Android: clang fix implicit conversion warning
The error message was: error: implicit conversion increases floating-point precision: 'float' to 'double' [-Werror,-Wdouble-promotion] Change-Id: I2cbf035d4e7b223d1280d53255d54b2a6c48ea37 Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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@ -122,25 +122,25 @@ template<> inline char *toString(const QRegion ®ion)
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#ifndef QT_NO_VECTOR2D
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template<> inline char *toString(const QVector2D &v)
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{
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QByteArray result = "QVector2D(" + QByteArray::number(v.x()) + ", "
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+ QByteArray::number(v.y()) + ')';
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QByteArray result = "QVector2D(" + QByteArray::number(double(v.x())) + ", "
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+ QByteArray::number(double(v.y())) + ')';
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return qstrdup(result.constData());
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}
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#endif // !QT_NO_VECTOR2D
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#ifndef QT_NO_VECTOR3D
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template<> inline char *toString(const QVector3D &v)
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{
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QByteArray result = "QVector3D(" + QByteArray::number(v.x()) + ", "
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+ QByteArray::number(v.y()) + ", " + QByteArray::number(v.z()) + ')';
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QByteArray result = "QVector3D(" + QByteArray::number(double(v.x())) + ", "
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+ QByteArray::number(double(v.y())) + ", " + QByteArray::number(double(v.z())) + ')';
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return qstrdup(result.constData());
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}
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#endif // !QT_NO_VECTOR3D
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#ifndef QT_NO_VECTOR4D
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template<> inline char *toString(const QVector4D &v)
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{
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QByteArray result = "QVector4D(" + QByteArray::number(v.x()) + ", "
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+ QByteArray::number(v.y()) + ", " + QByteArray::number(v.z())
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+ ", " + QByteArray::number(v.w()) + ')';
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QByteArray result = "QVector4D(" + QByteArray::number(double(v.x())) + ", "
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+ QByteArray::number(double(v.y())) + ", " + QByteArray::number(double(v.z()))
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+ ", " + QByteArray::number(double(v.w())) + ')';
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return qstrdup(result.constData());
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}
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#endif // !QT_NO_VECTOR4D
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