinRTScreen::QWinRTScreen(ICoreWindow *window)
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, m_inputContext(Make<QWinRTInputContext>(m_coreWindow).Detach())
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#endif
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, m_cursor(new QWinRTCursor(window))
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, m_devicePixelRatio(1.0)
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, m_orientation(Qt::PrimaryOrientation)
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, m_touchDevice(Q_NULLPTR)
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{
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Rect rect;
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window->get_Bounds(&rect);
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m_geometry = QRect(0, 0, rect.Width, rect.Height);
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m_geometry = QRectF(0, 0, rect.Width, rect.Height);
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m_surfaceFormat.setAlphaBufferSize(0);
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m_surfaceFormat.setRedBufferSize(8);
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@ -478,26 +484,63 @@ QWinRTScreen::QWinRTScreen(ICoreWindow *window)
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m_coreWindow->add_AutomationProviderRequested(Callback<AutomationProviderRequestedHandler>(this, &QWinRTScreen::onAutomationProviderRequested).Get(), &m_tokens[QEvent::InputMethodQuery]);
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// Orientation handling
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if (SUCCEEDED(GetActivationFactory(HString::MakeReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(),
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&m_displayProperties))) {
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// Set native orientation
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DisplayOrientations displayOrientation;
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m_displayProperties->get_NativeOrientation(&displayOrientation);
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m_nativeOrientation = static_cast<Qt::ScreenOrientation>(static_cast<int>(qtOrientationsFromNative(displayOrientation)));
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// Set initial orientation
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onOrientationChanged(0);
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setOrientationUpdateMask(m_nativeOrientation);
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m_displayProperties->add_OrientationChanged(Callback<IDisplayPropertiesEventHandler>(this, &QWinRTScreen::onOrientationChanged).Get(),
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&m_tokens[QEvent::OrientationChange]);
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#if _MSC_VER<=1700
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HRESULT hr = GetActivationFactory(HString::MakeReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(),
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&m_displayInformation);
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#else
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HRESULT hr = GetActivationFactory(HString::MakeReference(RuntimeClass_Windows_Graphics_Display_DisplayInformation).Get(),
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&m_displayInformationFactory);
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to get display information factory.");
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return;
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}
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#ifndef Q_OS_WINPHONE
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GetActivationFactory(HString::MakeReference(RuntimeClass_Windows_UI_ViewManagement_ApplicationView).Get(),
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&m_applicationView);
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hr = m_displayInformationFactory->GetForCurrentView(&m_displayInformation);
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#endif
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to get display information for the current view.");
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return;
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}
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// Set native orientation
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DisplayOrientations displayOrientation;
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hr = m_displayInformation->get_NativeOrientation(&displayOrientation);
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to get native orientation.");
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return;
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}
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m_nativeOrientation = static_cast<Qt::ScreenOrientation>(static_cast<int>(qtOrientationsFromNative(displayOrientation)));
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hr = m_displayInformation->add_OrientationChanged(Callback<DisplayInformationHandler>(this, &QWinRTScreen::onOrientationChanged).Get(),
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&m_tokens[QEvent::OrientationChange]);
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to add orientation change callback.");
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return;
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}
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#if _MSC_VER<=1700
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hr = m_displayInformation->add_LogicalDpiChanged(Callback<DisplayInformationHandler>(this, &QWinRTScreen::onDpiChanged).Get(),
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&m_tokens[QEvent::Type(QEvent::User + 1)]);
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#else
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hr = m_displayInformation->add_DpiChanged(Callback<DisplayInformationHandler>(this, &QWinRTScreen::onDpiChanged).Get(),
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&m_tokens[QEvent::Type(QEvent::User + 1)]);
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#endif
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to add logical dpi change callback.");
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return;
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}
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// Set initial orientation & pixel density
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#if _MSC_VER<=1700
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onOrientationChanged(Q_NULLPTR);
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onDpiChanged(Q_NULLPTR);
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#else
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onOrientationChanged(Q_NULLPTR, Q_NULLPTR);
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onDpiChanged(Q_NULLPTR, Q_NULLPTR);
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#endif
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setOrientationUpdateMask(m_nativeOrientation);
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if (SUCCEEDED(RoGetActivationFactory(Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
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IID_PPV_ARGS(&m_application)))) {
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@ -508,7 +551,7 @@ QWinRTScreen::QWinRTScreen(ICoreWindow *window)
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QRect QWinRTScreen::geometry() const
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{
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return m_geometry;
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return m_geometry.toRect();
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}
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int QWinRTScreen::depth() const
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@ -526,6 +569,21 @@ QSurfaceFormat QWinRTScreen::surfaceFormat() const
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return m_surfaceFormat;
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}
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QSizeF QWinRTScreen::physicalSize() const
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{
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return m_geometry.size() / m_dpi * qreal(25.4);
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}
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QDpi QWinRTScreen::logicalDpi() const
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{
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return QDpi(m_dpi, m_dpi);
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}
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qreal QWinRTScreen::devicePixelRatio() const
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{
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return m_devicePixelRatio;
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}
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QWinRTInputContext *QWinRTScreen::inputContext() const
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{
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return m_inputContext;
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@ -572,7 +630,11 @@ Qt::ScreenOrientation QWinRTScreen::orientation() const
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void QWinRTScreen::setOrientationUpdateMask(Qt::ScreenOrientations mask)
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{
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m_displayProperties->put_AutoRotationPreferences(nativeOrientationsFromQt(mask));
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#if _MSC_VER<=1700
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m_displayInformation->put_AutoRotationPreferences(nativeOrientationsFromQt(mask));
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#else
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m_displayInformationFactory->put_AutoRotationPreferences(nativeOrientationsFromQt(mask));
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#endif
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}
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ICoreWindow *QWinRTScreen::coreWindow() const
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@ -637,7 +699,7 @@ void QWinRTScreen::handleExpose()
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if (m_visibleWindows.isEmpty())
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return;
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QList<QWindow *>::const_iterator it = m_visibleWindows.constBegin();
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QWindowSystemInterface::handleExposeEvent(*it, m_geometry);
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QWindowSystemInterface::handleExposeEvent(*it, m_geometry.toRect());
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while (++it != m_visibleWindows.constEnd())
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QWindowSystemInterface::handleExposeEvent(*it, QRegion());
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QWindowSystemInterface::flushWindowSystemEvents();
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@ -914,9 +976,9 @@ HRESULT QWinRTScreen::onSizeChanged(ICoreWindow *window, IWindowSizeChangedEvent
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// Regardless of state, all top-level windows are viewport-sized - this might change if
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// a more advanced compositor is written.
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m_geometry.setSize(QSize(size.Width, size.Height));
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QWindowSystemInterface::handleScreenGeometryChange(screen(), m_geometry);
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QWindowSystemInterface::handleScreenAvailableGeometryChange(screen(), m_geometry);
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m_geometry.setSize(QSizeF(size.Width, size.Height));
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QWindowSystemInterface::handleScreenGeometryChange(screen(), m_geometry.toRect());
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QWindowSystemInterface::handleScreenAvailableGeometryChange(screen(), m_geometry.toRect());
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QPlatformScreen::resizeMaximizedWindows();
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handleExpose();
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@ -981,10 +1043,14 @@ HRESULT QWinRTScreen::onVisibilityChanged(ICoreWindow *window, IVisibilityChange
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return S_OK;
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}
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#if _MSC_VER<=1700
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HRESULT QWinRTScreen::onOrientationChanged(IInspectable *)
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#else
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HRESULT QWinRTScreen::onOrientationChanged(IDisplayInformation *, IInspectable *)
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#endif
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{
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DisplayOrientations displayOrientation;
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m_displayProperties->get_CurrentOrientation(&displayOrientation);
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m_displayInformation->get_CurrentOrientation(&displayOrientation);
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Qt::ScreenOrientation newOrientation = static_cast<Qt::ScreenOrientation>(static_cast<int>(qtOrientationsFromNative(displayOrientation)));
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if (m_orientation != newOrientation) {
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m_orientation = newOrientation;
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@ -994,6 +1060,47 @@ HRESULT QWinRTScreen::onOrientationChanged(IInspectable *)
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return S_OK;
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}
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#if _MSC_VER<=1700
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HRESULT QWinRTScreen::onDpiChanged(IInspectable *)
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#else
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HRESULT QWinRTScreen::onDpiChanged(IDisplayInformation *, IInspectable *)
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#endif
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{
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#if defined(Q_OS_WINPHONE) && _MSC_VER>=1800 // WP 8.1
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ComPtr<IDisplayInformation2> displayInformation;
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HRESULT hr = m_displayInformation->QueryInterface(IID_IDisplayInformation2, &displayInformation);
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to cast display information.");
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return S_OK;
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}
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hr = displayInformation->get_RawPixelsPerViewPixel(&m_devicePixelRatio);
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#else
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ResolutionScale resolutionScale;
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HRESULT hr = m_displayInformation->get_ResolutionScale(&resolutionScale);
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#endif
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to get display resolution scale.");
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return S_OK;
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}
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#if !(defined(Q_OS_WINPHONE) && _MSC_VER>=1800) // !WP8.1
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m_devicePixelRatio = qreal(resolutionScale) / 100;
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#endif
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// Correct the scale factor for integer window size
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m_devicePixelRatio = m_devicePixelRatio * ((m_geometry.width()/qRound(m_geometry.width()) +
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m_geometry.height()/qRound(m_geometry.height())) / 2.0);
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FLOAT dpi;
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hr = m_displayInformation->get_LogicalDpi(&dpi);
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to get logical DPI.");
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return S_OK;
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}
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m_dpi = dpi;
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return S_OK;
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}
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#ifdef Q_OS_WINPHONE
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HRESULT QWinRTScreen::onBackButtonPressed(IInspectable *, IBackPressedEventArgs *args)
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{
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@ -78,6 +78,8 @@ namespace ABI {
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namespace Graphics {
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namespace Display {
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struct IDisplayPropertiesStatics;
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struct IDisplayInformationStatics;
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struct IDisplayInformation;
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}
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}
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#ifdef Q_OS_WINPHONE
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@ -109,6 +111,9 @@ public:
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int depth() const;
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QImage::Format format() const;
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QSurfaceFormat surfaceFormat() const;
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QSizeF physicalSize() const Q_DECL_OVERRIDE;
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QDpi logicalDpi() const Q_DECL_OVERRIDE;
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qreal devicePixelRatio() const Q_DECL_OVERRIDE;
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QWinRTInputContext *inputContext() const;
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QPlatformCursor *cursor() const;
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Qt::KeyboardModifiers keyboardModifiers() const;
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@ -150,7 +155,13 @@ private:
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HRESULT onVisibilityChanged(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IVisibilityChangedEventArgs *args);
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HRESULT onAutomationProviderRequested(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IAutomationProviderRequestedEventArgs *args);
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#if _MSC_VER<=1700
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HRESULT onOrientationChanged(IInspectable *);
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HRESULT onDpiChanged(IInspectable *);
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#else
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HRESULT onOrientationChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *);
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HRESULT onDpiChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *);
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#endif
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#ifdef Q_OS_WINPHONE
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HRESULT onBackButtonPressed(IInspectable *, ABI::Windows::Phone::UI::Input::IBackPressedEventArgs *args);
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@ -160,9 +171,10 @@ private:
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ABI::Windows::UI::ViewManagement::IApplicationViewStatics *m_applicationView;
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ABI::Windows::ApplicationModel::Core::ICoreApplication *m_application;
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QRect m_geometry;
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QRectF m_geometry;
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QImage::Format m_format;
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QSurfaceFormat m_surfaceFormat;
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qreal m_dpi;
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int m_depth;
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QWinRTInputContext *m_inputContext;
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QWinRTCursor *m_cursor;
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@ -171,7 +183,13 @@ private:
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EGLDisplay m_eglDisplay;
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EGLSurface m_eglSurface;
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ABI::Windows::Graphics::Display::IDisplayPropertiesStatics *m_displayProperties;
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#if _MSC_VER<=1700
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ABI::Windows::Graphics::Display::IDisplayPropertiesStatics *m_displayInformation;
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#else
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ABI::Windows::Graphics::Display::IDisplayInformationStatics *m_displayInformationFactory;
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ABI::Windows::Graphics::Display::IDisplayInformation *m_displayInformation;
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#endif
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qreal m_devicePixelRatio;
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Qt::ScreenOrientation m_nativeOrientation;
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Qt::ScreenOrientation m_orientation;
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@ -116,4 +116,9 @@ void QWinRTWindow::lower()
|
||||
m_screen->lower(window());
|
||||
}
|
||||
|
||||
qreal QWinRTWindow::devicePixelRatio() const
|
||||
{
|
||||
return screen()->devicePixelRatio();
|
||||
}
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
@ -63,6 +63,8 @@ public:
|
||||
void raise();
|
||||
void lower();
|
||||
|
||||
qreal devicePixelRatio() const Q_DECL_OVERRIDE;
|
||||
|
||||
private:
|
||||
QWinRTScreen *m_screen;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user