macOS: Don't assume DnD is handled via internal drag loop
If we have only one item, we're not using beginDraggingSessionWithItems which requires us to manage our own drag loop, and instead use good old dragImage, which takes care of the drag loop on our behalf. In both cases we end up in draggingSession:endedAtPoint, so we need to explicitly check for the existence of a manually managed drag session. Amends 8a359343621fa83941946cb4e661b54ca7a1c4cc. Fixes: QTBUG-114236 Pick-to: 6.5 6.6 Change-Id: Ifa9110945e191c4ffebe099e3e4edf9c571ab376 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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@ -226,9 +226,10 @@ void QCocoaDrag::setAcceptedAction(Qt::DropAction act)
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void QCocoaDrag::exitDragLoop()
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{
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Q_ASSERT(m_internalDragLoop);
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if (m_internalDragLoop->isRunning())
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if (m_internalDragLoop) {
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Q_ASSERT(m_internalDragLoop->isRunning());
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m_internalDragLoop->exit();
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}
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}
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