Fix problem with cosmetic stroking of cubic beziers
The new algorithm would fail if the start and end point were identical. (cherry picked from commit 43ce5bab32e0d28366317be99df5e6df70787826) Change-Id: I44c42b190db95b831fd04492e4afe3555fb3db50 Reviewed-on: http://codereview.qt.nokia.com/610 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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@ -663,8 +663,8 @@ void QCosmeticStroker::renderCubicSubdivision(QCosmeticStroker::PointF *points,
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qreal dy = points[3].y - points[0].y;
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qreal len = ((qreal).25) * (qAbs(dx) + qAbs(dy));
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if (qAbs(dx * (points[0].y - points[2].y) - dy * (points[0].x - points[2].x)) > len ||
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qAbs(dx * (points[0].y - points[1].y) - dy * (points[0].x - points[1].x)) > len) {
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if (qAbs(dx * (points[0].y - points[2].y) - dy * (points[0].x - points[2].x)) >= len ||
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qAbs(dx * (points[0].y - points[1].y) - dy * (points[0].x - points[1].x)) >= len) {
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splitCubic(points);
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--level;
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