rhi: Add a many cubes manual test

Draw 25000 cubes while doing a uniform buffer update for each.

Change-Id: I2216641c8bf7c6ea147fe3edd679317b472e1f04
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Laszlo Agocs 2020-10-09 17:40:24 +02:00
parent 9d804a54ae
commit f26e329c47
12 changed files with 290 additions and 11 deletions

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@ -20,6 +20,7 @@ add_subdirectory(shadowmap)
add_subdirectory(computebuffer)
add_subdirectory(computeimage)
add_subdirectory(instancing)
add_subdirectory(noninstanced)
if(QT_FEATURE_widgets)
add_subdirectory(qrhiprof)
endif()

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@ -0,0 +1,31 @@
# Generated from noninstanced.pro.
#####################################################################
## noninstanced Binary:
#####################################################################
qt_internal_add_manual_test(noninstanced
GUI
SOURCES
noninstanced.cpp
PUBLIC_LIBRARIES
Qt::Gui
Qt::GuiPrivate
)
# Resources:
set(noninstanced_resource_files
"material.frag.qsb"
"material.vert.qsb"
)
qt_internal_add_resource(noninstanced "noninstanced"
PREFIX
"/"
FILES
${noninstanced_resource_files}
)
#### Keys ignored in scope 1:.:.:noninstanced.pro:<TRUE>:
# TEMPLATE = "app"

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@ -0,0 +1,2 @@
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 material.vert -o material.vert.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 material.frag -o material.frag.qsb

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@ -0,0 +1,9 @@
#version 440
layout(location = 0) in vec3 vColor;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = vec4(vColor, 1.0);
}

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@ -0,0 +1,23 @@
#version 440
layout(location = 0) in vec4 position;
layout(location = 0) out vec3 vColor;
out gl_PerVertex { vec4 gl_Position; };
layout(std140, binding = 0) uniform buf {
mat4 mvp;
vec3 translation;
vec3 color;
} ubuf;
void main()
{
vColor = ubuf.color;
mat4 t = mat4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
ubuf.translation.x, ubuf.translation.y, ubuf.translation.z, 1);
gl_Position = ubuf.mvp * t * position;
}

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@ -0,0 +1,192 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#define EXAMPLEFW_PREINIT
#include "../shared/examplefw.h"
#include "../shared/cube.h"
#include <QRandomGenerator>
// A variation on the instancing test. No instancing here, just
// individual uniform buffer updates and draw calls.
const int INSTANCE_COUNT = 25000;
struct {
QList<QRhiResource *> releasePool;
QRhiBuffer *vbuf;
QRhiBuffer *ubuf[INSTANCE_COUNT];
QRhiShaderResourceBindings *srb[INSTANCE_COUNT];
QRhiGraphicsPipeline *ps;
QRhiResourceUpdateBatch *initialUpdates = nullptr;
struct {
float x, y, z;
float r, g, b;
} instData[INSTANCE_COUNT];
float rot = 0.0f;
} d;
void preInit()
{
debugLayer = false;
}
void Window::customInit()
{
d.initialUpdates = m_r->nextResourceUpdateBatch();
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
d.vbuf->create();
d.releasePool << d.vbuf;
d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
for (int i = 0; i < INSTANCE_COUNT; ++i) {
d.ubuf[i] = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 92);
d.ubuf[i]->create();
d.releasePool << d.ubuf[i];
d.srb[i] = m_r->newShaderResourceBindings();
d.releasePool << d.srb[i];
d.srb[i]->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, d.ubuf[i])
});
d.srb[i]->create();
}
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
d.ps->setShaderStages({
{ QRhiShaderStage::Vertex, getShader(QLatin1String(":/material.vert.qsb")) },
{ QRhiShaderStage::Fragment, getShader(QLatin1String(":/material.frag.qsb")) }
});
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
{ 3 * sizeof(float) },
});
inputLayout.setAttributes({
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
});
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.srb[0]);
d.ps->setRenderPassDescriptor(m_rp);
d.ps->create();
QRandomGenerator *rgen = QRandomGenerator::global();
for (int i = 0; i < INSTANCE_COUNT; ++i) {
d.instData[i].x = rgen->bounded(8000) / 100.0f - 40.0f;
d.instData[i].y = rgen->bounded(8000) / 100.0f - 40.0f;
d.instData[i].z = rgen->bounded(100) / -4.0f;
d.instData[i].r = i / float(INSTANCE_COUNT);
d.instData[i].g = 0.0f;
d.instData[i].b = 0.0f;
}
}
void Window::customRelease()
{
qDeleteAll(d.releasePool);
d.releasePool.clear();
}
void Window::customRender()
{
const QSize outputSizeInPixels = m_sc->currentPixelSize();
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
QRhiResourceUpdateBatch *u = nullptr;
if (d.initialUpdates) {
u = d.initialUpdates;
d.initialUpdates = nullptr;
}
for (int i = 0; i < INSTANCE_COUNT; ++i) {
char *p = d.ubuf[i]->beginFullDynamicUniformBufferUpdateForCurrentFrame();
QMatrix4x4 mvp = m_proj;
mvp.rotate(d.rot, 0, 1, 0);
mvp.scale(0.05f);
memcpy(p, mvp.constData(), 64);
// float *v = reinterpret_cast<float *>(p + 64);
// v[0] = d.instData[i].x;
// v[1] = d.instData[i].y;
// v[2] = d.instData[i].z;
memcpy(p + 64, &d.instData[i].x, 4);
memcpy(p + 68, &d.instData[i].y, 4);
memcpy(p + 72, &d.instData[i].z, 4);
// v = reinterpret_cast<float *>(p + 80);
// v[0] = d.instData[i].r;
// v[1] = d.instData[i].g;
// v[2] = d.instData[i].b;
memcpy(p + 80, &d.instData[i].r, 4);
memcpy(p + 84, &d.instData[i].g, 4);
memcpy(p + 88, &d.instData[i].b, 4);
d.ubuf[i]->endFullDynamicUniformBufferUpdateForCurrentFrame();
}
cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u, QRhiCommandBuffer::DoNotTrackResourcesForCompute);
for (int i = 0; i < INSTANCE_COUNT; ++i) {
cb->setGraphicsPipeline(d.ps);
if (i == 0)
cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
cb->setShaderResources(d.srb[i]);
const QRhiCommandBuffer::VertexInput vbufBinding[] = {
{ d.vbuf, 0 },
};
cb->setVertexInput(0, 1, vbufBinding);
cb->draw(36);
}
cb->endPass();
d.rot += 0.1f;
}

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@ -0,0 +1,8 @@
TEMPLATE = app
QT += gui-private
SOURCES = \
noninstanced.cpp
RESOURCES = noninstanced.qrc

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@ -0,0 +1,6 @@
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>material.vert.qsb</file>
<file>material.frag.qsb</file>
</qresource>
</RCC>

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@ -20,7 +20,8 @@ SUBDIRS += \
shadowmap \
computebuffer \
computeimage \
instancing
instancing \
noninstanced
qtConfig(widgets) {
SUBDIRS += \

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@ -129,6 +129,7 @@ QRhi::BeginFrameFlags beginFrameFlags;
QRhi::EndFrameFlags endFrameFlags;
int framesUntilTdr = -1;
bool transparentBackground = false;
bool debugLayer = true;
class Window : public QWindow
{
@ -287,7 +288,9 @@ void Window::init()
#ifdef Q_OS_WIN
if (graphicsApi == D3D11) {
QRhiD3D11InitParams params;
params.enableDebugLayer = true;
if (debugLayer)
qDebug("Enabling D3D11 debug layer");
params.enableDebugLayer = debugLayer;
if (framesUntilTdr > 0) {
params.framesUntilKillingDeviceViaTdr = framesUntilTdr;
params.repeatDeviceKill = true;
@ -531,6 +534,8 @@ int main(int argc, char **argv)
#if QT_CONFIG(vulkan)
QVulkanInstance inst;
if (graphicsApi == Vulkan) {
if (debugLayer) {
qDebug("Enabling Vulkan validation layer (if available)");
#ifndef Q_OS_ANDROID
inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
#else
@ -543,6 +548,7 @@ int main(int argc, char **argv)
<< "VK_LAYER_LUNARG_swapchain"
<< "VK_LAYER_GOOGLE_unique_objects");
#endif
}
inst.setExtensions(QByteArrayList()
<< "VK_KHR_get_physical_device_properties2");
if (!inst.create()) {