QtOpenGL: Fix const correctness in old style casts

Found with GCC's -Wcast-qual.

Change-Id: Ia0aac2f09e9245339951ffff13c946886247a98a
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
This commit is contained in:
Thiago Macieira 2015-03-05 22:25:45 -08:00
parent b798b53db7
commit f43a624ab8
2 changed files with 2 additions and 2 deletions

View File

@ -1217,7 +1217,7 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i
GLenum primitive)
{
// Now setup the pointer to the vertex array:
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data);
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
int previousStop = 0;
for (int i=0; i<stopCount; ++i) {

View File

@ -2312,7 +2312,7 @@ static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum textu
qreal sy = target_height / qreal(img.height());
quint32 *dest = (quint32 *) dst.scanLine(0); // NB! avoid detach here
uchar *srcPixels = (uchar *) img.scanLine(img.height() - 1);
const uchar *srcPixels = img.constScanLine(img.height() - 1);
int sbpl = img.bytesPerLine();
int dbpl = dst.bytesPerLine();