api: Fix const correctness of api in QScreen
const was missing in many convenience functions. grabWindow should not be const since it actually does something. Change-Id: I0ffa718878d4251c4fb5c34789cf58ebb85cff37 Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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@ -401,7 +401,7 @@ static int log2(uint i)
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Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
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*/
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int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b)
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int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) const
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{
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if (a == Qt::PrimaryOrientation)
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a = primaryOrientation();
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@ -436,7 +436,7 @@ int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b)
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Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
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*/
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QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target)
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QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) const
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{
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if (a == Qt::PrimaryOrientation)
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a = primaryOrientation();
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@ -477,7 +477,7 @@ QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientat
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Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
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*/
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QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect)
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QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) const
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{
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if (a == Qt::PrimaryOrientation)
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a = primaryOrientation();
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@ -503,7 +503,7 @@ QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, cons
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Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
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*/
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bool QScreen::isPortrait(Qt::ScreenOrientation o)
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bool QScreen::isPortrait(Qt::ScreenOrientation o) const
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{
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return o == Qt::PortraitOrientation || o == Qt::InvertedPortraitOrientation
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|| (o == Qt::PrimaryOrientation && primaryOrientation() == Qt::PortraitOrientation);
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@ -515,7 +515,7 @@ bool QScreen::isPortrait(Qt::ScreenOrientation o)
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Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
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*/
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bool QScreen::isLandscape(Qt::ScreenOrientation o)
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bool QScreen::isLandscape(Qt::ScreenOrientation o) const
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{
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return o == Qt::LandscapeOrientation || o == Qt::InvertedLandscapeOrientation
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|| (o == Qt::PrimaryOrientation && primaryOrientation() == Qt::LandscapeOrientation);
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@ -580,7 +580,7 @@ void QScreenPrivate::updatePrimaryOrientation()
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safe. This depends on the underlying window system.
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*/
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QPixmap QScreen::grabWindow(WId window, int x, int y, int w, int h) const
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QPixmap QScreen::grabWindow(WId window, int x, int y, int w, int h)
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{
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const QPlatformScreen *platformScreen = handle();
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if (!platformScreen) {
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@ -118,14 +118,14 @@ public:
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Qt::ScreenOrientation primaryOrientation() const;
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Qt::ScreenOrientation orientation() const;
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int angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b);
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QTransform transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target);
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QRect mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect);
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int angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) const;
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QTransform transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) const;
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QRect mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) const;
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bool isPortrait(Qt::ScreenOrientation orientation);
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bool isLandscape(Qt::ScreenOrientation orientation);
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bool isPortrait(Qt::ScreenOrientation orientation) const;
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bool isLandscape(Qt::ScreenOrientation orientation) const;
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QPixmap grabWindow(WId window, int x, int y, int w, int h) const;
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QPixmap grabWindow(WId window, int x, int y, int w, int h);
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Q_SIGNALS:
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void sizeChanged(const QSize &size);
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